Dukmar is a ruthless god from the Great Below in 168澳洲幸运5开奖网:Flintlock: The Siege of Dawn. At first, his boss fight seems similar to that of Rammuha, whom you previously dispatched in Three Peaks. However, once you figure꧟ out the rhythm of the batꦏtle, Dukmar will make a sudden change to his strategy.

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You'll need to counter all of Dukmar's maneuvers in both phases just to survive, let alone winning the fight. We've put together our most reliable strategy for defeating the scourge of Sibyl and restor😼ing order to Wanderer's Rest.

Best Build For Fighting Dukmar

the inventory screen in Flintlock: The Siege of Dawn, with a good build for fighting Dukmar.

Many of the same weapons 168澳洲幸运5开奖网:that you used against Rammuha will serve you well against Dukmar. The Judge's Hammer and Harbinger's Axe are ideal, since he starts the fight armored but loses his protection (and thus his immunity to Burn damage) midway ཧthrough.

You'll need to rely on your pistol both for damage and interrupts during this battle, for reasons detailed below. That means you'll need both power and ammo capacity; Nor's Pistol is your best bet, so be sure to upgrade it to at least Rare before going after Dukmar. For your secondary firearms, take the Marksman's Musket and Flame Cannon, the latter of which can be reꦓtrieved from a chest atop Breakwater Cliffs north of the c🌞ity.

It's very important that you don't run out of pistol shots during this fight, so bring the Sapper Set. You only need two of the three pieces to get the set bonus, so you can add a third piece from another set of your choice, which is useful if you have a heavily-upgraded helmet that you'd prefer꧑ to keep equipped.

Lastly, equip Enki with the Cursed Jade. Its Poison effect doesn't do much damage, but every little bit helps! Grenades aren't a huge part of this fight, but dropping a Ripper Grenade at Dukmar's feet early on can help get�♔� some damage through his armor.

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How To Beat Dukmar In Phase One

In Dukmar's first phase, he slowly walks toward you, cycling between broad, sweeping sword swings and jumping area attacks. The sword attacks can be parried or interrupted with pistol shots as normal, but the jump attacks need to be dealt with in a unique manner; jump just as Dukmar hits the ground, and double-jump at least once to stay in the air until the electricity field he creates vanishes. Getting caught in the field is an almost guaranteed death!

Occasionally, Dukmar will charge for a powerful beam attack. You can evade it with a well-timed Black Powder Dodge, but the better strategy is to shoot him with the Marksman's Musket while he's charging. Your pistol doesn't have enough kick to interrupt the spell, but a larger gun does. Save the Flame Cannon's ammo for later.

Avoid Building Prime

Oddly, you actually want to draw out the first phase as long as possible. That's because Dukmar becomes a lot more dangerous once his armor is gone. Avoid building up his Prime Gauge, instead wearing down his health with pistol counters instead of melee any time you get a Parry or a Poised Shot. Use melee attacks with your Judge's Hammer only to recover Black Powder Charges🧸, anꦓd then only two at a time - the third strike from the hammer is very slow and leaves you open to retaliation.

Prime Gauge or not, Dukmar will shift to his second phase when his health bar is halfway depleted.

How To Beat Dukmar In Phase Two

Once Dukmar's armor is gone, switch to the Harbinger's Axe and Flame Cannon. He may or may not try to get in one more area attack, but once that's done he'll leap to the edge of the arena. You'll need to dodge his incoming shots - they're similar to those of the Scribes you fought on the way here, but much larger. The second shot in each salvo must be evaded with a Black Powder Dodge if you want to avoid damage.

When Dukmar starts charging his beam, shoot the Flame Cannon at him. This will interrupt him and cause him to fall off the stage, giving you a lenghty recover animation in which to hack away at him anꦐd build up Burn stack🎀s.

From here, Dukmar with either repeat the same tactic or attempt to engage you in melee, trading in his previous strikes for close-range Scribe slashes. Interrupt the slashes with pistol shots and hit him with melee attacks. This is a perfect time to use a Withering if you have one charged up.

When Dukmar's health gets critical, he'll launch his final, desperate and most dangerous maneuver - a rapid-fire assault of jumping AoEs, one right after the other. Getting caught in even one electricity field means death, so you'll need to time your jumps and aerial attacks to wear him down while touching the ground as little as possible. Rely on Burn damage from 🌌the stacks you've inflicted to finish him off, so yo🐲u can focus on staying alive!

Once Dukmar's health is depleted, remember to shoot him while Enki traps him. If you don't, you'll have t𓄧o start the p🃏hase over!

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