In Ghost of Tsushima, there ar🧜e roughly 3 million procedur🔥ally generated trees distributed throughout the game.

The era of the PlayStation 4 is slowly drawing to an end. Soon, the PlayStation 5 will arrive and it will undoubtedly knock our socks off with all of its new technology, fabulous graphics, and life-like sound. But we gotta say, we’re still incredibly impressed by what the PlayStation 4 can still do, and in no other game is it more impressive than in 168澳洲幸运5开奖网:Ghost of Tsushima.

Making Ghost of Tsushima as 168澳洲幸运5开奖网:pretty and awe-inspiring as it is wouldn’t have been possible in the early days of the PlayStation 4. Sucker Punch Productions co-founder Brian Flemming and Ghost of Tsushima a𝔍rt and creative director Jason Connell spoke with Eurogamer about ⭕the game’s development, noting the differences between making a game at the beginning of a console’s life cycle versus the end of it.

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Although Sucker Punch’s first PS4 game, inFamous: Second Son, was technically brilliant for the time, it didn’t have the technology to do what was accomplished in Ghost of Tsushima. For example, to get Tsushima to look 168澳洲幸运5开奖网:like an ancient woodland, Sucker Punch uꦬsed procedural generation technology to populate each individual tree i🦹n the forest.

Just how many treeꦅs did they make? About 3 million.

Ghosts of Tsushima
via Sony
Ghosts of Tsushima

“Our lead environment artists were talking about ⛎how they could probably count the amount of trees in our last game,” said Connell. “And in this one there's just absolu♓tely no way there's millions I don't know there's tonnes."

Which is wrong, as Fleming blurts out: “There's a number! It's three million tre🎃es."

That's a lot of trees--too many to be hand-placed, as Connell notes. Sucker Punch needed to make the technology to plant that many virtual saplings that would eventually grow into Ghost of Tsushima.

You can check out the full interview over on .

Source:

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