Last week, Sony gave us a more in-depth look at Sucker Punch's 168澳洲幸运5开奖网:Ghost of Tsushima. An open-world game set in Edo period Japan, the game is certa🌞inly a technological showpiece for Sony's aging PS4 console. Set to feature all kinds of fancy buzzwords (4K output, HDR color, realistic wind physics), it feels lik🔯e something is missing: a clear art direction.
When I sent the trailer to my friend to discuss how I was pretty disappointed with the generic-looking open-world design, the first thing he said to me was, "168澳洲幸运5开奖网:Breath of the Wild looks better." He wasn't refer꧅ring to gameplay, but rather the art direction of Ninten🧜do's smash hit open-world adventure game. For all of the impressive technology powering this newest Sony franchise, it honestly just looks like yet another triple-A project.
The setting, itself, isn't the problem here. There are a ton of anachronistic details that makes Sucker Punch's earlier claims of historical 𝄹authentic ring hollow, but I can accept inaccurate armor or samurai codes for the sake of a cool game. What I can't wrap my head🐷 around is how flat, lifeless, and utterly boring the game world appears to be.
A lot of my disappointment is stemming from what I perceived the game to be. Sony's E3 2018 conference might have been far too bloated with live musical performances, but Ghost of Tsushima's showing was utterly breathtaking. Practically dripping with the style of acclaimed Japanese filmmaker Akira Kurosawa, that initial trailer made me expect something more action-oriented. With the Sta🌺te of Play trailer, it seems something changed in the two years since we last got a proper look.
Instead of flowing leaves set to fiery red sunsets, w♊e have an open field devoid of life and filled to the brim with flowing grass. There are barely any people, small shrines have no distinct look to them, and even the protagonist's clothing options have no personality. This could pass as real-life, except it won't look good in a few years.
Contrast that against Breath of the Wild, where everything is very distinct and appropriately Zelda. Nintendo might lag a generation or two behind when it comes to technology, but it always makes sure to employ strong art direction to overcome its graphical limitations. There's a reason why something like The Legend of Zelda: The Wind Waker still looks 🌠absolutely stunning 18 years after its original r🔯elease.
I won't claim that we currently know everything about Ghost of Tsushima because we still haven't seen much. Add up every trailer Sony has released and you've got maybe 35 minutes of footage to go off of. From the little we have seen, though, it doesn't look like we'll be rememberingꦆ this game for being anythinꦉg other than the final big PS4 game.