168澳洲幸运5开奖网:Ghost of Tsushima is yet another outstanding single-player 168澳洲幸运5开奖网:PlayStation exclusive that can proudly stand amongst its peers. It’s depicted in a captivating style that is a homage to Japanese cinema. It tells the story of Jin Sakai as he fights for the freedom of his peo♔ple in feudal Japan.

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Ghost of Tsushima has one of the most beautiful open worlds ever crafted and includes an enjoyable combat system that utilises Jin’s brutal and satisfying 168澳洲幸运5开奖网:samurai abilities. With the game&rsquo♑;s huge success, it can only be expected that Sucker Punch is working on a sequ💦el. Though the first title had so much going for it, there are still many elements to be improved upon. Here are some of the things we would like to see most in Ghost of Tsushima 2.

10 🌟 Move Away From Traditional ♒Open-World Design

Wide shot of Jin Sakai doing a haiku near a lake in Ghost of Tsushima

Despite Ghost of Tsushima’s gorgeous open world, the side activities and points of 🍨interest lacked variety. It follows the tried and tested AAA formula of filling the map with things to do, but these activities quickly become tiresome and repetitive. Stumbling onto a fox shrine or haiku spot is exciting to begin with, but after experiencing a few of themౠ, you’ve pretty much seen all they have to offer.

The sequel needs ﷺto give you more reasons to explore its beautiful world by moving away from this traditional open-world design. The guiding wind is already a great example of how Sucker Punch has innovated on more traditional gameplay mechanics, which need to be built upon even further.

9 Mainland Japanꦅ ꦗ

Wide shot of the Golden Temple, market and cattle

One way to expand upon the breadth and scope of the game would be to move to the Japanese mainland. If the sequel were to focus on the next part of Jin’s adventure, then heading into Japan would be the next logical step for🌸 his journey.

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Mainland Japan would bring much more variation in map design, allowing for deeper and more meaningful exploration. A new locale could bring with it more gameplay variety with newer enemies to face, and it could also be used to completely overhaul the movement system as a way of travelling through th🥃ose new environments.

8 🀅 Better Random En🍷counters

Jin Sakai encounters a three Mongols in Ghost of Tsushima

Out in the world, you would often stumble upon ꧅a helpless civilian being terrorised by Mongol invaders or a group of bandits looking for an easy kill. Unfortunately, these became very repetitive, leaving little room for variation or nuance.

Sucker Punch should look to 168澳洲幸运5开奖网:Red Dead Redemption 2’s use of random encounters to add more depth to the explorable environment. Rockstar made your interactions with the world’s inhabitants feel unique and would be a welcome🀅 addition to the world of Tsushima, making it feel a lot less empty.

7 More Climbing Sections And Improved Traversal ꦛ

Jin Sakai climbing a cliff face in Ghost of Tsushima

The most stunning parts of the game are revealed to you when you climb up winding mountainside paths to reach the various upgrade shrines dotted around the map. The 168澳洲幸运5开奖网:breathtaking vistas are the real rewards for your troubles here.

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The next game needs to incorporate more ways to climb in this way, as increased verticality would encourage even further exploration of the gorgeඣous map. It would also he൩lp if the climbing mechanics were improved upon to give more freedom of movement and control when climbing the structures and environments of Tsushima.

6 Imp🌼roved Stealth

Jin Sakai crouching and sneaking up on two Mongols in Ghost of Tsushima

The stealth mechanics were a welcome change of pace to the ferocious samurai combat, but unfortunately, they left a lot to be desired. They were quite basic and included all the stealth tropes that you’ve com♚e to expect, such as hiding in long grass and performing takedowns from higher ground.

More dedicated stealth mechanics should be introduced, such as the ability to h📖ide bodies out of sight, and a toggle for hugging walls and peeking around corners. An overall improvement to AI would also be appreciate꧟d as enemies were known to be a bit inconsistent in this regard, which dampened the experience for those choosing a stealth approach.

5 💜 🔯 PvP Multiplayer

Close up of behind Jin Sakai as he prepares for a duel in Ghost of Tsushima

The current Legends co-op multiplayer is a fantastic addition to an already content-rich game. It is a great way to experience the refined combat as you choose a role and team up with frie🥀nds. This multiplayer is only focussed on PvE, but hopefully, the sequel can introduce some thoughtful💞ly implemented PvP content.

It would be incredibly satisfying to create some cinematic samurai duels of your own by taking part in standoffs against real opponents. Taking it even further, Sucker Punch could introduce larger-scale multiplayer battles, or even a stronghold raiding mechanic similar to the set pieces in the ജmain game, where you are pitted on either the attacking or defending side.

4 Building Your Own C♕lan - The Way Of The Ghost

Jin Sakai back to back with an ally with their swords drawn

After being driven out of the samurai due to his dishonourable tactics, it’s now time for Jin Sakai to walk a new path. It would be very exciting to see him start a new clan based on his own ideologies on how to 💃defend his peo꧒ple at all costs.

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It could introduce a recruitment system similar to 168澳洲幸运5开奖网:Assassin’s Creed Brotherhood and make Jin just as piv🧸otal as Ezio was in his restoration of the Brotherhood of Assassins. In the same way, Jin could be an equally important figure in unifying a combined defence against the ever-growing threat to his people.

3 More Big Battl𝔍e Set Pieces

Wide shot of the Mongol invasion at Komoda Beach in Ghost of Tsushima Invasion

A lot of the most memorable moments took place in the larger 168澳洲幸运5开奖网:set pieces at the beginning and end of the game’s long chapters🌳. Retaking Fort Mitodake using a hwacha rocket launcher and the tense opening battle on🌞 Komoda Beach are two noteworthy standouts.

Unfortunately, these moments were a little too few and far between, and often left you wanting more by the end of the game. Most of the actual battles and skirmishes either take place on a♎ much smaller scale or involve Jin stealthily taking out his enemies one by one. The next game should dial up the frequency of these larger-scale battles.

2 ♉ Weapon Variety

Kotuhn Kahn  holding a spear in Ghost of Tsushima

Jin was pretty attached to his blade - it was the katana of house Sakai after all. Putting precious fa💯mily heirlooms aside for a moment, it would be great to s💧ee Jin expand his arsenal a little in the next instalment. Why not introduce some new weapons into the mix? There were plenty of samurai weapons other than katanas.

Imagine the thrill of thrusting a giant naginata into your enemies or using a war axe to bash into some plated armour. Being able to choose which weapons to use wouꦆld introduce some refreshing new gameplay options, and could even include a specific stance for each type.

1 More Meaningful Choices 🌸 ♍

Close up of Jin Sakai's ghost mask in Ghost of Tsushima

On🥀e of the most unforgettable parts of the story involved the he🀅art-wrenching choice you had to make at the game’s climax. Without delving into any spoilers, the final decision had a significant emotional impact, that stuck with players long after the credits rolled.

The sequel needs to have more emotional moments like these as they add more depth to the characters and make your choices feel like they matter. This could be expanded upon in the open world by making you🐭r decisions change the environment and inhabitants in a way that would make them feel more fully realised.

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