168澳洲幸运5开奖网:Forza Motorsport is the best driving simulator I’ve ever played. It probably isn’t for most, as hardcore fans are already complaining about its two-pronged upgrade system and features which could use refinement. But for me, it turns a once impenetrable genre into something I can not only enjoy, but draw satisfaction and challenge from in equal measure. It also brings back memories of 168澳洲幸运5开奖网:Driveclub, an ill-fated PS4 exclusive from the defunct Evolution Studios.
Driveclub wasn’t the best game, and is mostly remembered for its extensive delay and the broken promise of giving it away for free on 168澳洲幸运5开奖网:PlayStation Plus. If I remember rightly, subscribers were instead given a ‘Plus Edition’ with a smaller amount of content that encouraged you to pu♑rchase the full game than actually play it on its own terms.

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Even the full game was barebones, and was more renowned for its strong graphics and impressive car models than the act of driving them. It wasn’t great, but given that I was a newcomer to the genre and wanted something approachable and satisfying, it struck an unexpected chord with me. That, and I bought it on the PlayStation Store after a night out, and as a poor student, had to play it o🐼r I’d feel incredibly angry at my drunken impulses.
But I had fun with it, and loved it even more when months later Evolution dropped a huge update that not only added the most gorgeous weather effects I’ve ever seen in a video game, but also motorcycles which transformed many of the existing tracks into something more. The game deserved better, b💧ut sadly it was destined for ridicule and a studio closure as other racing properties began to rule the roost.
Forza Motorsport was among them, along with its more arcade-driven, open world cousin, the Horizon series, that offered a more easygoing, spectacle-laden experience for players who didn’t fancy diving into the nitty-gritty of a simulator. But it was al🌞so super cringe, its festival aesthetic turning you into a global superstar of the racing world even if yo💛u came 12th in every race. I was the worst driving influencer on the planet, but the game did everything in its power to convince me otherwise. Banging soundtracks aside, you need to possess a certain level of cringe retention to see the Horizon games through.
Forza Motorsport itself is the first main entry in the series for six years and essentially a live-service reboot for Microsoft’s racing flagship. It took a long time to show up and will likely undergo an evolution of its own with future updates and expansions. Right now though, it presents a package boasting hundreds of tracks, cars, and tournaments alongside a comprehensive progression system built not just around your driver, but every s🀅ꦆingle ride.
Having played for a few hours, I can’t put it down. Yes, all the assists are cranked up, so I actually stand a chance at winning, and I’ve had to swap out my super car for a Honda Civic better suited for loitering outside Sainsburys, 💜but the sense of growth I’m feeling by winning a race or nailing lap times is more comprehensive than I ever could have expected. Largely because Forza Motorsport has adopted a progression system that doles out serotonin almost constantly, throwing points at you for nailing splits, making a tight corner, or staying on track to avoid penalties. They’re little things, bꦦut previous driving simulators often ignore these gamified touches in favour of realism. All except Driveclub, which was doing this stuff years ago.
As you might have guessed from the name, Driveclub is all about joining a club where you drive. Whatever club you were a part of was reflected in the races you took part in. Time and Drift challenges would surface constantly, asking you to beat high scores set by your club or those on your friends list in order to earn additional experience that would factor into your overall standing. As someone who loves to play with assists and can struggle to focus on the punishing mechanics of simulators, this grounded moment-to-moment action is a way to keep me invested and wi🌠lling to learn a genre I’d otherwise steer away from.
Driveclub෴ was different, and all of its best qualities can be found in Forza Motorsport. You’re forced to take part in practice laps before each race, which are seemingly mandatory and come with unique gimmicks not found in the real thing. You must achieve a lap time required of the coming race, while also continually nailing split and section times over and over again in exchange for points and positive feedback.
It folds into the act of racౠing perfectly, and I’d struggle to play a Forza game without it now. Horizon does this too, but I think it serves a greater purpose in a confining sim like this where you need ample reason for learning even in the face of defeat. I’m always learning, always being rewarded, always wanting to keep going to 🌼see what the next race holds.
Driveclub might have never attracted rave reviews or much of an✱ audience back in the day, but as one of the few fans who still harps on about it, I’m glad to see parts of its spirit live on in Forza Motorsport. Who knows, maybe Turn 10🅰 will add sexy weather effects and bikes in a future update too.