First-Person Shooters are the🧸 biggest genre in video gaming. The immersive game experience is one of the best ways to take in a😼 story or playing mechanic. Despite this, the genre is riddled with tropes that take you out of that immersive-ness due to their ridiculousness.

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We get that an utterly realistic experience wouldn't be that much fun, but FPS tropes are some of the most ingrained things in video games. We don't know if developers have given up on not including them or if there is some unspoken law that requires every shooter to be similar to the others in particular ways.

8 Carrying Many Guns At Once 🏅 ꧟

Inventory System Far Cry 5

Apparently, first-person shooter protagonists were Strongman Competition winners since, in some games, you can carry a small armory worth of firearms. While some modern shooters have come around to limiting the numbers you can take, other shooters like Doom and 168澳洲幸运5开奖网:Wolfenstein continue the tradition of unlimited🅠 carrying capacity.

It becomes even more ridiculous when you consider that some of these weapons are cumbersome, like rocket lau🍎nchers. Then we get into ammo, and the image of your avatar running around quickly with four sets of ammo, numerous rockets, ten guns, several grenades, and a crowbar gets hilarious.

7 ꦆ 🐟 You Cant Get Over Some Rubble

Waiting Behind A Wall Modern Warfare 3

You may have just fought off the endless hordes of Hell or taken out an entire platoon of alien monsters, but that small pile of wood planks blocking your way is too much to handle. While the game world can only be endless if you're in 168澳洲幸运5开奖网:Minecraft, sometimes game designers get lazy ✅with invisible walls.

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This gets insulting when you are a hero of insurmountable skill and physical prowess, and a "No Trespassing" sign is all that stops you. 168澳洲幸运5开奖网:Movement shooters are awesome, but when you have enough firepower to win the second World War but can't do a darn thing about a couple of boxes, it makes you grumble.

6 Armor Is Worn Down 💫Numerically

Power Armor Walking Fallout 4

We have not talked to any knights lately, but we're sure armor is mostly an all-or-nothing thing. The mysterious nature of having your armor whittled down by percentage points is almost as hilarious as a health bar. Is the enemy just shooting off little bits of your armor? Is it getting thinner with each bullet impact? Or is the armor meter just your luck slowly running out?

And then, gaining armor in a video game consists of picking up little chunks of armor that eventually add up to 100 percent? Are you gluing all these armor pieces on your body as you move through the map? It's a ridiculous mechanic, when you think about it.

5 Water Or Leavin🧸g A Specific Area Killing ღThe Hero

Drowning Far Cry 3

This doesn't happen in every game, but it's amusing that our hero instantly dies when they touch the water. Is it acid? Lava? Or the game designer didn't have time to program a swimming mechanic, so we have become the human version of the Titanic. This is a funny trope because sometimes it happens, and sometimes it doesn't.

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Either way, it comes as a surprise to no one. Another issue is the open world or large map games revealing that your character has left the mission area, and you need to return to it. If you ignore this, you die. It's the video game version of growing up in a small town and never being able to leave.

4 🗹 The Best Way To Solve A Problem Is To Shoot It 💎

Gun Drawn In Bedroom Generation Zero

We are curious if your player character has serious anger issues. We get it when it's a game like Halo, and you're on an alien planet with the Flood bearing down on you. Some shooters, however, are set in real-world locations where you could find a better way to do things. It's not like there is a 168澳洲幸运5开奖网:Call of Duty where y💛ou talk down the main bad guy - or arrest him.

Even in 168澳洲幸运5开奖网:some great RPG shooters, it's still easier to go in blasting. When "solve this puzzle by shooting things" or "open this door by shooting it." is a thing, we have to ask designers: haven't you looked at the price of ammo these days?

3 Barrel꧒s Always Blow Up 🍨

Explosive Barrels On Shelves Half Life 2

In every video game, there is one truth: barrels blow up when you shoot them. Kids growing up on '90s first-person shooters have an irrational fear of standing to a barrel lest someone shoot it and an explosion occurs.

Is there some explodey barrel manufacturing company we are unaware of that keeps making these things for video games? Barrels can be used to store other things like water, non-flammable liquids, and even garbage. If evil lair bad guys had these barrels sitting around their bunker in real life, they wouldn't try to take cover behind them.

2 The Vehicle You're In Will Always Crash

Jeep And Train Crash Call of Duty WW2

How could anyone who plays Call of Duty frequently feel comfortable getting in a vehicle again? Whether it's aircraft or a car, you'll probably get thrown from it if you start a mission in it. Designers will also be nice enough to throw a blackout scene to show the physical toll such a crash takes.

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However, you'll be fine a few seconds later since you'll have to run from the bad guys on foot. Whoever is the insurance carrier for FPS heroes must be inundated with claims because they happen in every game with vehicle mechanics. Except for Halo - Warthogs don't break at all.

1 Guards Are Not Bright 🤪 ﷺ

Goldeneye 64 - KGB in the toliets

Sure, there are 168澳洲幸运5开奖网:games with excellent AI, but that is not always the case. When a shooter has stealth "elements," the base you are infiltrating tends to be guarded by people who were fired from providing security at Chuck E. Cheese. If you kill one guard, the second guard might just keep standing there at his ♔pos൩t without the slightest hint of panic.

In more advanced games, he might sound the alarm and even look for you for about five minutes - and then completely forget about his dead comrade and move the alert level back to zero. Also, if you're in a slightly darker area of the base, these guards will walk right by you since a slight change in lighting makes you completely invisible to video game guards.

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