After 168澳洲幸运5开奖网:last week's "State of Play" on 168澳洲幸运5开奖网:Ghost of Tsushima, developer Sucker Punch has clarified a few points that left fans with questions. The trailer showed off different playstyles that the main character, Jin, could utilize to do combat with his foes. Thesܫe were separated into "Ghost" and "Samurai," but it seemed like going down one path would bar you from the other. Thankfully, that isn't ๊the case.

Speaking to IGN, Jason Connell (the game's creative director) said, "There's definitely important story moments that are more reflective of this chan💙ge than others. But the reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don't make you choose between [samurai and ghost]."

Explaining further, Connell stated, "When he's [Jin] a Ghost, he can turn around and play as a samurai because he's always a samurai. All his training, using the Katana, that 𒉰stuff is buried in him deep. On the stealth [State of Play segement], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don't spec you out and suddenly you can't play as a samurai."

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Via: Sony

As for comparisons to the company's past titles, namely the inFamous series, it seems Ghost of Tsushima won't be dealing with the morality of its main character. Looking to build a more "human story" this time, the morality system of inFamous was dropped in favor of a natural character arc.൩ Players won't be able to influence how Jin is perceived since he is traveling on a path of his own.

As Connell put it, "He doesn't flip flop back and forth...We really wanted the story to reflect his transformation." Considering how black and white inFamous handled morality, that is perfect♛ly fine. If sticking with a set character leads to a better overall narrative, then I'm all for "less" choice when it comeꦺs to dealing with specific situations.

At least when it comes to appr♈oaching different combat scenarios, players will be given some degree of freedom.

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