A former developer has explained why planes in 168澳洲幸运5开奖网:GTA San Andreas would regularly crash around CJ despite the player not doing anything to them🐻.
One of the most interesting things about Rockstar's games, both new and old, is how many urban legends, myths, and unexplained phenomena get made up about them. (which was supported by heads being found in jars using cheat codes) or , there are a lot of mysteries surrounding Rockstar's releases.

♊ The Rockstar Leak Highlights The All-Consuming Nature Of꧅ Live Games
Bully 2, Agent, and single-player DLC for GTℱA 5 all seem to have been sacrificed for GTA Online.
Over the past few months, former Rockstar developer Obbe Vermeij () has been explaining some of these secrets, inℱcluding revealing why the moon changes sizes when it is shot and explaining why GTA 3's protagonist, Claude, is one of the series' few silent protagonists.
It's already been interesting to see all these decades-long mysteries getting resolved, but it looks like Vermeij isn't done spilling the beans as he's explained another popular urban legend - . Anyone who played GTA San Andreas growing up will likely remember that planes would often randomly crash into buildings around CJ seemingly without any rhyme or reason.
Although t✤his one was clearly a glitch of some kin💃d to do with how planes were spawned in the world, . , Vermeij explained that there are several reason why this happens.
The first is that the game's code scans for obstacles in a plane's path, but that the scans detect the minimum number of lines in front of a plane, which can cause thin obstacles to not be detected. The planes could also lose height after being created due to their speed not being enough which, when combined with the fact that map models hadn't been streamed in yet and would load after the plane had been created, caused the planes to crash like they did.
"Before creating the plane, my code looks for obstacles in its path. It scans a number of lines in the forward direction of the plane. These scans are slow so I used the absolute minimum. (Just the body and wingt෴ips I believe) This is why thin obstacles are sometimes not detected."
Vermeij noted that he was aware of the problem and almost considered removing the fly-bys altogether, but ended up keeping them in. Although the players who have had games ruined by randomly crashing planes would probably disagree, I'm glad he didn't do that as it's such an interesting part of San Andreas' world.

Dragon’s👍 Dogma⛄ 2 Is Everything I Wanted Elden Ring To Be
Dragon’s Dogma 2 feels like a Soulsb🥂orne without the p🥂unishment