There are some great mysteries out there in the💎 world. Bigfoot, the true identity of Jack the Ripper, how many licks it actually takes to get to the ce✃nter of a Tootsie Pop, so on and so forth.

But one particular one that has plagued Godzilla fans🍌 for many years is why a quality fighting game in the franchise never got its 🌃due in America. In the mid-1990s, when Kaiju games were fairly popular, why was the planned launch canceled? We delved into some facts to figure out why.

The result? Complicated, yet logical.

Call It Bad Timing

Have you ever noticedও that popular games and systems always tend to launch between September and December? It isn't every year a new system launches, but when it does, it's typically a big deal surrounded by long lines and hype and Karens playing tug of war with the last one on the shelf so little Timmy can have it under the tree. In September of 1995, the very first PlayStation launched in the United States, joining the Sega and the SNES platforms on the market.

One year later, the Nintendo 64 would release as well. That previous December, Alfa System launched 

Related: Diane, I Want To Talk About Tꦗhe Cancelled Twin Peaks NES Game

Western Consumerism Happened

America has always been a consumer culture. People supplement their own personal Maslow Triangle by maxing out Mastercards every holiday season and that's just how it is. We always have to buy, buy, buy and always need the next new thing. People can claim that t🔴he madness of Black Friday is recent, but my parents, who witnessed fellow post-Thanksgiving shoppers stepping on ornaments at Fortunoff in the late 1980s, will tell you otherwise.

Point is, American con🌄sumers most likely weren't going to care about a game for an older system that was well past its popularity height, and the makers could see that.

The SNES wasn't the only thing dwindling as a trend, as 1994 saw the release of many famous games; think Earthworm Jim, Need For Speed, and Sonic & Knuckles. Godzilla, as a franchise, was just not as popular anymore with American kids, with many of the films released in Japan at that time being flipped straight to video for their North American launch. It probably wouldn't have sold very well, considering everyone was likely purchasing Playstations at that time, and another system was about to be launched on the market. As gorgeous as the graphics in 

3D Animation Took Over

See, similar to Apple products and car models, game systems are categorized by generations based on what they offered the player. The SNES is considered part of the fifth generation which lasted from 1989 to 1995. Systems in this time frame had 16-bit processors and this was the time w🦋hen developers started to go more out of the box with their content creation. Generation six came in 1995 and lasted until 1998, with the Nintendo 64, the Playstation and the Sega Saturn launched in this era.

These systems offered much more aesthetic graphics, with the 64 being significantly cheaper than the SNES had been. This was a new era of consumerism where companies kept the price of a c🌄onsole low to make it a hot seller while earning a majority of their revenue through character licensing, accessories, and the gaꦇmes themselves. Think about it: when you go to the electronics section of a department store, what is almost always in the next aisle over from the game cases?

Merchandise, merchandise, and more merchandise.

You Weren't Going To See It As A McDonald's Toy

Thus, the publishers realized all of this and made the hard decision to cancel 

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