Last week my friend said something so profound I just had to write an article about it. We were playing 168澳洲幸运5开奖网:Back 4 Blood, the new co-op zombie shooter from the makers of Left 4 De😼ad, and while escaping from a cruise ship we had just rigged with explosives, I said “Wouldn’t this gam𒊎e be better if you could slide?” In a moment of perfect clarity and with sage-like wisdom, he said “Every game would be better if you could slide.” I didn’t even have to think about it, I knew immediately that he was, as the kids say, spitting facts.
Every time I start a new shooter, the first thing I do is try to slide, and I’m always disappointed when it doesn’t work. The second thing I do is see how many bullet holes I can make in a wall before they start to disappear, but that’s going to have to𝓰 be a different article.
Thanks to mobility-focused first-person games like 168澳洲幸运5开奖网:Titanfall and Mirror’s Edge, sliding has become as essential as sprinting, and any game that doesn’t include it just feels dated. The slide makes getting around more fun. It gives you something active to do while moving from point A to B, and it makes combat so much more engaging. You can argue that sliding would clash with the pacing or style of certain games, but at the end of the day it's more fun to slide than not, so every game should have it. If you need proof, look no further than Warframe, a game that would not be where it is today if not for its super satisfying sliding.
I’m speaking specifically about the baseball slide here. The sort of run-and-crouch maneuver that keeps your momentum or accelerates you across the ground. Sliding downhill should always make you slide further and faster, but I’m not talking about the downhill slide mechanic you find in a lot of third-person action-adventure games like 168澳洲幸运5开奖网:Jedi: Fallen Order, Uncharted, and 168澳洲幸运5开奖网:Guardians of the Galaxy. Set pieces where 💎you slide down collapsing buildings or trash chutes and try to dodge debris are so, so ti𝄹red. Take all the sliding out of Tomb Raider and put it in my shooters, thanks.
Credit where credit’s due, a lot of series are starting to catch on that sliding is essential. 168澳洲幸运5开奖网:Halo Infinite has a new and improved slide mechanic. Call of Duty has had sliding since Ghosts, and Battlefield finally added the movement in Battlefield 1, which is either the fifth or 15th Battlefield, depending on who you ask. Borderlands 3’s slide could be augmented with relics to include additional effects, and 168澳洲幸运5开奖网:Deathloop had one of the most satisfying slides since Apex Legends perfected the technique. Far Cry 6 even gives you an achievement for sliding 200 meters. Occasionally some games get a pass if they have other mobility options, like Doom Eternal, which trades sliding for a double dash. Even then, I still think Doom would be a better game if you could slide under a Dread Knight and shoot ♓it wh🍌ere the sun don’t shine.
Som⭕eday I won’t have to check if every game has sliding because it will be as universal as jumping and sprinting. Once that happens I’ll be able to move onto my next cause: banishing stamina bars to hell. Until then, I’ll just keep quoting my Fight Club power animal: “Slide.&r𒆙dquo;