168澳洲幸运5开奖网:Genshin Impact's elemental system is the core mechanic driving combat choices, party composition, and cha🌱racter investment. It's been the focus of both ire and praise from the community. Mihoyo's most recent 1.1 patch changed some things for better and for worse, and the game's dedicated ♍fanbase has something to say about those new system changes.

For a little context, Genshin Impact's 1.1 update launched almost a ꦺmonth ago. Mihoyo noted that elemental damage from reactions in the world didn't really scale up well with player world level, so they wanted to change things up a bit and increase those values. Should be simple enough, but Mihoyo's tweaks turned into a bit of a pain as Genshin Impact's adventurers . Big whoops, but Mihoyo has since resolved the problem, and now Diluc and Klee will no longer take your entire party down in a fiery mess.

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And while that's all fine and adjusted, there are still some smaller is𓄧sues to work on and users have taken to . A lot of it boils down to a core issue around elemental reactions, why do we take s🎐o much damage and cause all of these reactions that enemies don't suffer from in the same ways when using their own skills? It feels a bit unfair, and user Netherdan suggested a few scenarios in their post that just feel like they're one-sided against your party.

For instance, why is it when we're frozen by an enemy, we get locked in place and fall out of our current attack? Then when I freeze a big scary Hilichurl, that guy can keep swinging and beat me senseless with his club like nothing ever happened. The post also addressed perhaps my most hated effect, dendro thorns, and how enemies don't take damage when pushed into them. Absolutely agreed, if I lose chunks of healt🌌h to those things, that annoying Dendro Samachurl better hurt from the prickles too. There's really no punishment for en♏emies and a lot of elemental reactions, the list goes on in the thread.

A few commenters noted that things may be a little too tilted in our favor if we start doubling down on how elemental reactions work with enemies, and perhaps they're right and a bit more level-headed than myself. I do think a lot of the new changes are in a good place, and honestly really appreciate Genshin Impact's elemental sy🅠stem, but I still want to push enemies into the dang thorns.

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