168澳洲幸运5开奖网:Fire Emblem: Three Houses has been out for a bit now and it has proven itself to be another great addition to the Fire Emblem franchise. With all kinds of new and returning content, it continues to 168澳洲幸运5开奖网:improve and move the series forward. Both veterans and newcomers to the series can enjoy everything that Three Houses brings.

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But with such a rich history of games, Fire Emblem: Three Houses does have things that only people who have played the previous games will recognize. Whether you started with Awakening, the Tellius games, the GBA games or something even olde෴r. Here's Fire Emblem Three Houses: 10 Things Only Players Of The Previous Games In The Franchise Noticed.

10 🍌 Master Classes 🔜

The way that each game handles its character's classes differs. The most common thing they have among them, though, is that there are always a base class and an . Fire Emblem: Three Houses goes against this common theme among Fire Emblem games but it was not the first of 🃏the se൩ries to do so.

Another of the series to do this was Fire Emblem: Radiant Dawn, the sequel to Path of Radiance. In Radiant Dawn there are three levels for a given class line. For instance, a staple clasꦚs of the series, the Myrmidon, promotes into a Swordmaster and then into a Truebl🌞ade.

9 Class Patte෴rns

Something you can always count on for a new Fire Emblem game is change. Specifically, there are always going to be new classes or changes to old classes. This holds true for Three Houses as it ever did for the older games. Not all of these new additions continue on in the series but because of that, 168澳洲幸运5开奖网:each game holds something unique for the fan base.

Three Houses has the new brawler classes which use a totally new weapon type: the gauntlet. Fire Emblem: Fates had quite a few of these but the most unique among them was the Ninja classes and their shuriken weapons. While a throwing weapon wasn't completely new, the shuriken did ꦗlead to an extended weapon triangle.

8 🏅Paralogues

Most of the older Fire Emblem games were pretty simple in their progre🦋ssion. You followed a generally linear quest towards the end of the game. One of the things that tended to spice things up, though𝔉, was the paralogues. They weren't always called this way but what they were at their core didn't change.

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Paralogues are little side missions that you can do for extra story, resources and, sometimes, characters. Awakening seemed to start the trend of calling them paralogues an☂d let you do them whenever. Older games had them as conditional unlocks where you had to do spec𝓀ific things in certain levels to unlock them.

7 ༺ Returning Mechanic ♈

via Nintendo

As mentioned before, not every mechanic or change that a Fire Emblem game brings continues onto the next one. Three Houses has brought back certain mechanics that were noꦫt in some of the previous games.

The ability to dismount has never been common, heralding from Fire Emblem games that players in the West never received. Three Houses decided to reꦗmedy that by bringing it back. Another mechanic that was seen in previous games was the Canto ability for mounted units. This allowed them to move again after attacking an enemy, if they had any movement left over.

6 More Returning Mechanics 🏅

Sometimes older mechanics turn out to be pretty unpopular so it can be baffling why they're brought back. One such mechanic that is thankfully limited to the maddening difficulty in Three Houses is something called Same Turn Reinforcements. This allows enemy units to spawn in and act before you can do anything about them. A🧸 frustrating mechanic to say the least.

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Another couple of mechanics that older players will remember are: fog of war and durability. Fog of War is something that players of the first released Fire Emblem game in the West, simply called Fire Emblem, will remember quite well. It's also not very beloved and thankfully for those who don't like it, it's still not that common. Weapon durability really only went away in some of the more recent games and some older games. Three Houses brought it back but changed it a little.

5 🧔 ♎ Multiple Paths

Fire Emblem: Three Houses is very upfront with letting you know that you will need to make a choice. At a certain point, you'll have three possible paths open to you that will change the story in certain ways. These options are definitely not new to the Fire Emblem franchise a෴nd each veteran player will have a certain game in mind that had multiple paths.

Fates had Birthright, Conquest, and Revelation which each followed different characters. An even older game than Fates that did this was Fire Emblem: The Sacred Stones. The way that Three Houses🐻 does it feels more similar to that older 🐼game.

4 Replay Value ✅ 🐠

Not all Fire Emblem games are worth playing more than once. This can vary depending on how bad their stories and characters are to whether the game mechanics or maps are balanced and fun. Every veteran player will surely remember a Fire Emblem game that they had difficulty in completing✃ once, let alone re-playing it. And it's not the difficulty that holds them back.

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Thankfully Three Houses seems to have done a good enougꦡh job that most people will get multiple playthrough🍨s of enjoyment from it.

3 🐲 Character Types

Every Fire Emblem game tends to use older tropes from the previous games. Things like whether a character could be considered an Est type character or a Jeigan. Naturally, veterans of the series will notice when these tropes show up and when they don't. Even those who are relative newcomers, starting with Awakening or Fates, can recognize these, though mꦇaybe by a different 📖name.

Est is a character type that joins late in the game at a low level. This means they require a lot of effort to level up but have amazing stat growths to make up for it. The tendency has shifted to putting these characters earlier in the game as of late, though. Think Donnel from Awakening or Mozu from Fates. The Jeigan is, surprisingly, missing from Three Houses. Th𒊎ey are the pre-advanced class ch🙈aracter that is very powerful early on but becomes useless later.

2 𓄧 🐽Recurring Character Tropes

Fire Emblem, particularly with its 3DS games, has relied on certain character tropes. Three Houses does still continue this but not just for the characters personalities. There have always been certain kinds of characters throughout the series. The Est and Jeigan are two examples ofไ these but are more tied to the gameplay.

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Instead, in each Fire Emblem, there are often a pair of cavaliers. The red and green cavaliers that started with Cain and Abel. The West's first introduction to this trope was Sain and Kent. Typically one is cool-headed and the other is passionate and headstrong. Three Houses has this as well, though it is leꦉss obvious. Lorenz and Ferdinand or Shamir and Catherine are the nods to this. Anothe༺r one that is common is a trio of pegasus knights, often sisters.

1 Taking Inspiration 𓆏

The most notable influence that Three Houses took from older games was, well, the inspiration of it𒁃 all. Genealogy of the Holy War had three lord type characters name Sigurd, Quan, and Eldigan. These three characters go to school together as youths just as Edelgard, Dimitri, and Claude ♍do. If you compare the two games then it's easy to see the similarities.

For any of the really old players, particularly those western players who had to find ways to play this old Japanese only game, the similarities will be striking. Three Houses, of course, takes inspiration and influences from every Fire Emblem game that came before it. It stands on their shoulders as it attempts to be the best Fire Emblem game that it can. And it is always a tr💞eat 🔯to notice these things as a veteran player.

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