168澳洲幸运5开奖网:Granblue Fantasy Versus was a game out of time. It launched without rollback netcode just as it had become the industry standard. It featured an intuitive easy-input system, that feels like a precursor to Street Fighter 6’s celebrated Modern Controls, but at the time was viewed with suspicion and doubt. It was a game with one foot in the past and one foot in the future, which left it no place in the present. I’m mentioning the original game, as 168澳洲幸运5开奖网:Granblue Fantasy Versus: Rising is the series’ attempt at a do-over. In a number of ways, this is the Granblue fighting game we should have receiꩵved in 2020. Which begs the question: does it do enough to justify a second purchase?

Naturally, Rising includes all the DLC characters from the first game. This is where Rising’s value proposition forks pretty dramatically. It is cheaper to purchase Rising than it would be to buy the ten DLC ch🤪aracters for the original title, let alone with the base game included. However, if you were one of those people who bought the original game, and all the DLC alongside it, not having an upgrade option feels disrespectful.

Granblue Fantasy Versus Rising, Grimnr posing with a rose in front of a crimson moon

Of course, Rising has some wholly new content as well. Four ch𝕴aracters have been added to the roster: Anila, whose neutral skipping dash attacks make her feel somewhat similar to Guilty Gear’s May; Grimnr, a shoto-esque character (think Ryu) with some intriguing mobility options; Siegfried, a heavy-hitting, rangy fighter who emphasizes power over speed; and Nier, the game’s first puppet-type character. These fighters run the gamut from being easy to pick up and play (Anila) to being some of the more technical characters in the game (Nier). It’s a nice selection of new fighters, but only adding four feels a little lean.

If you need help learning these new characters, Rising comes packed with an excellent training mode. It gives you access to combo guides, broad overviews of each character’s gameplay, and every option you could ever want for practicing combos against a training dummy. Most impressively, they even include guides for how to deal with specific attacks from each charac🥂ter in the cast. A brilliant idea, even if the implementation isn’t quite as comprehensive as I would like.

Granblue Fantasy Versus Rising, Siegfried preparing to land his Skybound Art

Okay, new characters? Check! Fantastic training mode? Double check! What else? Well, I’m glad you asked, hypothetical person I made up while writing this review. Rising features a major mechanical overhaul. While the grounded, neutral-heavy gameplay is still intact, nearly all the core systems have been swapped🧸 out. And these are largely successful at helping Rising feel fresher than it should.

The highlight here is the addition of Ultimate Skills, giving every character a quasi-super attack version of every special move. This expands every character's toolset in the game and gives returning players some new stuff to play around with. Another excellent new mechanic is the Bravery Point system, allowing you to exchange Bravery Points for a number of powerful tools (such as an unblockable attack, or a get-off-me move). The catch is that the fewer Bravery Points you have, the more damage you take. This adds a pretty novel tug-of-war type element to each encounter.

Granblue Fantasy Versus Rising, Nier dicing up Charlotta with her Skybound Art

While these new mechanics are refreshing, it isn’t all good news. The simple input system has seen some dubio🃏us changes. By removing the extra cooldown associated with simple inputs in𒐪 the first title, technical inputs feel like an inferior method for inputting special attacks, especially for anti-air specials where timing is critical and every frame counts.

What of the game’s single player modes, then? While the original Granblue featured the RPG mode, which combined the beat ‘em up, fighting, and visual novel genres into one unique single player experience, the new story mode content present in Rises excises most of the gameplay and instead focuses heavily on story. In fact, only seven of the twenty-five episodes include any gameplay whatsoever, and three of those instances occur in the final six episodes. That’s a lot of text to scroll through with very little gameplay to speak of. Thankfully, the flawed, yet more involved, content from the original Granblue is still availa𒉰ble to be played.

For those wondering how l🎃ong the new Story Mode content will take to complete, you should be able to finish all twenty-five episodes in around two hours.

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The last thing to mention is the online experience. The lobby system, once again, has you wandering around virtual arcades as a chibi avatar. Howeꦓver, there is a quick-match system available as well. Online is what you would expect from a game with rollback, which is to say that it is very good. The big new inclusion, though, is the side game: Grand Bruise Legends. For those unfamiliar, this is a delightful little take on Fall Guys, adding Mario Kart-esque randomized items placed around each map. Grand Bruise is a fun little addition, and while it is shamelessly ripping off Fall Guys, it is an entertaining side-mode nonetheless.

There will even be a free version of Rises available at ✤launch. It will grant you access to Grand Bruise Legends, as well as letting you play the core fighting game - the only compromise is the available roster. You’ll be able to play as Gran and a rotating cast of characters.

Granblue Fantasy Versus Rising, an image of the Fall Guys like Grand Bruise Legends

If you’re new to fighting games, and want one that is approachable with an extremely low barrier of entry, Granblue Fantasy Versus: Rising is a great place to start. Additionally, if you loved the first Granblue Fantasy Versus, there is enough new here to justify jumping back in, especially since you’ll be able to play online without the game causing you physical pain. However, it is a liꦅttle tougher to recommend this game broadly. Not because it’s bad – it isn’t – but because Rising is releasing in a post-Street Fighter 6 world, and Rising isn’t quite able to measure up to that titan.

That being said, by launching with a free version, Rising has given itself a fighting chance. While I find it hard to recommend Rising to most people at full price, I wholeheartedly recommend that anyone even vaguely interested check out the free version. There is a lot to l🎀ove about Granblue Fantasy Versus: Rising, and withoutಞ risk of buyers remorse, players should jump into the free version to see if they are a good fit for Gran’s merry band of adventurers.

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Your Rating

16𓆏8澳洲幸运5开奖网: Granblue Fantasy Versus: Rising
3.5/5
Top Critic Avg: 83/100 Critics Rec: 95%
Released
December 14, 2023
ESRB
🅘 T For Teen Due To Violence
Developer(s)
Arc System Wo🌊rks
Publisher(s)
Cygames
Engine
Unreal Engine 4

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

Multiplayer
⛎ Online Multiplayer
Franchise
൩ Granblue Fantasy 𓆉
Platform(s)
PC, PS5, PS4
Pros & Cons
  • Extremely beginner friendly
  • Great cast of characters
  • Excellent training mode
  • There is not a ton of new content for the price they are charging
  • Easy inputs were handled better in the original Granblue Fantasy Versus
  • Its biggest selling feature is that they added the industry standard style of netcode
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