168澳洲幸运5开奖网:Ghost of Tsushima will go down as one of the PS4’s greatest accomplishments. For that matter, it stands tall amongst Sucker Punch&r☂squo;s already stacked catalog, with the developer previously being known for its Infamou꧙s series amongst others.

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Hopefully, this won’t be the last players see of Jin. That aside, the game isn’t all sunshine and roses. As fun as it is to play and loᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚok at, like most games, there are also some things that don’t 🌳add up. Here are some of the parts of Ghost of Tsushima that make no sense.

Updated August 18, 2021, by Thomas Heath: Ghost of Tsushima is a great game, but it has a lot of elements in both its story and gameplay that make very little sense. From Jin's seemingly magical ability to control the island's weather to the consistently present game feature of infinite pocket space, your adventure in Tsushima is full of these minor discrepancies. This updated list contains five more of these senseless aspects of Ghost of Tsushima, just in time for the arrival of the Director's Cut and PS5 edition.

15 ꧋ 🉐 Sneaking Around In Heavy Armor

Being able to fight the Mongolian Empire as a noble samurai is great. It’s also fun to stealthily take them down like a ninja, it’s like having the best of both worlds. However, it doesn’t make a whole lot of sense to have Jin be quiet in the armor he's wearing.

Some of his heavier suit෴s would definitely make some noise. What’s mor⛄e, having him swim and climb like it was nothing is also a bit unbelievable, especially with some of the more intricate pieces of armor.

14 Bizarre 🐻Day/Ni🐷ght Cycles

Jin Sakai kneeling in the night in Ghost of Tsushima

Unlike a lot of open-world games, there doesn't seem to be any strict day/night cycle in Ghost of Tsushima. It changes depending on the area, or on missions - the weather patterns and time of day are seemingly dictated by the story.

Also, for that matter, this island has some crazy seasonalꦬ situations. In some areas, it is Fall while in ot♏her areas it seems more like Spring. Is that really what the island of Tsushima is like? For players unfamiliar with the terrain, it can make little to no sense.

13 𒐪 𝓀 Archer Call Outs To Nobody

It’s nice attention to detail whenꦜ archers call out to their party memb🔴ers to duck whenever they are firing arrows. It’s also a clever way to signal to players that something bad is coming. This is true for bandits, ronin, and the Mongolians.

RELATED: The Best Things About Ghost of Tsꦜushima (& The 5 Worst)

It is a bit funny though when they yell for the men to duck when they are the last one standing. Are they yelling at the player to duck? Giving Jin a heads up before they fire an arrow at him isn't the best tactic.

12 Stealth With An Asterisk 🦹

A stab to the heart or a slit of the throat does not necessarily mean instant death. However, nine times out of ten those will be lethal blows in reality. The same is true for this game except with on🌠e caveat. If the player tries to assassinate a high-ranking leader, they will only do critical damage.

It doesn’t matter if the knife is dull, or fully leveled up either💯. This does change later in the game with full-on decapitation, which is cool, but it&rsqu🦋o;s limited for a good chunk of the game.

11 Defending Missions 💮

There are quite a few 168澳洲幸运5开奖网:missions in Ghost of Tsushima that act like tower defense games. One example of this can invo𒀰lve protecting civilians from certain harm. Most of the time, these NPCs just standstill even though there is clearly a building, tree, or rock they can hide behind.

It doesn’t really make sense f💫or most missions to have them stand out in the open when they could be easily hit by an arrow. This is a common gaming trope that Ghost of Tsushima consistently uses.

10 Who Put U൩p Grapple Points? ඣ

This question can come up in any game with grappling points and Ghost of Tsushima is no different. The red ribbon and rope tied around tree stumps are actually very reminiscent of the 2013 reboot of 168澳洲幸运5开奖网:Tomb Raider.

RELATED: 168澳洲幸运5开奖网:Don’🐽t Sleep On Ghost Of Tsushima: Legends

The grappling hook is looked at lik꧟e some new invention in the game which begs the questi♑on of who was using these grappling points before, and who put all of them up for Jin to use?

9 🥂 𒁏 More Grappling Hook Troubles

Another aspect of the grappling hook is that the tool itself is so versatile. It should be able to grapple onto anything without the need for well-highl🤡ighted rope points. For 🐠example, there are some rock shrines in the middle of the game wherein the stairs are broken, but the wood is still there.

It would be very easy to hook onto the wood and climb up, but that would make too much sense. That is just one in many examples of 'video game logic' being applied in Ghost of Tsushima.

8 Flower Power💛

Flowers are one of the many types of currencies in the ga🍨me. They can be used with certain merchants to buy vanity gear, like hats, or to dye sets of armor. Apparently, these merchants will only accept specific types of flowers with no others being accepted.

It seems silly that not all flowers are accepted when the idea is that the flowers are used for dying clothes. There are multiple fields of flowers that should work but don’t for some reason, they just don't.

7 Feudal BFG ꧂ 💎

In the mission “A Message In Fire” Jin will take control of 🌳a hwacha. This is basically a turret filled with exploding arrows and is used to protect a ship while it gets out of a clustered harbor full of🅠 Mongolian ships.

RELATED: A Director's Cut Won't Fix Ghost of Tsushima's Biggest Problems

Players will undoubtedly take downও at least two big ships along with a 🧸half dozen smaller ones. The hwacha is way too overpowered to exist in this century and is one of many historical discrepancies in the game.

6 𓄧Where Does He Keep It All

Probably the most senseles🥀s part of 🍷the game is that Jin can carry a seemingly endless supply of items with him. The strangest of which is just raw iron. He is a samurai so he probably did some weight training, but this is a little too extreme.

Maybe he keeps it all on his horse, but even then there aren't endlessly large saddlebags. That said, having no limits on storage is great for the player even if it doesn't make sense in realistic terms.