Guns are pretty prevalent in games, whether you want to view that as a critique of the medium or society as a whole. Of course, that doesn't inherently have to be a bad thing, either. Mechanically, guns are a marvel in how they function and that can be admired without any view towards their, um, 'intended' use.
Yet despite the fact that guns are so common in games, not too many of them actually make them all that interesting to use or even just feel good. Sure, they can be pretty functional but that doesn't do much in terms of enticing you to actually play around and experiment. That's where games that take the time to make their guns feel great come in.
10 ꧑ Resident Evil 4
When you think about survival horror, there are really only three guns you actually need: a handgun, a shotgun, and something a little funky. That's a testament to the distinct nature of these guns, something that's been 168澳洲幸运5开奖网:a mainstay of Resident Evil games from the very beginning. 168澳洲幸运5开奖网:Resident Evil 4, of course, veers more towards action.
From this basis, RE4, both the original and its remake, knew where to tweak these guns. The handgun and shotgun are still there, but now there's a greater focus on flair, rather than just surviving. Each bullet rings loud but in an exhilarating way. How the aiming at specific parts ties into melee, or the immaculate animations for each action with a gun. Every piece feels intentional and makes it fun to run the gauntlet of weapons in the game.
9 🔯Bulletstorm
Originally planned to🍸 be nothing more than a simple fun adventure game, Bulletstorm ended up b♛uilding a reputation that would give it plenty of controversies and admiration that only grew years after its release. It introduced something that many first-person shooters at this point had forgotten: speed.
The guns in Bulletstorm are var🎃ied, from standard assault rifles to the🎀 more unusual flailgun. Each gun has depth and a place where it excels, though the true power of the game is the absurd speed and freedom of movement you have. It makes you feel like a god of the battlefield, zipping around and laying waste to enemies with a diverse arsenal of weapons that simply cannot match you.
8 Titanfall
In the Western world, mech games are a bit more uncommon, usually focused on strategy and turn-based combat titles. This is in sharp contrast to many from Japan like Armored Core, where mech customisation and hectic real-time combat are at the centre of it all. Though it shares little, 168澳洲幸运5开奖网:Titanfall is some of the closest you can get to 🦩that sensation in the West.
Though the original Titanfall was a strong foundation, the sequel hit the ground at a dash and clambered to incredible new heights. Speed is core to it all, but the guns have a depth that shines all on its own. From the precise timing on reloads to the ease of swapping between weapons, Titanfall has gunplay that never wears itself it. If anything, it's that same great gunplay that gave Apex Legends such a strong base to build off.
7 Black
Originally launched back in 2006, Black came from the same developers of Burnout and with t𒅌he same goal in mind. Where Burnout showed the destruction you could really get from racing games, Black wanted to show the real destruct🌃ive power of guns.
Every part of the game is influenced by an utter obsession with guns, though it's not all from the bloody side of things. It comes from a love of the mechanical side of it all. Every gun has a 'voice', making it sound distinct even in a room of gunfire. Each weapon leaves marks in the environment differently from another. That's not even focusing on the utility of each weapon either, of which there are plenty.
6 ♕ Hunt: Showdown
We've all heard of Crysis, the series of games seemingly designed to run a PC and its components into dust. There are plenty of great parts of Crysis, though few would say gunplay is its strongest aspect. That's where Crytek's much less-known 168澳洲幸运5开奖网:Hunt: Showdown chooses to excel.
Hunt: Showdown is both an incredibly methodical and simultaneously hectic game. It's a PvE title where you hunt monsters, but other players are hunting you too. It's all a bit slow until the, well, showdown. Each gun though is a beauty. Most of them lever-actions, each pull of the trigger feels heavy in a way so few games commit to. The animations are immaculate too, making the guns feels like big, mechanical machines with moving parts. It's hard to describe why it feels so good, it simply does.
5 🍌 Borderlands ꦅ
168澳洲幸运5开奖网:Shooter-looters, or 'shlooters' if you want to use that much funnier term, really gained ground with 168澳洲幸运5开奖网:Borderlands. They're a bit cursed these days with just about every game having a colour-based loot system for no real reason. Borderlands though had a reason and the overwhelming visuals of it all were intentional.
By the promise of Borderlands, almost every weapon is unique, mixed, and matched together in completely random ways. You'd think that would make the guns worse, lacking a more authored touch, but it ends up being the opposite. The way pieces mix together makes some of the most hilarious constructions that are designed to work together no matter what, and that gives the game an absurd amount of fun and freedom to experiment.
4 Fear
Fear is a bit funny (the game, not the emotional state), not really exceptionally remembered in terms of either shooters nor horror games, but falling squarel🔴y into a niche of its own. For many๊, the fact that film director John Carpenter worked on them is the biggest aspect of note. Yet in the middle of all that, its guns are oddly... good.
Fears utilises weapons in a different way from many where their weight is important. Heavy weapons make you slower though they also have stronger melee attacks. Most notable though is the detailed sound design. Each gun rings loudly like a real gun should, with even bullets having their own distinct soℱunds. Your distance from the shot, what it hits, and plenty more all affect that sound.
3 Sniper Eli💮te ♓
Who doesn't love killing nazis? It feels like a moral imperative, an ethically correct endeavour, and one 168澳洲幸运5开奖网:Sniper Elite is willing to indulge and congratulate you for. Each game is set during World War 2 and is unashamed of what it is, in terms of who you're killing and how you're meant to do it.
There are weapons in Sniper Elite beyond sniper rifles, though as the name implies they're more backup weapons than a viable option. That said, no game has let you live out the reality of being a sniper quite like Sniper Elite. From scouting your location, taking account of your breath and magnification, and relocating, Sniper Elite relishes in its own world.
2 Destiny
Destiny feels like a cultural landmark in gaming at this point more than just a game. It's impossible not to have heard of it even if you have no interest in the series. It has plenty of missteps of course, though it's still a game 168澳洲幸运5开奖网:beloved by fans for its strongest ♒aspects, gunplay among them.
Coming from the original devs of Halo, Destiny was never going to have bad guns, though how fun they are is still incredible. Stepping a✃way from how satisfying the pop of a headshot is, the feedback on the guns is a joy. Sliding along the battlefield with a bunch of other agile opponents and feeling the steady kick of each bullet is a pleasure like few others.
1 Doom
Doom is an obvious one, right? It revolutionised the genre, of course it has incredible gunplay. In fact, the original stands up pretty incredibly, though it's likely not everyone's thing in a more modern gaming landscape.
Good thing the latest reboots knew exactly what to take. Doom 2016 and Eternal are fast and frenetic, though even more than that, its guns are chunky. There's no better word for it. Every shot feels powerful like you're the unstoppable slayer of the denizens of hell.