Summary

  • Layoffs in the gaming industry feel ineviitable, but Xbox's double-header feels especially cruel
  • While Hi-Fi Rush might not have made much profit, it demonstrated a talented team capable of producing great games.
  • I'm so tired of everything now.

I have a confession to make, one as embarrassing as it is alienating. We liv⭕e in an era o๊f job cuts and cancellations in video games, but I see a lot of them and shrug. See, the thing is, is it really sad that a studio is laying off a hundred people who were making a soulless, battle pass-stuffed live-s🅰ervice game? Is it not just sadder that the studio was making this game in the first place?

Obviously, many would point at the human cost of these💜 layoffs, and they're correct to do so. That is what makes this an embarrassing confession. But when layoffs happen every week, how do you not become numb to it? If I allowed myself to be concerned every time strangers were fired I'd never know a moment’s peace. There are more academic concerns to this issue - the brain drain that will stunt development of new ideas, the creativity being stalled by constant retooling, the dog eat dog environment that makes these failing battle pass games more likely to be pitched because they make profit over time... but even as I say these sentences, it all sounds so dull and corporate. I say the right things about how much it sucks, but do I actually care? After Xbox's latest move, I think I finally do.

Xbox's Layoffs Are One Step Too Far

Layla from Redfall looking at the screen whiole using her left hand to represent fangs

168澳洲幸运5开奖网:The chief victims of the layoffs are studi🉐os under the Bethesda umbrella (which itself sits under the Xbox umbrella) are Arkane Austin and Tango Gameworks, which represent different sides of the modern game development coin. Arkane Austin just made Redfall, a very bad video game unworthy of Arka🌃ne's legacy and too caught up in the live-service philosophy to stand on its own two feet.

Making a bad video game doesn't mean you deserve to get your job taken away, especially when many of the bad decisions were made by🉐 or made to appease the corporate overlords who are typically immune to these layoffs. Maybe my lack of sympathy is part of the problem too - the developers are treated as cannon fodder, as fat to be trimmed when profits don't match projections. Executives, on the other hand, are people. They are seen as individuals with specific value, not just monkeys writing codeꦺ who can be replaced with other monkeys once code needs to be written again.

It's sad to see Arkane Austin end like this after Prey. But it's not that unusual. The studio made a bad game (not 168澳洲幸运5开奖网:ꦚan okay game that didn't match expectations, like 168澳洲幸运5开奖网:Starfield, but 168ܫ澳洲幸运5开奖网:a truly terrible, near irre🉐deemable game), and in this business, it's one miss and you're out. Again, on an academic level, I think that's a bad way to operate. It will lead to worse, staler games. But on a human level, I'm not usuaꦕlly that sad when these studios get shut down because𝄹 mostly I think we should make less of these games, and I hope that maybe this time the message will stick.

I feel bad for feeling this way, but that doesn't change the fact that I do. Of course I'm outraged at how disposable devs are treated, at the exorbitant salaries of executives, by how huge the numbers for these layoffs are every time we hear about them. But sad? Angry? Not really. These are expected turns of events. I thought Arkane's name might have protected it for at least one more go around, but as soon as Redfall flopped, I knew that job 𝓀losses would follow soon enough.

Hi-Fi Rush Proves Gaming Layoffs Make No Sense

Chai and 808 in Hi-Fi Rush.

It's Tango Gameworks that has made me stop in my tracks. I don't even love 168澳洲幸运5开奖网:Hi-Fi Rush the way a lot of staff at TheGamer do, but I still see it is an excellent game with an original point of view and fantastic artwork and gameplay, wrapped up in a neat, rhythmic package. It was shadowdropped and became one of the breakout hits of 2023, 168澳洲幸运5开奖网:that year to end all years. Free on Game Pass, 168澳洲幸运5开奖网:various Xbox suits defended its figures at l𓆏aunch; it was a game that would not be measured in dollars or copiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ♋⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚes but in what it meant for Xbox.

I believed them. Hi-Fi Rush seemed like part of a new era for Xbox, one where it stopped falling short of PlayStation with poor imitations and came up with original ways to beat it. Hi-Fi Rush was the future. It was bold. It was bright. It was original. It was Xbox. It did everything it could have possibly done to represent the Xbox name and did it with style. It was not the haggard zombie of a live-service age slowly dying, but a dawn of something new. And 168澳洲幸运5开奖网:Microsoft killed it anyway.

There was always a little bit of superiority in my shrugging. An arrogant sense that I was not so optimistic or naive to be blindsided by layoffs. But in the wake of Hi-Fi Rush, I see how foolish I was. There's no misstep you can tr𓃲ace in Hi-Fi Rush's development, no error of judgement to ♑be cruelly punished. This is not a studio that overreached or chased trends or played it safe. Tango represents the flower that can grow in the compost of the modern gaming industry, and it has been trampled without cause.

What is the point of all this? At least there was something of a decisive executive outlook in the other executions. When games that didn't become the next Fortnite were killed off, there was at least a lesson in 'don't try to be Fortnite'. What do you learn from Hi-Fi Rush? Stop making original things, but also, as the other layoffs teach us, stop chasing trends. So, do nothing? Get lucky? Know that no matter what you do you’ll be out of a job in a 🐠year? My lesson is to stop shrugging and taking these layoffs for granted. If they can happen to Hi-Fi Rush🔯, they can happen to anyone. And if they can happen to anyone, they shouldn’t be happening at all.

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Your Rating

168澳洲幸运5开奖网: Hi-Fi Rush
Action
Systems
4.5/5
Top Critic Avg: 89/100 Critics Rec: 95%
Released
January 25, 2023
ESRB
💃 Rated T: Fantasy Violence, Language ಞ
Developer(s)
🏅 Tango Gamewo♛rks
Publisher(s)
Bethesda
Engine
Unreal Engine 4

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

Hi-Fi Rush, from Ghostwir𓃲e: Tokyo developers Tango Gameworks, is a 2023 action game that focuses on rhythm as a core gameplay mechanic. As Chai, you must take on the nefarious megacorp that created your cybernetic arm.