In 168澳洲幸运5开奖网:Ghostwire: Toyko, players take the role of Akito, one of the few survivors left in the titular Japanese city after a mysterious cataclysmic event causes most of its denizens to be replaced with various otherworldly apparitions. And he is tasked with fighting off the ghostly invasion using a number of supernatural abilities he's been gifted by a benevolent entity known as KK.
The game debuted as a timed exclusive for the PS5 and PC, to generally 168澳洲幸运5开奖网:favorable reviews from critics, with the PC version currently sitting at 79 out of 100 on Metacritic. Many of those critics had praised its unique presentation and depiction of Japanese culture, while still acknowledging that it was held back by some glaring shortcomings. But what if those issues were somehow addressed by its developers at Tango Gameworks? Here's what we think the game needs in order to reach its true potential.
5 𝓡 An Involved Stor🌠y
The story of Ghostwire: Tokyo revolves around the dual protagonists of Akito and KK. The two are fused together after the former has a near-death experience following a motorcycle crash. This is right before much of the population in Tokyo disappears and the city is taken over by ghosts. Much of the game finds them trying to rescue Akito's sister, who has been kidnapped by the masked villain responsible.
The dynamic between the two protagonists is easily the best aspect of the game's story, but the same can't be said about their interactions with the rest of its casts of characters. The villain, in particular, is very one-dimensional, lacking the kind of depth needed to make him memorable. Also, a lot of the mysteries driving the plot, like KK's background and motives for helping Akito, don't get resolved before the end of the game. Or when they do, it is in an underwhelming manner that highlights the story's current flaws.
4 More Fulfilling Side Quests 🦹
All through the course of their adventure, Akito and KK come across a number of other ghosts and survivors n📖eeding their help. These make up the bulk of the side missions found in the game, wherein the player typically needs to perform an action at a designated location ༺in order to help a spirit crossover to the other side.
A few of these side missions offer mysteries of their own, but for the most part, they involve performing the same activities over and over again. This quickly adds to the feeling of repetition players get while trying to tackle as many of these side missions as they can, making it feel like they've simply been placed there to help pad out the overall playtime.
3 Better Traversal Optℱions ෴
The city of Tokyo as depicted in Ghostwire: Tokyo is fairly large, with several districts that get unlocked the further you get into the game. And as you go about trying to tackle many of the main and side missions, you'll find yourself doing a good deal of backtracking from one area to another. This is usually not a problem initially; at least you get to admire all the sights and little details while doing so.
But after going through the same crosswalk for the umpteenth time, you start to feel the strain. It certainly doesn't help that the default movement speed is as slow as it is. Thankfully, you have the Tengu ability, which functions as a sort of grapple hook you can use to get around the city. The problem is this doesn't feel 168澳洲幸运5开奖♏网:nearly as smooth or intuitive as it should, especially compared to a game like Marvel's Spider-Man from Insomniac Games. So adding more traversal options will really go a long way in improving the overall experience.
2 A More Robust Combat System ꧋
When Ghostwire: Tokyo was initially shown off, one of the first things that stuck out was its combat. Many comparisons were drawn between Akito's supernatural powers and those of Doctor Strange from the Marvel Cinematic Universe. According to Shinichiro Hara - who had helped craft the combat in the game (dubbed ethereal weaving) after his work on the 2016 version of Doom - they'd been inspired by Kuji-kiri and 168澳洲幸运5开奖网:other forms of martial arts with elaborate hand gestures.
This made for a visually-pleasing style of combat unlike the one seen in other games, which, paired with the DualSense controller on the PS5, works to immerse the player in each and every move they execute. But as anyone who actually plays the game for any considerable length of time quickly finds out, all that flair doesn't add much to the combat itself. There are no combos that can be chained together, and skill trees lack the kind of depth you would expect from a game of this scope.
1 A Better Designed Open World 𝄹 ꦦ
Just when you thought you've had your fill of open-world games, a new one comes out that breathes new life into 168澳洲幸运5开奖网:the heavily saturated genre. We're talking about games like The Legend of Zelda: Breath of the Wild, and more recently, Elden Ring, wherein the player is left to forge their own path through its carefully-designed sandbox with minimal guidance or handholding.
Unfortunately, Ghostwire: Tokyo is not one of those games. The game is, in fact, emblematic of everything stale with most open-world games today. We have a large map that is covered with activities the player is expected to engage in, a situation that isn't helped by the fact that most of those activities simply aren't that much fun, to begin with. There is no true sense of discovery to be had, just countless markers and side activities to chase after, which is not only overwhelming sometimes, but also not very engaging.