The GameCube has its fans. It was a good console with great games to be sure, but in this generation, there was no competing with Sony and the PS2. If some of these games released𒅌 on that platform instead of the GameCube, the industry might be very different.

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It’s hard to say why some of these games were h🦹eld back but it goes beyond what platform they released on. Not everything caജn be laid to blame on Nintendo. Perhaps some of these games just didn’t have enough development time, or were expensive and obstructive setups. Whatever the case may be, these ten games have some issues.

10 Super Smash Bros. Melee

Super Smash Bros Melee promo art

Despite the success of 168澳洲幸运5开奖网:Super Smash Bros. Ultimate on the Switch, there is still a fan base out there clinging to Super Smash Bros. Melee. Some fans have even set up online servers, which the original 🌌never had. Twenty years later it is still popular showing that this game could not be contained to the GameCube’s 🌟limitations of less than stellar online support across all games. That’s how the GameCube and ultimately Nintendo have held it back.

9 Animal Crossing

Animal Crossing promo art

168澳洲幸运5开奖网:Animal Crossing was a niche hit for gamers that weren’t into bloody violence. It was essentially The Sims but with animals mixed in with Nintendo’s charm. As much as it wanted to create a world to promote communication with friends, it also wasn’t well versed in multiplayer or connectivity of any k𒅌ind outside of the actual GameCube one played it on. This series really wouldn’t hit its stride until the portable versions showing just how much better it could have been had it not started on a home-only console.

8 Odama

Odama promo art

Odama was a cool idea for a game. It is basically Samurai W🐽arriors pinball. Players control this giant ball they can use to crush foes and castles, but the game also came with a microphone.

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This could control troops if p🌼lugged into the Ga🌌meCube. It’s another one of those games that seems like it could have excelled better on a handheld like the DS that had a built in microphone let alone touch potential.

7 Final Fantasy: Crystal Chronicles

Final Fantasy Crystal Chronicles promo art

There are actually two games that work for this entry. This game and The Legend of Zelda: Four Swords Adventures were great multiplayer games and inventive too. The trouble is setting up local multiplayer, the only multiplayer possible, was expensive. Not only did everyone need a Game Boy Advance, but they needed link cables too. Since then 168澳洲幸运5开奖网:Final Fantasy: Crystal Chronicles has co🐻me back but Four Swords Adventures is ꩲstill trapped on the GameCube.

6 Pokemon Channel

Pokemon Channel gameplay screenshot

The 168澳洲幸运5开奖网:success of Pokemon when it first came to the West cannot easily be quantified. The ಞgames, cards, and anime were huge. That’s why this game was made to capitalize on that love of the anime. It was a✨ series of mini-games along with just things to watch. The trouble was there wasn’t much there save for an afternoon’s worth of entertainment. The limited disc space for the GameCube could be blamed for holding it back.

5 Resident Evil 3: Nemesis

Resident Evil 3 promo art

This was a port of a port of a port. For some context, the original 168澳洲幸运5开奖网:Resident Evil 3 launched ♌for the PS1 in 99 followed by the PC, Dreamcast, and finally the GameCube in 2003. Four years later this version of the game did not hold up and in some respects performed worse than even PS1. What waཧs going on with the GameCube? Was it at fault or was it Capcom’s due to a lazy port?

4 Sonic Adventure DX Director’s Cut

Sonic Adventure DX Director’s Cut promo art

Another bad port of a well-received original is this gℱame. By all accounts in the reviews, the performance was not as good.

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Plus it was full of glitches. It hard to say if this was the GameCube’s 🧔fault again or if it had something to do with Sega not trying that hard for the port. Either way, it was not great on GameCube.

3 Crash Bandicoot: The Wrath Of Cortex

Crash Bandicoot The Wrath of Cortex. promo art

This was the first big, non-Naughty Dog 168澳洲幸运5开奖网:Crash Bandicoot game in the franchise. At its core, it’s a decent platformer that both looks and plays well. The thing that got docked in reviews though was performance mostly due to obsceneꦑly long load times. The GameCube wasn’t the only one at fault either. In this way, the entire generation of consoles held this game back.

2 Luigi's Mansion

Luigi’s Mansion promo art

Luigi’s Mansion is not a bad game but it was not what Nintendo fans wanted at launch. This would be a first for Nintendo not to have 168澳洲幸运5开奖网:a core Mario title around a system’s launch. In this way, the game actually held the success of the GameCube itself back a bit. But in terms of the game itself, the GameCube did hold it back in one regard: 3D. There were plans for 3D which was cut only to be finally realized 𓃲in a 3DS remake so there’s a happy ending at least.

1 BMX XXX

BMX XXX art

When Grand Theft Auto III hit the PS2 in 2001, it changed video games. Everyone wanted to make an open-world sandbox game with dirty jokes and this is a fine example of a franchise going too far. The actual bike stunts in this Dave Mira spinoff are ok, but the excessive nudity and crude humor show its age now. Maybe it could have work𓆏ed better on modern consoles. The GameCube just couldn’t handle this game’s attitude.

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