168澳洲幸运5开奖网:Fortnite hit the spot when they added the Augments in the game. The Augments give the player a certain advantage to progress through the match, but the great thing com🌸es when every player gets an Augment, so 𝐆every player has a set of skills that any other player will have in the match.
Chapter 4 Season 1 worked as the introduction, and in Chapter 4 Season 2 the Augments are very polished; Fortnite got rid of the most useless and overpowered ones, and now the feature is really balanced. Let’s check the rest of the Augments that survived getting vaulted ꦉand the ones that arrived at the game.
New Augments
These are the new Augments that got added to Chapter 4 Season 2. They are mostly focused on giving looting and suꦓstainability resources instead of giving offensive options to t⛦he player.
Looting
Dumpster Diving |
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This Augment will spawn a Chest whenever you leave a Hiding Place, like a bush, a Dumpster (hence the name), or Porta Potties. It’ll happen only once per Hidin🍬g Place, and it works well in the earliest stages of the match. |
Treasure Hunter |
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With this Augment activated, whenever you step on a Point of Interest, every Chest (no matter if it was previously open or not) will be revealed and marked on the map. Another great Augment for t🧔he early stages but can also be very useful in the moments after getting respawned by your team or to hunt for keys to open Holo-Chests. |
Munitions Slide |
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Every time you slide, you’ll get 2 bullets of medium ammo per second. This A🐼ugment is a must if you like to play every match with a Red-Eye Assault Rifle. If you want to take the most out of this augment, go to a high mountain and then slide on it. You’ll get your medium ammo completely full after that. |
Healing
Slap Surplus |
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Every time you open a Chest with this Augment activated, you’ll receive an extra Slap Juice. It’s great to have them in your inventory as the Slap Juice lets you run without getting exhausted, and it also heals you. Nonetheless, it’s recommended to have any other healing source such a🔯s the Med-Mist. |
Offensive
Medium Ammo Amp |
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Whenever you activate this Augment, all your medium ammo weapons will get 4 extra bullets in their mags. This one is another must🥃-pick Augment if you love to play with medium-ammo weapons. |
Shotgun Recycle |
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With this Augment, all your shotguns will have a chance of not consuming ammo after a shot. If you love using shotguns for short-distance battles𝐆, this Augment is a must. It works a bit like the previous Augment but with shotguns, as you’ll get an ext🌃ra (or maybe two if you are lucky enough) bullet on every shotgun mag. |
Dignified Finish |
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The Kinetic Blade uses charges to send you flying through the air. These charges have 10 cooldown seconds before you can use them again. So, with this Augment, if you take a player down with the Kinetic Blade, it’ll recover a charge without making you wait for the cooldown time. |
Augments From The Previous Season
These are the Augments that didn't get vaulted. All of those were added in Chapter 4 Season 1.
Looting
Keymaster |
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This Augment will give you two keys to use in Holo-Chests or in the Loot Island hidden vault. This Augment is very good to have in case yo💮u find a Heisted weapon out there. Here’s a tip; look for Holo-Chest sites without activating any Augment. Then, as soon as you find an interesting weapon, go to your Augments and then reroll them until finding Keymaster. Every reroll costs 100 gold bars, but it’s really worth it if you manage to put your hands in such a game changer as they are the heisted weapons. |
Healing
Chug Gunner |
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This Augment gives you a Chug Cannon. This is a weapon that occupies two slots of your weapon inventory. However, it’s pretty valuable as y💫ou’ll have constant healing and shielding, so you don’t take the risk of not finding a healing item like a Shield Potion or a Med-Mist in the latest stages of the match. This Augment is pretty recommended if you love to be pretty offensive; you’ll never run out of supplies! |
Jelly Angler |
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This Augment gives you a special fishing rod you can use anywhere, but it’ll only give you a Jellyfish. This one is a good Augment for the early game as you can use it on water and replenish your HP and Shields with the Jellyfish, but it’ll get very useless later on in the game as you have to keep your Fishing Rod if you want to keep getting Jellyfishes. It’s recomm🌳ended to opt for other Augments like Chug Gunner or Slap Surplus. |
Offensive
Bloodhound |
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Thanks to this Augment, every time you land a shot with a Marksman Rifle (The Snipers, including the Dragon Breath, and the Cobra DMR), your objective will get marked for a brief duration. This Augment is very good to use while being on a team, as you can be the one shooting from far away𒐪 while marking the objectives, so your teammates can wreak havoc in short distances. |
Light Fingers |
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With this Augment, all your light-ammo weapons (The Twin Mag SMG and the Tactical Pistol) will reload faster. The light-ammo weapons are winning the race against Shotguns in close combat scenarios solely because of this Augment, which is ideal for the latest stages of the game. |
Sniper Surplus |
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This Augment will give you an extra bullet in every of your Sniper mags. It basically works like Medium ✅Ammo Amp and Shotgun 🥃Recycle, but for Marksman Rifles. This one is a must-pick if you prefer to use Sniper Rifles; it gives ൲you a strong advantage as you skip the reload time in between shots. |
Mobility
Aerialist |
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If you have this Augment activated, every time you fall or jump in the air, you can deploy your glider. This is a great Augment to combine with the Kinetic Blade, as you can fly to the air witꦯh the Blade and then deploy your glider to leave the storm, run away from a battle, or move to another Point of Interest in a matter of seconds. |
Supercharged |
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With this Augment, all the vehicles you ride will receive extra HP and will only consume gas when boosting. Another excellent A🍸ugment if you like to ♊be roaming through the map. This augment will only work if you are riding the vehicle; it doesn’t count if you are a passenger |
More Parkour |
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This Augment will regenerate your energy bar (the one that you use every time you run) whenever you mantle (you scale a wall taller than your character) or hurdle (you jump 👍an object tಞhat isn’t higher than your character). This Augment is ideal for offensive players or for those who like to move a lotꩵ durin♛g a battle, as it benefits from you scaling and jumping obstacles to keep you running. |