My son is a massive Goat Simulator fan, and the knock-on effect of that is that our whole household has become Goat Sim obsessed. When Goat Simulator 3 launched, I reviewed it for TheGamer on Xbox Series X, then got it for PC at launch, and then my son just had to have the Goat in a Box edition, meaning we now own it three times. That won’t stop us from installing it on our phones, t🐟hough. It turns out you can never have enough Goat Simulator 3𒆙.
The current generation of consoles has been out for a few years now, but given their hefty price tag, I understand why loads of my friends and family have yet to pick one up, especially if they’re not big gamers. That means when it comes to my nieces, nephews, and friend’s kids, they all want to come to our houseꦇ to play Goat Simulator 3. With it launching for mobile, I can fin𒆙ally kick them out of my lounge and regain control of my TV.
Earlier this year at Gamescom, I played Goat Simulator 3 Mobile with Coffee Stain Malmö producer Luka Paunovic. For the most part, it’s a very faithful port. Naturally, it doesn’t look as pretty, but the only real limitation 🐓is that multiplayer is restricted to two players instead of the four you get on the console.
“Our goal was to have the exact same experience as PC, but the technical constraints on mobile are quite big,” Paunovic tells me. “We just wanted to give players a taste of multiplayer, to still be able to play with a buddy, but only one. The rest of the game is pretty much it's the same. The world is the same. All the customization is there, all the events, quests, everything is there, we really did our best to make sure that there is no kind of cutscene in between parts of the maps. It's pretty seamless. You can just kind of go from one end of the map to the other in one go without any loading screen.”
All of the content available for the console version is available on mobile, and noth🍨ing has been cut. Paunovic promises that plan will continue going forward,🐽 so if Goat Simulator 3 gets DLC on console and PC, it will eventually come to the mobile version, too.
Paunovic tells me that condensing the gameplay down for mobile was difficult, “The team did really well. It was a challenge crunching everything down but still making sure that the game and the density of the surroundings stayed the same. You'll see, especially around the farm, the world is pretty dense. We didn't want it to look empty, just to get a little bit of performance.”
Goat Simulator 3 uses touchscreen controls, and while the team is looking into possibly adding controller support, it won’t be available at launch. I was sceptical of using touchscreen as I’m not a big mobile gamer, but it was surprisingly 🍬intuitive and easy to get to grips with. As we played the game together, headbutting, licking, and kicking our way through the city to challenge one another to minigames as we explored, it was all too easy to admire how well the game has been ported.
The team explains that because Goat Simulator 3 is so easy to pick up and play, allowing you ⛦to have brief sessions just as much as long marathons , it’s ideal for porting to mobile, as players ca🅘n play in short bursts if they want to.
I’💝ve always loved that you can get lost exploring the world of San Angora, finding little easter eggs, quirky missions, and weird and wonderful things to interact with. You can get distracted so easily and forget about completion. There are countless pop culture references, and Paunovic tells me there are plenty of nods to the development, too.
“You know how when you headbutt someone, it says their name? Some of the names are the developers. There's one mission, I don't know if you know it, if you remember it, there's a birthday party, and no one shows up. You have to lick people and drag them over. And the guy celebrating, his name is Philip, and he's one of the main developers, so they did him dirty a little bit.”
In terms of specifications, Paunovic tells me they’re trying to follow the same path as Fortnite for mobile, which means they’re aiming to go as far back as the iPhone 8 currently, “We want to get the game into as many hands as possible to make sure that as many people can play. The better your phone, the better your experience will be just because, in such a huge world, there's so much going on that it really does need a lot of processing power. I can play with an iPhone 8, but it becomes really significantly better from the iPhone 10 onwards.”
It’s not the first time Coffe Stain Publishing has taken its bleating little rascals to mobile, as the original Goat Simulator was also p🍬orted to iOS and Android. Paunovic says, “Itꦐ started off as premium but then ended up being free to play. We learned a lot from that game, about the controls especially. Obviously, there are many more options in this one.” The plan is to launch Goat Simulator 3 for premium also, but Paunovic says the team is still exploring their options.
Goat Simu🍌lator will be launchin✨g soon for iOS and Android and is currently available to pre-order now on the and .