168澳洲幸运5开奖网:Flesh and Blood puts you in the role of a hero stepping into an 168澳洲幸运5开奖网:epic contest of brains and brawn. The equipment cards are an often overlooked part of this game, but they truly deserve their due for the benefits they give a player &m💎dash; frequently in the area of defense. Other pieces of gear can provide match-turning abilities and bonuses.
Equipment is just as important as weapons, attacks, or abilities when building your deck. Some pieces might not be as flashy as great axes, magical staffs, and plasma pistols, but they're every bit as vital to winning a match.
10 I☂ronrot Gauntlet: Free Protection Is Always Welcome
Irܫonrot Gauntlet is not a card to get attached to if you plan on defending wiജth it. Though it offers a passive block of one, it is destroyed when actively used to defend. At the end of the turn, the card is consigned to the graveyard for the rest of the match.
That being said, even a block of one can be very useful in battle. Arcane damage does not respond to traditional resistances, making it the hardest type to blo🎀ck. Because the gau🐷ntlets are generic equipment, they can be used by all nine hero classes. On top of that, they cost nothing to use, making them essentially free.
9 🍌 Nullrune Robe: The More, The Barrier ♛
Nullrune Robe charges one action point to activate, preventing one arcane damage. The true beauty of this piece of equipment is that its part of a set. Each ite🐟m in the Nullrune equipment line provides a similar effect, allowing for a stacking ability that can prevent as much arcane damage as you have action points and aforementioned cards.
When the robe is joined by the boots, gloves, and hood, the full set can prevent four arcane damage. The ability can be used every time you’re attacked wit🌊h arcane damage, not just once per turn.
8 Arcanite Skullcap: Aꦯ Crowning Headg🐠ear For Young Heroes
While it costs three action points to get the full benefit of Arcanite Skullcap, it’s a highly useful piece of gear. Three action points will block three arcane damage. It's also optional, if you already have those points budgeted for another action.
It’s a great choice ཧof equipment for younger heroes, especia🐻lly when in a battle against older heroes. If your starting life is lower, then you gain one block and three arcane damage. Pair it with another piece of equipment that adds arcane barrier and you’ve got Fort Knox-level security against that attack type.
7 Snapdragon Scalers: Building Up The Bank 🍃
How can a piece of equipment with zero blockཧ be a great choice for your deck? It’s all about the effectiveness of destroying the Snapdr🍸agon Scalers. If the target attack card is one action point or less, you get to go again.
This means generating an attack point o🔯f your own at the end of the turn. In that case, it’s almost like printing money in the form of action tokens. However, it’s worth noting that only one token can be gained from this action.
6 Vest Of The First Fist: Two Somethings For The Price Of Nothing ♌
While it doesn’t provide protection in and of itself, Vest of the First Fist is a good choice for providing action points when you’re running low. If an attack card you’re controlling hits, you ﷺgenerate two attack tokens.
It d⭕oes destroy the 𒐪piece of equipment, but with a block of zero and a cost of zero to activate, it’s the epitome of getting something for nothing. Making things even better, it is your choice whether or not to destroy the Vest of the First Fist — which makes it a great emergency backup.
5 Talismanic Lens: Who Doesn’t Want To Sಌee The Future?
While most equipment cards focus on blocking damage or generating action tokens, there are some notable exceptions that offer abiliti🦩es in exchange for destroying the piece of equipment. Talismanic Lens allows you to see the top two cards in your deck upon its destruction.
The benefits of this 🏅cannot be understated. With the ability to choose whether the cards stay at the top or move to the bottom in any order, this bit of foresight has the potential to ch💯ange the course of the entire match.
4 Bracers Of Be🥃lief: Bundles Of Benefits
When you destroy the Bracers Of Belief card, you get to 💧reveal the top card on your deck. While that’s helpful enough to your turn, the benefits of this piece of equipment don’t stop there. The next action card you play for that turn will get a strength boost of three minus the pitch value of that card.
Depending on the card played for the attack, that could be a noticeable bonus. And if the Bracers of Belief haven♋’t given enough benefits already, at the end of the turn it will generate one action token.
3 Heartened Cross Strap: You’l𓄧l Heart The Savings!
Sometimes saving a token can be just as important as gaining one. With Heartened Cross Strap, 🔯you’ll be able to save two action tokens on your next attack action upon destroying the piece of equipment. At the end𒁃 of the turn, you’ll also generate an additional action token.
For a card that costs nothing to activate, you’re basically getting three tokens when y🐼ou add the two saved from the attack and the one gained at the end. Who wouldn’t love a card that helps your token cache stay plentiful?
2 Gambler’s Gloves: The Bad Roll☂ Insurance Policy 🌼
As all tabletop playe♓rs know, dice are a t𒐪ricky sort of beast. They are the one element that you cannot control or anticipate, no matter how hard you try to strategize. But what if you could reroll a terrible throw? If you have Gambler’s Gloves equipped, that’s exactly what you can do.
It does destroy the piece of equipment, but it’s an immense benefit. As the ultimate ace up your sleeve, you don’t have to decide to use the Gambler&rs🔯quo;s Gloves until after seeing the result of the roll.
1 ඣ Gol🌠iath Gauntlet: Big Rewards From A Big Card
Upon destroying Goliath Gauntlet, your nex🔜t attack card that costs two action tokens or more will gain two strength. With a little planning, this can elevate an already powerful weapon to bone-crushing damage-dealing status. At the end of the turn, you’ll gain another action token🐠 to prepare for the next round.
The card itself has no block, so it's most useful as a resource. But with the potential results, it can't be understated what a beneficial resource it can be to have in your deck build!