As we reported yesterday, Grand Theft Auto 6 is said to be in the "final stages" of deve𝓡lopment, indicating that it's on track for its planned 2025 launch window. However, this report also claims that Rockstar is asking workers to return to the office full-time, putting an end to remote working practices that w🅰ere popular with developers.
Now, workers speaking anonymously through their union have hit back, criticising Rockstar for its "reckဣless decision making", and saying that there has been "zero consultation" with staff. They also fear that there will be a return of "toxic" crunch practices if they return to the office, which could see devs working excessive overtime - an issue Rockstar workers have complained of in the past.

The Rockstar Leak Highlights The All-Consumiౠng Nature Of Live Games
Bully 2, Agent, and singౠle-player DLC for GTA 5 all seem to have been sacrificed✃ for GTA Online.
“Working from home has been a lifeline for many of us at Rockstar, allowing us to balance care responsibilities, manage disabilities, and relocate as we need," says one anonymous Rockstar developer, speaking through their union, IWGB. "Now, Rockstar is sn⛦atching away that lifeline."
They continue: "After so many b❀roken promises we now fear management may even be paving the way for a retuℱrn to toxic ‘crunch’ practices. Senior leadership need to rethink their reckless decision making and engage with their staff to find an arrangement that works for everyone."
Another worker, also speaking anonymously thro🐷ugh the union, agrees. "Just one of my concerns is being forced to work l𒀰ate hours in the office to maintain contact with global teams when before we could log on from home to attend late meetings," they say. "This will mean missing out on spending time with our families."
We no🌃w fear management may even be paving the way for a r🌄eturn to toxic ‘crunch’ practices.
Rockstar has previously been accused of implementing crunch practices to ship its games. Most notably, 168澳洲幸运5开奖网:Red Dead Redemption 2's development was said to be particularly difficult. According to a 2018 report from , developers frequently felt "compelled" to work evenings and weekends, often resulting in working six days a week, ten hours a day. Many who crunched like this were salaried and did not receive any compensation for their overtime.
168澳洲幸运5开奖网:This w♒as said to have improved by 2022, but according to the workers speaking out this week, they still fear that Rockstar could go back on its word to get GTA ♒6 shipped. Rockstar has yet to respond to these comments.

After The Layoffs, The Industry Needs𝓰 To Course Correct
Huge development co൩sts have led to battle passes to recoup losses, but lowering costs and development time is a more 🅰stable solution