Summary

  • Assassin's Creed: Mirage simplified the gameplay, focusing more on stealth and streamlining combat and side quests.
  • Splinter Cell: Conviction took inspiration from action movies, speeding up traversal and enhancing shooting elements.
  • Mass Effect 3 further emphasized combat and simplified RPG mechanics, removing minigames and puzzle elements.

Most video game sequels like to expand, grow, or enhance what came before. Bigger and bolder is the way. Usually, after all, a sequel ♈is made because the first game was a success, at least commercially speaking. But not all video game sequels take this approach.

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There are some video game sequels that remove content, home in on what worked, tweak mechanics and physics, and sometimes even more.𝓰 There are video game sequels that completely reinvent what the game is, changing genres, and introducing new ways to play🐈. In some cases, video game sequels take the mechanics of the prior game(s) and simplify them, for one reason or another.

8 Assassin’s Creed: Miragꦚe

Character in Assassin's Creed Mirage looking to the right
  • A smaller, more stealth focused Assassin's Creed.
  • Streamlined the combat and side quests.

After 168澳洲幸运5开奖网:Assassin’s Creed: Odyssey and168澳洲幸运5开奖网: Assassin’s Creed: Valhalla pushed the series further into RPG and epic, long from gaming territory, 168澳洲幸运5开奖网:Assassin’s Creed: Mirage came along and simplified things again.

Initially conceived as DLC, Mirage returned the series to its shorter length, with fetch quests, and mechanics from the earlier games. It emphasized stealtꦜh over the RPG mechanics,꧟ streamlined the combat and the side activities, and focused more on the elements of the earlier games that players liked most.

7 Splinter Cell: Co🗹nviction 🐼

Splinter Cell Conviction Fisher Interrogating A Henchman
  • Took inspiration from gritty, Hollywood movies of the time.
  • Sped up traversal and movement.
  • Enhanced the shooting elements.

168澳洲幸运5开奖网:Splinter Cell was seen by many to be a hardcore, serious, stealth series. It was a 168澳洲幸运5开奖网:stealth game that put the gameplay first, and highlighted accuracy and realism. As opposed to its main competitor at the time, 168澳洲幸运5开奖网:Metal Gear Solid.

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To modernize the mechanics and overall experience, Splinter Cell: Conviction si🌺mplified things, and took inspiration from the gritty action movies of the time. It sped up the movement, added more action, and it maintained the classic, Tom Clancy-style storytelling in the process.

6 Mass Effect 3 ꦡ

Mass Effect 3 Screenshot Of Garrus Shepard and Tali huddled up.

Released
💜 𓆉March 6, 2012
Developer(s)
BioWare
  • Further emphasized combat at the cost of RPG mechanics.
  • Removed almost all minigames and puzzle elements of prior games.
  • Simplified the space mining minigame.

The first 168澳洲幸运5开奖网:Mass Effect game is an 168澳洲幸运5开奖网:epic, space-opera, role-playing game. 168澳洲幸运5开奖网:Mass Effect 2 toned down some of the role-playing elements and bolstered the action mechanics. Then, 168澳洲幸运5开奖网:Mass Effect 3 toned down the RPG el🌳ements even more and focused even more o💞n the action.

Not only that, but Mass Effect 3 streamlined and sped up the space mining side activities🐬. Scanning and panning across planets was instead reduced to simply pointing and clicking. Mechanically speaking, Mass Effect 3 is the most simplified of the series because of its focus on action over other activities.

5 𝔉 ღ Pokemon: Let’s Go, Pikachu!/Eevee!

Pikachu using Zippy Zap in Pokemon Let's Go Pikachu
Pokemon Let's Go

Released
🔯 November 16, 2018 ꦺ
Platform(s)
Switch
  • Combat and capture was inspired by Pokemon Go.
  • Timing was emphasized over skill and strategy.
  • Random encounters were now visible beforehand.

The games have never been the most complicated games to play, mechanically speaking, primarily because they’re targeted at a younger audience. However, after the success of 168澳洲幸运5开奖网:Pokemon Go, the capture mechanics of that game were translated over to the main console games in 168澳洲幸运5开奖网:Pokemon Let's Go.

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Although the motion controls were optional, they, and a reliance on timing, replaced accuracy and strategy. Additionally, random encounters were now visible on the world m🤪ap, instead of coming as a surprise to you. This all made for a more accessible experience (apart from motion controls limiting less ably bodied individuals from playing it), but it did result in a reduced challenge, and simpler mechanics.

4 Tom Clancy's Rainbow Six: Vegas

3 team members taking down terrorists in a colorful, well lit area of the Las Vegas Strip in Rainbow Six Vegas
  • The notorious difficulty of earlier games was removed.
  • Health regeneration, cover systems, and modernized controls simplified the combat mechanics.

The 168澳洲幸运5开奖网:Rainbow Six series was known for its demanding difficulty and hard to master shooting mechanics. It was a hardcore, first-person shooter that strove for realism. But, Rainbow Six: Vegas made a few ☂changes to help modernize and simplify the series going forward.

Health regeneration was introduced, making it easier to survive combat, modernized controls and a cover system simplified the shooting and allowed greater accessibility, and checkpoints were introduced, reducing the challenge and risk of ✨death. Rainbow Six: Vegas simplified many of the past mechanics, making for a better, more accessible, easier game.

3 Street Fighte🤡r 6

characters from street fighter 6
via Capcom
  • New accessibility features made it a welcoming game for many.
  • More content and mechanics were introduced too.

168澳洲幸运5开奖网:Fighting games can be tough to get into for those not familiar with the genre. Especially now that many of them have esports and competitive online components. The earlier 168澳洲幸运5开奖网:Street Fighter games were very inviting because of their straightforward controls and focus, but 168澳洲幸运5开奖网:Street Fighter 5 was not.

Street Fighter 5 relied on skill and mastery of its controls and mechanics. 168澳洲幸运5开奖网:Street Fighter 6 didn’t necessarily move away from this but provided new players with a way in. There were new accessibility features, a𒈔nd they doubled dow🌠n on new content and mechanics to appeal to even more gamers.

2 🔜 The Witcher 3: Wild Hunt 🍰

Geralt unsheathing his sword in Witcher 3- Wild Hunt
  • Combat mechanics were more accesisble.
  • Potion use and crafting was easier to comprehend.
  • Story and lore were more accesible to newcomers too.

The first two 168澳洲幸运5开奖网:The Witcher games featured a lot of menus, a plethora of information and lore, and they were overall a dense, overwhelming experience for the uninitiated. 168澳洲幸运5开奖网:The Witcher 3: Wild Hunt streamlined the introduction of various mechanics and 🅰systems, making for a be൩tter, more enjoyable experience.

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Combat was given a lot of focus, with more accessible controls. Potions and crafting were easier to understand thanks to better menus and explanations. A handy index and codex even made 168澳洲幸运5开奖网:the story and the char❀acters more engaging and accessible for the unfamiliar.

1 🐈 The Legend Of Zelda: Breath Of The Wild

Link standing at a cliff in The Legend of Zelda Breath of The Wild.

Released
ꦺ March 3, 2017 🐭
Developer(s)
Nintend🐽o EPD
  • Its open world replaced the linear experience of Skyward Sword.
  • Frustrating and challenging motion controls were reduced in frequency and reliance.

168澳洲幸运5开奖网:The Legend of Zelda is one of the most renowned and acclaimed gaming series of all time. But some of its games were not as widely acclaimed as others. 168澳洲幸运5开奖网:Skyward Sword was a more linear experience, and because it was on the Nintendo Wii, it relied heavily 𝓰on motion controls. Those motionꦛ controls were often a frustration more than fun, with accuracy and reliability issues. Plus, they were sometimes difficult to use and get used to.

168澳洲幸运5开奖网:Breath of the Wild was the next mainline console launch, and it addressed almost all these mechanics. It was less linear thanks to a vast open world of possibilities, and its comba🐼t was now not reliant on motion controls, opting for a more traditional and accessible button-mashed based combat system. Although motion controls were still featured as an optional method of input, it was also less challenging thanks to simpler puzzles and dungeons. New abilities that eased the solving of said puzzles in comparison to the games that came before it.

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