168澳洲幸运5开奖网:Fire Emblem is a popular series of strategic video games developed by Intelligent Systems that features turn-based combat on a grid. Over time, the ﷺseries has garnered a reputation for its immersive gameplay, fantastic stories, permanent character death, and challenging difficulty.

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Fire Emblem has had its ups and downs since it first launched in 1990, as the developers experimented with new ideas 🔯and struggled with the early limitations of technology. Many of the games are great and introduce new features and characters, but some are much better than others in this groundbreaking series.
17 Fire Emblem: S𒀰hadow Dragon And 🦂The Blade Of Light
These days, kicking off a series with a relatively rough video game might well mean that video 🅷game never gets the ch༺ance to become a series.
References to the troubling times in the modern industry aside, there truly is something to be said about the fact that the worst Fire Emblem game, S🐬ܫhadow Dragon and the Blade of Light, is its first.
That's not to say it's bad, per se. It's limited by the broadly "thin" nature of 8-bit Famicom (NES) hardware, but Shadow Dragon & The Blade of Light provides the barebones framework upon which Fire Emblem would gradually stake its claim to success.
Tactical, turn-based, combat is here; character permadeath is packed in; various terminology is introduced. It's fine.
If you live in a Western country, and you didn't grab Fire Emblem: Shadow Dragon and the Blade of Light when it was briefly available on Nintendo Switch between December 2020 and March 2021, you'll need to storm some pirate-laden seas to check this out. It's never received an official release save for this limited window. Why? Who the heck knows, y'all.
16 💜 Fire Emblem: ಌMystery Of The Emblem
The third Fire Emblem game - Mystery of the Emblem - was developed for the Super Famicom and sought to update Shadow Dragon and the Blade of Light via an expanded remake, including the original story and a second campaign that acts as a sequel. The sequel portion is neat; it's a bit more politically involved, a bit better about its characterization.
Numerous characters needed to be cut from the remake half of the game, and five of its chapters were also eliminated. This is owed to the limited size of the Super Famicom/SNES cartridge, but it's still a shame.
The result is weird: we'd be hard-pressed to tell you whether the updated mechanics in Mystery of the Emblem's version of Shadow Dragon and the Blade of Light are worth the cuts. At least there's a third version of the original game coming up later on our list.
15 Fire Emblem Gaiden🍌 🔴
Fire Emblem Gaiden is the second entry in the series, and it feels like a vast i🎃mprovement over its predecessor. It introduced the class evolution mechanic that would become a staple in la🎃ter games and a much better story. Gaiden felt innovative and ambitious when it launched, but only a few of its gameplay mechanics still appear in modern Fire Emblem games.

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Having two separate armies and a world that's largely explorable from the jump was quite a twist, and though the script is still fairly terse, the main characters are likable sorts. Gaiden's maps aren't great, however, and the degree of experimentation involved leads to some wonky imbalances and some rather unpolished elements.
14 🧔 Fire Emblem: Shadow Dragon
While the original Famicom version of Shadow Dragon and the Blade of Light was only available for a limited time outside of Japan, the best way to experience its story is through the 2008 remake for the DS.
It includes improved visuals, more balanced gameplay, and modern mechanics like the Weapons Triangle. The dual-screen on the consolꦰe made combat feel more intuitive than ever before.
The biggest issue with Fire Emblem: Shadow Dragon is that it only takes roughly 20 hours to complete, and you'll be left wanting more by the time the credits roll.
It's a great remake of an older game, and our favorite version, with a strong enough localization to do some heavy lifting on a thin story. But more content, like expanded storylines or character interactions, could have made it much better.
13 🍃 Fire Emblem: Thracia 776 ♋
Classic Fire Emblem games are known for their difficulty, but Fire Emb🌟lem: Thracia 776 is often cited as the most challenging chapter in the series.
Thracia 776's fatigue system punishes players who rely too heavily upon a small number of units by preventing those units from being deployed in subsequent battles until their stamina is restored. Factor in the substantial might of the game's enemies, and you have a hard time ahead of you.
Set close to the second half of Fire Emblem: Genealogy of the Holy War's sprawling story - you won't see that game on this list for quite some time, minor spoilers - Thracia 776 does sport a good (if unspectacular) central story, though we're not big fans of most of its cast.
It's a shame that Thracia 776 was never released outside of Japan, but then, it's hardly surprising. Thracia 776 is an 'interquel' set within the same world as the popular Fire Emblem: Genealogy of the Holy War, a sweeping saga of a tale that... also... never released outside of Japan.
12 💮 F🐈ire Emblem Fates
After the series began hitting its stride in the early 2010s, the developers tried something different with Fire Emblem Fates by creating multiple versions of the same game 168澳洲幸运5开奖网:based on varying story paths.
The Birthright version was great for casual fans, and Conquest was grittier and more difficult. Each version had ♕the main hero allying with different factions in the game.

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Each version of Fates has most of the elements that make Fire Emblem great, but it contains one of the weaker stories in the series, especially since the major decision presented to you isn't a tough one at all from a moral perspective.
The writing pales in comparison to the games before and after it, and most of the characters don't stand out as much as they should. Birthright's battle maps are nothing to write home about, nor are those found in Revelations, the eventual third, "golden route" version.
But Conquest's gameplay is great - the best maps and fights in Fire Emblem's modern reign - even if the story itself is the worst of a rough trio. As a result, we can't bring ourselves to rank Fates any lower; seriously, Conquest does that much heavy lifting.
Good luck buying Fire Emblem: Revelations, by the way. It was a digital-only release, and the Nintendo 3DS eShop haไs shut down, so... uh, yeah.
11 🔜 Fire Emblem Engage
If you're a fan of the older Fire Emblem games that focus more on gameplay than story or characters, the latest entry - 168澳洲幸运5开奖网:Fire Emblem Engage - contains 168澳洲幸运5开奖网:some of the best maps and battle mechanics in the entire series.
Like Fire Emblem Fates before it, Fire Emblem Engage's story is pretty mediocre. The twists are blatant, the structure is formulaic, and the inclusion of heroes from Fire Emblems past, while great for gameplay, manages to override the agency and intrigue of Engage's original characters - not that there'd much intrigue with these folks otherwise.
But again, the battles, the maps, they're stellar stuff. Not only does Engage feature epic battles and excellent representations of those old-school heroes via the Emblem Rings system, but it's also the best-looking Fire Emblem game by a landslide.
Everything from the cutscenes to the battle animations looks stunning, and though you might feel bored by the predictable story and weaker rendition of Three Houses' non-combat side activities, the eye-catching visuals will help hold your attention.
10 Fire E💧mblem: New Mystery Of The Emblem
Although Shadow Dragon brought the first half of Marth's tale to the West at last, New Mystery of the Emblem, the second entry for Nintendo DS and a remake of Mystery of the Emblem's sequel half, unfortunately remains confined to Japan to this day.
And it truly is a shame. We have scattered quibbles over Shadow Dragon's alterations, but we can't think of a single thing New Mystery of the Emblem doesn't uniformly improve over its own source material.
Character supports, though quite limited in their execution, add the touch of nuance necessary to take a Marth-centric story into a modern landscape. There are over 70 units to recruit, which is, well, wild. And the music is superb. This is the best that Marth's ever had it.
If you're curious, check out the fan translation patch - it's good!
9 𝐆 ♍ Fire Emblem: The Binding Blade
Following the controversy over Thracia 776's difficulty, The Binding Blade lowered the challenge a bit without making the game too easy.
The overa🥂ll pacing was well done, and the story had a better flow that felt more consistent. Roy, who was deliberatel🐽y designed to appeal to a broader range of players, is... frankly, not great, but the cast in general is decent enough.

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Introducing branching storylines makes The Binding Blade stand out from its predecessors, and while the tale is a more simplistic one than either Genealogy of the Holy War or Thracia 776, it's reasonably well told with several standout endgame tweaks reflective of the player's actions.
8 Fire Emblem: The 🗹Sacred Stones
The Sacred Stones took a considerable risk by stepping away from the familiar settings and characters established by The Bindingಞ Blade and The Blazing Blade to tell a story set on the entirely new continent of Magvel.
The gamble paid off, as The Sacred Stones sports an epic (if somewhat simplistic) story wit🌞h great new characters like sibling protagonists Eirika and Ephraim.
It didn’t branch out with the gameplay ♔or step away from familiar tropes too much, but the formula had already been perfected by that point, so the location change was enough to make it feel different from other entries.
We found The Sacred Stones' fights weaker than the other GBA entries', but it's a charming title with some of our favorite artwork, and we'd treasure a return trip to its unique world in the future.