168澳洲幸运5开奖网:Flesh and Blood's Dynasty expansion puts you into the shoes of the Emperor of Volcor, pitting you against the uprising that threatens your empire– this🍃 expansion gives you new equipment, actions, and a brand-ne♛w class for you to use to crush any opposition that comes your way.

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Dynasty offers cards that shake up the scene significantly enough to become must-play for the classes they serve. The very best of the expansion offers cards▨ that can extend your Combat Chains, buff existing strategies, and even do game-ending damage– knowing these cards is critical to either building strong decks around them or being able to develop counterplay.

10 🦋Beaten Trackers

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The Beaten Trackers are one of a few major 168澳洲幸运5开奖网:card offerings for the Brute in the Dynasty expansion, which give you an extra action point if you destroy them and discard a card with an attack greater than six. The effect is more short-term than the Scabskin Leather's once-per-turn dice roll, but it's more consistent in getting an action point for use in a Combat Chain.

The main use for the Beaten Trackers is to be in a quicker, combo-oriented Brute build, paired with cards that allow you to go again to deal even more damage on the Combat Chain. This card and the cards that synergize well with it all require a six-attack card to be disca🍷rded, which goes well with another Brute card that came with Dynasty, the six-attack Skull Crack.

9 Spirit💃 Of Eirina

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While Dynasty never completely redefines the Warrior class like it has some other classes, Spirit of Eirina is still a 168澳洲幸运5开奖网:great item card for Boltyn, giving him the ability to play Lumina Ascension as an instant. Additionally, you can put Spirit of Eirina straight into the arena using a card that would otherwise send it to your hero's Soul.

With the ability to simultaneously charge Boltyn's Soul and play Spirit of Eirina at no cost, the instant Lumina Ascension immediately gets its card effect on top of giving you a free action point in place of going again. Altogether, it seriously powers up a card that was already pretty good for Boltyn, making it a must-have in almost any deck you build around him.

8 Leave No W⛦itnesses

Leave No Witnesses Card In Front Of Blurred Card Art

Dynasty has introduced the Assassin class to the world of Flesh and Blood, centering around completing contracts by banishing cards to earn silver. Leave No Witnesses is one of the new cards for the class, which offers a contract for banishing your opponent's red cards and an effect that destroys a card in your opponent's arsenal.

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Leave No Witnesses is a staple attack action for the Assassin class, helping to obtain silver for use with the new class equipment, as well as taking away critical cards that your opponent might have been saving to play from their arsenal. The power of removing cards from the arsenal can't be overstated since it is the only way to play most of the cards you want on the field.

7 🐟 Bios 🍰Update

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If you've seen the cards that have been dropped in the Dynasty Expansion, it's hard to disagree that the Mechanologist made out like a bandit– and Bios Update is only the first example. Bios Update is a great card that adds three attack to your next boosted attack action, as well as adding the Mechanologist item used for that boost into the arena if its cost is low.

Since the effect lasts for the ༒entire turn, you have multiple opportunities to take advantage of it– even further, it has a defense of three, giving it great potential to keep you protected on top of its ruthless offensive ability. It pairs well with all the new boost cards that also came out with Dynasty, giving the Mechanologist a lot more to play aro🍨und with.

6 Blacktek Whisperers 🎀

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The Blacktek Whispers is another Assassin card that is integral to the win condition the class is going for, leveraging its special effect to regularly give you additional attacks every time it's used as an attack reaction. This 168澳洲幸运5开奖网:fantastic leg equipment can be brought out of the graveyard for only two silver, therefore removing the consequence of using itཧ as a reaction and keeping it constantly in play.

The reason why the Blacktek Whisperers work so well for the Assassin is that they synergize with the Assassin's goal to fill contracts to get silver– if you're playing the Assassin correctly, you're going to be creating silver every turn, so you'll have the ability to keep up the pressure through the bonus attacks the equipment provides.

5 🐼 Crouching Tiger

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The Ninja class gets a fantastic card in the Crouching Tiger, which may seem a bit underwhelming at first– with zero attack and the ephemeral effect, this card doesn't seem as though it would do anything in a combat chain. But, this card is useful due to its interactions with all the other Ninja cards in the Dynasty expansion.

Almost every other card that the Ninja gets does something to boost the effectiveness of Crouching Tiger, such as increasing the card's attack, creating more Crouching Tigers, or even coming after a Crouching Tiger on the combat chain to increase its own attack.

4 Sandscour ཧGreatbow ✅

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The Sandscour Greatbow gives a lot more versatility to the R⛎anger class, even challenging the old king of the hill, the ๊Death Dealer. This card allows you to pull an arrow from your hand or the top of the deck into your arsenal with an aim counter on it.

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Why is this so good? Most arrows have effects that are modiꦐfied by aim counters, and the Sandscour Greatbow promises at least one aim counter per turn– you can get effects that take good arrows a step above without any hassle or additiona🐎l cost.

3 Hanabi Blaster 🗹

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The Hanabi Blaster is another example of the Mechanologist's absolute dominance in the Dynasty expansion, giving the class a consistent weapon that provides free damage if played correctly. By boosting three times in a turn, you can put a steam counter on the Hanabi Blaster– these counters can be used in pairs to do five damage aided by the overpower effect.

The damage from the Hanabi Blaster can ramp up and make your opponent's life difficult, as the cost to attack with the card is paid easily by playing the rest of your boost-based deck– it takes an already viable gameplan and adds an extra level of pressure to your opponent's situation.

2 ♈ Command And Conquer 🤪

Command And Conquer Card in front of blurred card art

Command and Conquer is a devastating card, and due to its brutal effect, perhaps one of the most beloved cards to come out in the history of Flesh and Blood– it simultaneously halts all defense reaction cards that your opponent might use in a Combat Chain and destroys all the cards in that opponent's arsenal.

Command and Conquer originated in Arcane Rising but has gotten a reprint for Dynasty with brand-new card art– while nowhere near as necessary as it used to be, Command and Conquer still strips your opponent of any cards they were planning to surprise you wi꧑th, making it a monstrous play stopper.

1 Construct Nitro Mechanoid/Nitro Mechanoid ༺

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The Nitro Mechanoid is the crown jewel o♕f the Dynasty set, and a powerful tool Mechanologist players can use to bag some wins. The Nitro Mechanoid is a card constructed with the aptly named Construct Nitro Mechanoid, three Hyper Drivers, a full set of Mechano🐼logist equipment, and a Mechanologist weapon.

With a high attack pushed even further by the mech's overpower effect, the Nitro Mechanoid is a force on the field that can break down an opponent's guard and deal massive damage. For each card that was used to create the Nitro Mechanoid, you can attack once– since it isn't a once-per-turn effect, the mech can pose an immense threat over the course of a single combat chain.

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