Uru the Ravager is first among the gods in the world of 168澳洲幸运5开奖网:Flintlock: The Siege of Dawn. He's a selfish schemer and the moꦏst powerful being Above or Below, so you'll have a real fight on your hands when the time comes to confront him at the end of the game.

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The fight against Uru is unlike any other battle in Fl🍎intlock, and the sphinxlike deity fights to win. You'll need to be aggressive and remain in control of the situation at all t♒imes if you're going to stop him.

Best Build For Fighting Uru

a good build for fighting uru in flintlock the siege of dawn.

Unlike every other major boss in the game, Uru doesn't have any armor. This means that the Harbinger's Axe is ♑by far the best melee weapon to use against him. The extra damage over time from its B𝓰urn effect speeds up the fight considerably, and every second you can save is an attack from Uru that you don't have to avoid.

Like the fight with Inaya, having lots of pistol ammo is essential, so the Skirmisher's Pistol is once again a strong choice thanks to its high capacity. The Marksman's Musket is a necessity for the first phase, and the Fire Cannon makes a big difference in the second. Bring Ripper Grenades and Shock Grenades to round out your gunpowder arsenal.

The Sapper's set helps keep your pistol topped up, so equip at least two pieces of Sapper gear. The third piece can provide an extra Synergy Bonus if you have the Armored Poise skill, so choose one that fits your playstyle. The Sunderer's Helmet is a good choice, since it allows you to deal extra damage when you hit Uru during his attack animation.

Equip Enki with the Cursed Citrine that you got from defeating Dukmar. Its Curse of Weakness effect will dramatically reduce the damage that you take from Uru, reduc🥃ing the number of times that a mistake turns fatal. This piece of equipment will save your life during the final battle!

How To Beat Uru's First Phase

Nor Vanek and Enki approach the Door to the Great Below in Flintlock: The Siege of Dawn.

Uru usually opens the fight with a paw swipe that can be parried. Counter it to get some early damage on him, then start chopping away at him with the Harbinger's Axe. He takes his time between attacks, so watch for his stance to change and for the warning indicator, and interrupt his strikes with your pistol. Try to stay within melee range at all times to keep putting damage on him and refilling Black Powder Charges.

When Uru teleports, he resumes his previous animation꧃ exactly where he left off. This means that you can interrupt or even parry incoming attacks right when he reappears if you're both lucky and skilled.

Uru is at his most dangerous when he flies into the air. When he does, he is about to perform one of two attacks. If he starts charging a dark orb, shoot him with the Marksman's Musket immediately to interrupt the spell. Not only will this stun him and give you an opportunity for a mꩵelee combo, but it prevents you from taking lots of unavoidable damage if the orb lands.

If Uru fires a beam from the sky instead, keep moving and dodge if it gets close. When the attack finishes, he'll follow up with a dive attack that can take about half of your health bar. It's best to Black Powder Dodge at the last moment, but the timing can be difficult to get right.

Throughout the fight, make sure you're always locked onto Uru. This will keep him in view and ensure that your attacks are less likely🌜 to miss.

Keep fighting 🐷aggressively in melee and using ranged attacks as needed until Uru's health bar is depleted. When it reaches zero, a cutscene will play, bringing you to the second phase.

If you have a Withering available,♌ save it for the second ph🅰ase.

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How To Beat Uru's Second Phase

Enki and Uru fight in the Great Below in Flintlock: The Siege of Dawn.

Before jumping down to face Uru, make sure the Fire Cannon is loaded. If the Marksman's Musket is out of ammo, swap it out for the Wildfire Mortar. Heal🦩 to full (or close to it), 🙈and approach the center of the pit to start the final battle.

Uru is immune to damage until his introduction animation is complete. Start the fight off right by tossing a Ripper Grenade at his feet right when he roars - that way, it will detonate right when the fight officially begins. As soon as the grenade goes off, shoot Uru with the Flame Cannon then rush in and start a melee combo.

Enki is not available for the first part of this fight; that means you don't have access to ANY skills from the Path of Magic!

Focus on keeping as many stacks of Burn on Uru as possible and draining his HP quickly. The most important thing is to avoid getting knocked down at all costs. If Uru manages to flatten you with a dive or a tail attack, he'll follow up with a lightning attack tha꧃t you'll be helpless to defend against and isܫ almost sure to finish you off.

The lightning attacks are indicated by a red circle on the ground. If you're on your feet, jump to avoid them before they hit.

Apart from the lightning strikes, Uru's strategy is largely the same as before, if a bit more desperate. When you've depleted about a third of his health, Enki returns, now with his full godly might. His attacks work a bit differently now - Curse Attacks now cause Enki to tackle Uru, leaving him open for a long chain of melee strikes. Use this whenever you can to end the fight quickly. If Enki's Withering Gauge is charged, use it as soon as he rejoins you to deal heavy damage right away.

Once Uru's health bar is gone, shoot him with your pistol to destroy him and finish the game. Be sure to save oneꦦ charge for this - if you're empty, you'll have to beat him do🀅wn and try again.

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