GOG, also known as Good Old Games, is a company t♉hat restores and preserves video game history. While it might not be gamers' first choice for purchasing digital games t💟hanks to the behemoths that are Steam and the Epic Games Store, the CD Projekt subsidiary has come a long way after almost two decades of restoring classic titles, .

The Resident Evil Movie Re𝓰boot Has The Perfect Director 🧔
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Last year, GOG surprised us with the release of three classic titღles that popularized and helped establish the survival horror genre: the first three Resident Evil games. Originally published on PlayStation, the original versions of these games have never been available to buy online on PC.
While you can play the remakes of RE2 and RE3, they 💫are entirely diffꦓerent games from the originals. 2015’s Resident Evil HD remake is closest to the first game, but it’s still a whole new experience.
GOG not only made these games available for purchase again, but also enhanced them with modern controller support and addressed several technical issues. This was one of the longest projects the company has ever worked on, taking a couple of years to complete. I spoke with senior business development manager Marcin Paczyński and technical engineer Adam Ziółkowski to learn moreꦿ about the proces♉s and challenges of resurrecting these survival horror classics..
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Paczyński says the restoratꦆion process usually starts with his team contacting the developer or publisher and sending them a proposal. Once both pa🌺rties agree, they sign an agreement contract, solving any copyright and licensing issues along the way, and then the technical part of the work starts. However, sometimes the first part is the most complicated one.
“The first step was actually convincing Capcom that we are the right people to trust with a project like this,” explains Paczyńsk💧i. “It took a lot of time. We signed an agreement with Capcom, which itself took a couple of years. From my experience, basically every Japanese company really wants the release to be perfect in absolutely every way.”
This is something that Capcom is well-known for, be it with 168澳洲幸运5开奖网൲:the iඣn-house developed fighting games collections or other compilations of classic games that it co-develops with other companies. These always feel like premium releases, with high-quality ports, restored cut content𒅌, and extras like concept art galleries.
For example, Digital Eclipse’s Frank Cifaldi spoke about the prꩲocess of making the Mega Man Legacy Collection and working with Capcom .
“Capcom wanted to have all the level of involvement it could,” explains Ziółkowski. “They basically treated our release as a new one, so it would [need to pass] all of the quality checks that t♏hey do for all their new titles.
Ziółkowski goes on explaining that Capcom sent a list of instructions with all the expectations the company had for t🅠he project. Fortunately for Ziółkowski 🐼and his team, Capcom also told him that it would do “several full playthroughs through all of the languages”. Back in the day, video games would have different versions for each language, with bugs and glitches of their own.
Ziółkowski tells me that it took the team around six months to deliver the final restored version of Resident Evil. While they are always working on multiple projects at the same tiꦫme, this would end up being much longer than the other two games in the series because of all the fixes and tecℱhnical tweaks they added.
The team sent around 50 different iterations of the game to Capcom, making every little tweak it requested along the way. Sometimes the team was tasked to fix issues that were present in🐼 the original release.
“For example, ‘Oh, there is an ammo clip that is 💦not pickable,’” Ziółkowski says. “It was never pickable because that was always how the game worked. We fixed so many weird things, like music not looping correctly or footsteps not being heard in some of the levels.”
GOG also added some features and made adjustments to make sure launching and playing the game was a smooth experience. This version of Resident Evil has full compatibility with Windows 10 and Windows 11, as weꦕll as new rendering options, including windowed mode, anti-aliasing, and gamma correction.
Although it was an intense projꩲect with multiple revisions, Ziółkowski and Paczyński agree that they didn’t feel pressured by Capcom. Rather, it was a “cooperative” project, and Paczyński is grateful for Capcom’s aid in fields like age rating, testing the Japanese version, and identifying the bugs and technical issues.
“It took a while, but we're happy with what we were able to achieve here,” explains Paczyński. “This set a new standar🥂d for all of our future releases and how we work with our preservation program as well.”
Yo𒁃u can buy the Residen🅺t Evil Bundle for $12.49 and try the remastered version of the first three games for yourself.

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