For those who want to make Fire Emblem: Three Houses more like XCOM, Nintendo is on the case.

On July 25, just hours before the game was scheduled to launওch, Nintendo, publisher of Fire Emblem: Three Houses, announced on that there is an extra difficulty setting coming to the game later this year.💃 There are currently two difficul❀ty settings in Fire Emblem: Three Houses, including Normal and Hard. The Nintendo announcement hints at an even tougher⛄ difficulty setting above and beyond Hard.

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It’s not clear which of th𝓰e four waves of DLC for Fire Emblem: Three Houses the new difficulty settꦏing will be a part of except that it will be available in 2019. According to the the DLC schedule includes four separate waꦛves:

  • Wave 1: Officers Academy Uniform for female and male Byleth available Day 1♕ (July 26th).
  • Wave 2: Additional Auxiliary battle maps, helpful in-gameꦬ support items, and more will be released by 10/31/2019.
  • Wave 💞3: Additional quests and costumes will be re💝leased by 12/31/2019.
  • Wave 4: Discover new story content, with additional 📖playable cღharacters, locations and more will be released by 4/30/2020.

In case some are unfamiliar with the franchise, Fire Emblem is a long-running turn-based strategy game franchise that is exclusiveജ to Nintendo consoles and handhelds. The series is set in a shared fantasy universe, but few games in the franchise are true sequels and prequels to each other. Individual Fire Emblem games tell their own stories with a conventional narrative structure without any hint of a direct continuation at the end 𒉰of the game. The series is also known for having big casts of side characters which plays into the difficu🐎lty in these games because they contain the permadeath mechanic.

Permadeath is a gameplay mechanic which prevents characters that die in a game from being revived. So i🐟f a player makes a mistake in a game like Fire Emblem: Three Houses and a character loseꦏs a fight, they might just die and not come b꧒ack in that playthrough. Permadeath is probably best known from the XCOM gameᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚs where the playable characters are basically faceless, disposable grunts. In Fire Emblem, permadeath stings a bit more than in other games because the side characters players are risking usually have some degree o♌f characterization and feel more like actual people.

In comparison to other strategy serie🥃s, the difficult♔y in Fire Emblem games te🎉nds to be on the ea🔯sier side of things. If a player messes up, someone is going to die in Fire Emblem. This can be compared to XCOM, where a player can feasibly execute a mission perfectly and still lose characters. This new difficulty settin⛄g should do a lot to bring in the wider strategy community who often look down their noses at the Fire Emblem series as a strategy franchise for novice playe𓂃rs and nothing more.

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