Guilty♉ Gear often gets praised for its unique characters, over-the-top combat, and ridiculous abilities that are fun to pull off or watch unfold in the heat of battle. Fortunately, in 168澳洲幸运5开奖网:Guilty Gear Strive, all those traits remain intact and of🅷fer the white-knuckled bouts everyone loves the series for, all with 💜an expansive cast of new and returning fighters.

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Guilty Gear Strive: Sin Kiske Beginner's Guide

Here's how to master the unbelievably swift and far-reachinღg Sin Kiske in Guilty Gear Strive!

Guilty Gear Strive is all about momentum and putting severe amounts of pressure on 🔜the opposition. Doing so will allow you to string together some pretty devastating combos that will put your opponent's back against the wall, allowing you to apply that pressure🦋 and keep mixing in Special Attacks to throw them off rhythm.

Updated on May 31, 2024, by Seth Parmer: The fan favorite and handsomely dandy Slayer has finally made his way onto the Guilty Gear Strive roster, giving us yet another character to add to this ever-growing and tremendously long guide. You can find his Command List by clicking his avatar in the table below, or you can scroll near the bottom to find it if that's more of your style!

Guilty-Gear-Strive-A.B.A-Icon

170px-GGST_Anji_Mito_Icon

170px-GGST_Asuka_R_Icon

170px-GGST_Axl_Low_Icon

170px-GGST_Baiken_Icon

170px-GGST_Bedman_Icon

170px-GGST_Bridget_Icon

170px-GGST_Chipp_Zanuff_Icon

Guilty-Gear-Strilve-Elphelt-Valentine-Icon

170px-GGST_Faust_Icon

170px-GGST_Giovanna_Icon

170px-GGST_Goldlewis_Dickinson_Icon

170px-GGST_Happy_Chaos_Icon

170px-GGST_I-No_Icon

170px-GGST_Jack-O'_Icon

170px-GGST_Johnny_Icon

170px-GGST_Ky_Kiske_Icon

170px-GGST_Leo_Whitefang_Icon

170px-GGST_May_Icon

170px-GGST_Millia_Rage_Icon

170px-GGST_Nagoriyuki_Icon

170px-GGST_Potemkin_Icon

170px-GGST_Ramlethal_Valentine_Icon

170px-GGST_Sin_Kiske_Icon

Guilty-Gear-Strive-Slayer-Icon

170px-GGST_Sol_Badguy_Icon

170px-GGST_Testament_Icon

170px-GGST_Zato-1_Icon

The Basics

Promotional Art for Guilty Gear Strive

On the surface, Guilty Gear Strive is an accessible game inviting to both newcomers and veterans of the series/genre. However, the systems present in Strive are profound and offer a depth to the game that will 💙favor those who put in time and effort to understand them. Before getting into the character-specific Commands, it is essential to understand the basic terminology and univers𒊎al attacks every fighter can perform. Below are several tables to help newcomers understand the terminology of Guilty Gear Strives move list!

Button Legend

Every combination will have a series of button inputs annotated with simplified letters instead of spelling out the action. Please use 𒁏the legend below as a reference when reading 𓆉the Commands!

Command Name

Command Display

Punch

P

Kick

K

Slash

S

Heavy Slash

HS

Dust

D

Roman Cancel

RC

Red Roman Cancel

RRC

Yellow Roman Cancel

YRC

Purple Roman Cancel

PRC

Blue Roman Cancel

BRC

Psych Burst

!

D-Pad/Stick Inputs

Numpad Notations also has its terminology and can be displayed as numbers or arrows. Below is a list of standard inputs and their corresponding number and position. However, moving forward, we will be using the wording for inputs instead of the numbering or arrow system as it is easier to understand. If you need help with♎ the terminology, check back here to look at the corresponding Numpad Notations and their terms!

Command Display

Command Input

Down Back

1 or ⭩

Down

2 or ⭣

Down-Forward

3 or ⭨

Back

4 or ⭠

Neutral

5

Forward

6 or ⭢

Up Back

7 or ⭦

Up

8 or ⭡

Up Forward

9 or ⭧

Quarter Circle

236 or ⭣⭨⭢

Quarter Circle Back

214 or ⭣⭩⭠

Half Circle

41236 or ⭠⭩⭣⭨⭢

Half Circle Back

63214 or ⭢⭨⭣⭩⭠

Uppercut, Shoryuken, or Dragon Punch

623 or ⭢⭣⭨

IMPORTANT: Please note that all of these inputs are from the perspective of you facing the right. Everything will get flipped when facing the other direction!

System Attacks (Universal Attacks)

Castle of the Silver Feet Stage in Guilty Gear Strive

System At🍎tacks are the basic commands in Strive that you will be using in every match, so you must know how to perform each one! System Attacks are available to every character in Guilty Gear Strive. They are essential attacks/systems ඣthat will allow you to counterattacks from the opposition or get out of sticky situations.

  • Dust Attack: D (Ground) - You can also hold the attack to perform the next attack listed.
  • Homing Jump: Up when Dust Attack hits when held.
  • Sweep: Down + D (Ground)
  • Gatling Combinations: Any attack button in a specific order, typically: (P > P or Command Normal) (K > D or Command Normal) (S > S or HS or D or Command Normal) (S > HS)
  • Throw: Back or Forward + D (Ground and Air)
  • Stand Blocking: Left (Ground)
  • Crouch Blocking: Down Back (Ground)
  • Air Blocking: Back or Down Back (Air)
  • Instant Block: Back or Down Back as soon as the attack connects (Ground and Air)
  • Faultless Defense: Back or Down Back + holding two attack buttons (P, K, S, HS) that aren't D (Ground and Air)
  • Roman Cancel: Three attack buttons at once (P, K, S, HS) that aren't D. (Ground and Air)
  • Psych Burst: D + Any other attack button (P, K, S, HS) (Ground and Air)
  • Wild Assault: Quarter Circle + D
  • Deflect Shield: Quarter Circle Back + D

A.B.A Command List

A.B.A running her hands seductively up Paracelsus, her demon-axe companion, in Guilty Gear Strive

A.B.A is a uniquely unhinged fighter that is motivated purely by jealousy, giving her access to her own unique Jealousy Gauge, which gives her access to a variety of different moves to utilize in the heat of battle. However, this comes a🎃t a price, as her mobility suffers as a result, and her exclusive systems and mechanics can make her tricky to pick up and play.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack mak🃏ing your upper body invincible. Great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

A.B.A lifts Paracelsus up, falling backward with him, covering a short distance. However, if this attack hits, it can lead🦄 to many 𒉰follow-up actions.

SPECIAL ATTACKS

Special Attacks

Jealous Rage

N/A

A.B.A enters a stage of pure rage from her jealousy after performing specific actions, gran🍸ting her enhanced mobility and more abilities.

Bonding and Dissolving

⭣⭩⭠ + HS

A.B.A shoves Paracelsus into her oppꦦonent, drastically increasing her Jealousy Gauge and placing heꦓr into Jealous Rage on contact. This action can also be performed mid-air.


Landing this attack while in Jealous Rage will take A.B.A out of Jealous Rage.

Changing and Swaying

⭢⭨⭣⭩⭠ + P

Allows A.B.A to enter Jealous Rage if her Jealousy Gauge is fiཧlled to a♉ certain point.


Performing Changing and Swaying while in Jealous Rage will take A.B.A out of the install while filling her Jealousy Gauge slightly.

Haul and Heed

⭣⭩⭠ + K

A.B.A swiftly dash🌱es forward, automatically evading any incoming Low Attacks from her opposition.

Intertwine and Tilt

⭣⭨⭢ + K

A.B.A leaps forward wi🗹th a devastating attack that evades inco🌺ming Low Attacks.


If A.B.A is in her Jealous Rage, Intertwine and Tilt becomes an Overhead Attack but covers a substantially shorter distance.

Menace and Groan

⭣⭨⭢ + S

A.B.A moves forward and delivers a swift strike. If bloꦅcked, A.B.A is still at an advantage, making it useful to implement during strings.

⭢ + S


Restriction and Constraint

Can be𝓰 performed mid-way through Menace and Groan, having A.B.A devastating L🙈ow Attack, making it an excellent tool for mix-ups and creating pressure.

Frenzy and Astonishment

⭣⭩⭠ + S

An action that blocksℱ incoming attacks from your opposition. Successfully guarding against attacks wit༺h Frenzy and Astonishment will substantially fill A.B.A's Jealousy Gauge.


Frenzy and Astonishment cannot be used during Jealous Rage.

Judgment and Sentiment

⭢⭣⭨ + HS

A.B.A performs a powerful upward swing with Paracelsus before swiftly following it up with a deva💙stating downward swing, all while withstanding incoming attacks.


Judgment and Sentiment is only available during Jealous Rage.

OVERDRIVES

Overdrives

The Law is Key, King is Key

⭢⭨⭣⭩⭠, ⭢ + HS

A.B.A charges up an incredibly devastating downward strike with Paracelsus that is invinไcible on startup. On contact, her Jealousy Gauge will be filled substantially, automatically sending her into her Jealous Rage. This action can also cause an Area Shift near the wall.


If A.B.A performs this action during Jealous Rage, Paracelsus performs an additional attack, fully draining the remainder of A.B.A's Jealousy Gauge, leading to tremendous damage.

Keeper of the Key

⭢⭨⭣⭩⭠, ⭢ + K

A.B.A calls forth a series of p🀅rojectiles from the ground underneath her opponent, dealing mass damage and causing an Area Shift if it hits near the corner.


When performed during Jealous Rage, A.B.A will summon more projectiles from the ground.

Anji Mito Command List

Anji Mito using his fans for a spin attack on the enemy in Guilty Gear -Strive-

An🎃ji Mito is a graceful and elegant martial dancer who can evade anything you throw at him and throw fierce strikes with his foldable hand fans. Anji is a "Balanced" fighter and shines in mid-to-sho♛rt-range combat but struggles with long-ranged engagements.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward atta♐ck making your upper body inꦜvincible. Great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

Anji swings multiple times while projecting himself for🐼ward, keeping the enemy in check.

SPECIAL ATTACKS

Special Attacks

Shitsu

⭣⭨⭢ + P

Anji tosses out a slow-moving butterfly projectꦬ♈ile. If it hits the opponent, it will float up and change its trajectory.

Fuujin

⭣⭨⭢ + HS

Anji dashes forward with a powerful strike that can be followed up with various other attac🐎🐽ks. Holding the button will have Anji move forward before attacking, dodging any strike against him in that frame.

P after Fuujin


Shin: Ichishiki

Anji follows up the Fuujin by jumping in the air a🅺nd throwing a projectile toward the ground.

K after Fuujin


Issokutobi

Anji leaps forwa𒆙rd after performing the Fuujin attack.

S after Fuujin


Nagiha

ꦰAn𝓡ji follows the Fuujin up with a low, unblockable sweep.

HS after Fuujin


Rin

Anji performs an overhead attack immediatꦍely after the Fuuji♏n, knocking the opposition down.

Kou

⭣⭨⭢ + S

Anji leaps forward with a powerful attack. Holding the button wi🍷ll have Anji move forward before jumping/attacking.

Suigetsu No Hakobi

⭣⭨⭢ + K

Anji spins forward and negates the opposition's attacks. Holding the button increases Anji's distan😼ce.

⭣⭩⭠ + P during Suigetsu No Haboki


Midare

Anji performs a downward slash in front of h♏imself, with the initial frames being invincible, making it an excellent option to interrupt incoming attac🐈ks or to advance.

OVERDRIVES

Overdrives

Issei Ougi: Sai

⭢⭨⭣⭩⭠, ⭢ + HS

Anji sweeps the area in front of him with a vast hand fan projectile; if it connects with the enemy, it will send them acros♌s the stage and even cause an Area Shift if executed in the corner.

Kachoufuugetsu Kai

⭢⭨⭣⭩⭠, ⭢ + S

Anji counters any incoming attacks from the opponent 💦and is invincible during the move's startup. If Anji is cl💫ose to the opponent, the attack's properties change and deal massive damage. This ability will also cause an Area Shift if done near the corner of the stage.

Asuka R# Command List

Asuka R# casting an onslaught of Cubes at I-No via his Grimoire in Guilty Gear Strive

Asuka R# is the Master ꧂of Sorcery, making him the strongest Mage in the world of Guilty Gear, which comes with its💖 pros and cons. He has a wide range of Spells that must be managed near-perfectly to thrive in battle, making him one of the most challenging and complex characters the game has to offer.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

Asuka swings his grimoire upward, covering a decent space in front and above himself. His upper body will also be invincible during theꦑ attack, making i🗹t an excellent anti-air option.

Command Normal 2

⭢ + K

Asuka⛦ summons thorns at his feet that deliver multiple low-profiled hits on his tar♋get, making it an excellent option for mix-ups.

Command Normal 3

⭢ + HS

Asuka makes his grimoire substantially biꦚgger and swings it downward for an overhead attack, making it a perfect option to use against crඣouch-blocking opponents.

SPECIAL ATTACKS

Special Attacks

Mana

N/A

When Asuka has Mana, his Defense will be strengthen♔ed. He will lose Mana by casting specific Spells or when receiving damage, but can gain it back with his Recover Mana Special Attack.

Chant

⭣⭨⭢ + P, K, S, or HS

Has Asuka cast a Spell from his Bookmarks via the corresponding button pressed. Chants can be canceled into another itself or his other Special Attacks and can be 😼executed while airborne.

Bookmark

⭣⭩⭠ + P, K, S, or HS

Will either Restore or Discard a Spell in Asuka's Bookma﷽rks via the corresponding b🐟utton pressed. If you Discard a Spell, it cannot be recovered until that Test Case gets replenished to 30 Spells.

Recover Mana

⭣⭣ + P

Asuka will reco꧅ver Mana at a very sloꦿw rate without sacrificing any of his resources.

⭣⭣ + K

Asuka will recover Mana at a much faster rate but at the cost of his T൩ension, which can be risky depending on the situation.

⭣⭣ + S

Asuka will recover Mana at a substantially faster rate but at the cost of his Health, which will drain rapidl🉐y as he gains Mana. While extremely risky, it can be useful as a last-ditch effort to gain the upper hand.

Change Test Case

⭣⭣ + HS + P

A projectile-based Spell Kit that Asuka begins every round w🌊ith. This Kit will only have 26 Spells in it as Asuka will draw Four Spells from it at the start of every match/round.

⭣⭣ + HS + K

A Spell Kit that focuses on mix-up oriented Spells, making it useful for applying pressure on your opponent, especially if you have them in the cornജer.

⭣⭣ + HS + S

A Spell Kit that has many Spells that leave Asuka plus on block after h🗹e uses them, with some enabling him to teleport. An excellen🐬t Spell Kit for applying and maintaining pressure on your opponent.

OVERDRIVES

Overdrives

High Compression Submicron Particle Sphere

⭢⭨⭣⭩⭠, ⭢ + K

Asu♋ka launches a powerful projectile forward. If this attack lands🌠 near the corner, it will cause an Area Shift.

⭢⭨⭣⭩⭠, ⭢ + P

Asuka can influence the effects of the projectile via his Spells with this version of the attack. If t꧂his attack lands near the corner, it will cause an Area Shift.

Bookmark (Full Order)

⭢⭨⭣⭩⭠, ⭢ + S

Triggers a brief cinematic that gives Asuka the chance to swap out Spells from his Bookmarks with other ones from his currently equipped Test Case. His Mana will drain in the process, and pressing the Dust button will cancel the cinematic entirely. The cinematic lasts for roughly two seconds in tota꧒l, so you must move fast.

Axl Low Command List

Axl Low holding his chain sickles in a flexing position while taunting in Guilty Gear -Strive-

Axl Low is a specialist at long-range encounters and keeps his enemies at 🐬bay with his dual chain sickles. He can toss one of his sickles out to punish anyone in his way. However, Axl is relatively weak at close-range engagements but shines bri🔯ght in mid-to-long-range battles.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible. It's great for stopping ae꧃rial🦹 attacks and jump-ins.

Command Normal 2

⭢ + K

A diagonal attack extends diagonally, covering a🅷 great distance — great for poking airborne opponents b💎ut inefficient against grounded enemies.

Command Normal 3

⭢ + HS

Axl leaps forward with an overhead strike on his opponent. The leap allows Axl to🌸 evade low-hitting attacks.

SPECIAL ATTACKS

Special Attacks

Sickle Flash

(Hold) ⭠, ⭢ + S

Aꦉn upward attack making your upper body invincible. It's great for stopping aerial attacks and ☂jump-ins.

⭡ during Sickle Flash


Soaring Chain Strike

Axl calls his sickle back in an arc pattern to catch airb𓆉orne opponents.

⭣ during Sickle Flash


Spinning Chain Strike

A follow-up attack to the Sickle ꦐFlash attacks the 🦩opponent low and drags them toward Axl. (Hold OK)

S during Sickle Flash


Winter Cherry

Axl makes his sickle explode after it fully extends during the Sickle Flash attack. Trying to u🌞se Winter Cherry on close enemies will fail.

Winter Mantis

⭠⭩⭣⭨⭢ + HS

Axl throws his sickle across the ground, catching his opponent on its way back and bringiꦰng them to him. This attack is unblockable and will allow Axl to follow up with another attack when the opponent gets brought in close.

Snail

⭣⭩⭠ + HS (Air OK)

A wide-reaching attack that has Axl throw his sickle out in front of him at eye level. This m🐼ove is great for mid-range combos but poor aga🙈inst close targets.

Rainwater

⭣⭩⭠ + S

Axl leaps 🌊backward and throws his sickle at the oppone💜nt's feet, putting space between you and the opposition. This one's weak against airborne enemies.

Axl Bomber

⭣⭨⭢ + HS (Mid-Air)

Axl delivers a dev🐽astating uppercut while in mid-air on the opponent, lau👍nching them in the process.

OVERDRIVES

Overdrives

Sickle Storm

⭣⭨⭢, ⭣⭨⭢ + HS

Axl throws his sickles out, covered in flame, at the enemy with great force. If all the attacks hit, it will deal substantial damage. Sickle Storm is invincible and𒅌 fast on startup and will cause an Area Shift when exeꦏcuted in the corner of the stage.

One Vision

⭢⭨⭣⭩⭠, ⭢ + P

Axl temporarily controls time, freezing his opponent in the process. One Visio♔n has to be inputted twice: once to ready it and another time to activate it.

Baiken Command List

Baiken shooting a gun in Guilty Gear Strive

The ꦍUnfaltering Awakened Samurai, Baiken is back and better than ever in Guilty Gear Strive and has some new tricks up her sleeve.

Baiken thrives at close-range engagements and will punish anyone with her katana and other hidden tools if they darᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe challenge her. Furthermore, Baiken n⛦ow has acces🐷s to a gun, which is bad news for anyone on the receiving end.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack that makes your upper🔯 body invincible — great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

Baiken moves forward with a powerful kick.

Command Normal 3

⭢ + HS

Baikeꦐn swin🃏gs her katana downward, dealing heavy damage. However, this attack will leave her vulnerable when whiffed.

Ground Throw

⭠ or ⭢ + D (Hold OK)

Baiken tethers herself to the oppon🐲ent after landing a Ground Throw. While connected, Baiken and her opponent will be drawn towards one🎶 another.

SPECIAL ATTACKS

Special Attacks

Tatami Gaeshi

⭣⭨⭢ + K (Air OK)

A Tatami mat appears on the ground when༺ Baiken slams her foot down, launching the opponent into the air. If this💦 move is performed in the air, only the Tatami mat will appear and won't disappear until it reaches the ground.

Kabari

⭠⭩⭣⭨⭢ + S or HS

Baiken draws her opponent towards her, makingꦺ for an excellent poke mid-range attack. The S version acts much like her Ground Throw ability, with the HS version allowing Baiken to perform a follow-up attack.

Youzansen

⭣⭨⭢ + S (Mid-Air)

Baiken slashes her surroundings with a devastating overhead attack. This ♕attack has a very fast startup and allows for easy aerial combos.

Hiiragi

⭣⭨⭢ + P

Allows Baiken to counterattack an opponent's attack, dealing massive damage when in close-range engagements. Whiffing this attack leaves you vulnerable for a prolonged period of time an🎀d susceptible to throws.

OVERDRIVES

Overdrives

Tsurane Sanzu-watashi

⭣⭨⭢, ⭣⭨⭢ + S

A devastating attack with a fast, invincible staꦺrtup. Baiken performs three powerful strikes that will cause an Area Shift when executed near the corner.

Kenjyu

⭣⭩⭠, ⭣⭩⭠ + P (Air OK)

A powerful projectile attack that Baiken launches at the opponent, makinꦍg for an excellent long-range poke or a finisher in a combo. This will also cause an Area Shift when executed near the corner.

Bedman? Command List

An image of Delilah sitting atop Bedman? in Guilty Gear Strive

Bedman? is the penultimate character for Season Two of Guilty Gear Strive, showcasing tons of potential despite being ไa Heavy character that can be a bit intꩵimidating to pick up. Classified as a Unique fighter, Bedman? has excellent tools at ๊their disposal to turn🌟 the tides of battle in their favor.

They will be a tad tricky to pick up as their gimmicks can be rather challenging to get the hang of, but they can be unrelenting and downrigꩲht terrifying in the right hands, so hopefully this Command List will shine some light on what they are capable 💎of!

COMMAND NORMALS

Command Normals

Command Movement

N/A

Allows Bedman🍒? to temporarily stop in mid-air and dash in any of the four 𝔍cardinal and intercardinal directions, making it an excellent tool for creating pressure.

Command Normal 1

⭢ + P

Bedman? swings their right arm upward, covering a sizable amount of space in♋ front and above themself. This is an excellent anti-air option, as their upper body will be invinci🅺ble during the animation.

Command Normal 2

⭢ + HS

Bedman? slams their massive wheel downward for an overhead a🌌ttack, making it an excellent option against opponents who are crouch-blocking.

SPECIAL ATTACKS

Special Attacks

error 6E

N/A

A follow-up attack that automatically happens when performing specific Special Attacks. The follow-up attack will be different depending on what Special Attack was used, and the timing it c💃omes out can also be altered.

call 4BA

⭣⭨⭢ + P (Air OK)

Bedman? fires a spike forward that travels the length of the screen, allowi🔯ng them to control space and apply pressure.

error 6E follow-up

After ಞa set duration after using call 4B𒈔A, Bedman? will fire a bolt of lightning at its target that has slight tracking capabilities.

call 4B3

⭣⭨⭢ + S (Air OK)

Bedman? turns its frame into a large, s𝄹piked wheel and violently s🎀pins forward, carving its target up for severe damage with multiple hits.

error 6E follow-up

Following a short period of time after using call 4B3, Bedman?'s head will eject from its frame, travel a short distance, and then e🦄xplode.

call 4B9 (Malfunction)

⭣⭨⭢ + HS

Bedman💜? swings its right arm downward, causing an explosion on impact, dealing significant damage. Holding the input down wil𝓡l delay the attack, allowing you to catch opponents off guard.

error 6E follow-up

Following a short period of time after using call 4B3, Bedman?'s head w📖ill eject from its fra𒁃me, travel a short distance, and then explode.

call 0x$0.20

⭣⭩⭠ + P (Air OK)

Allows Bedman? to instantly activate the follow-up error 6E action after performing a Special Attack. This will allow you to extend combos, keep applying pressure, and m💝uch more.

call 0x$1.00

⭣⭩⭠ + K (Air OK)

Bedman? resets the timer of the follow-up error 6E action after they perform a Special Attack, enabling them to catch t🅘heir opponen🐽t off guard, extend combos, and much more.

OVERDRIVES

Overdrives

call 13C

⭢⭨⭣⭩⭠, ⭢ + S (Air OK)

Bedman? becomes super-charged, having their Damage and Defense increased by t♔en percent while also having their error 6E act𒁏ions obtain new properties.

error 6E Electric Spike

The projectile that follows call 4BA up will be a spike charged with electri🌸city, dealing enormous damage on contact that causes an Area Shift when near the corner.

error 6E Head Bomb

When Bedman?'s head disengages from its body, it will now travel the entire length of the arena, dealing significan💮tly more damage, and cover a much wider range when it explodes. This will also cause💛 an Area Shift if it connects near the corner of the stage.

Kenjyu

⭢⭨⭣⭩⭠, ⭢ + HS

Bedman? charges a ball of energy in its hand before exploding it slightly in front of itself. While it covers a very short distance, its ಌdamage is massive and it will cause an Area Shif☂t when near the corner.

Bridget Command List

Bridget in Guilty Gear Strive

Bridget returns to Guilty Gear as Strive's first character of Season Two and showcases her slick yo-yo tricks, fast-paced offense, and impeccable style. Bridget is an All-Rounder fighter who can hold her own from just about anywhere on the stage, giving her many options and rou꧋tes.

She can apply suffocating amounts of pressure or play things a bit more cautiously if the situation call💙s for it, making her a significant threat at any point in the round.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

Bridget slings her yo-yo forward in an arc motion, slightl♕y launching her opponent on contact. This attack also makes her upper body invincible during its animation, making 𓆉it an excellent anti-air option.

Command Normal 2

⭢ + K

Bridget plants her forward-facing leg, then🍷 pivots her back leg clockwise, delivering ☂a kick. Can be a decent hit confirm or way to extend into a combo.

Command Normal 3

⭢ + HS

Bridget turns and faces the opposite direction before jumping backward with a hip-check that briefly lets her recover in the air with a Roman Cancel. She can also cancel into her Special Attacks that can be performed mid-air, granting her several options for mix-ups and overheads. If landing on an oppo𒆙nent in the corner, they will bounce off the wall, leading to a full combo.

Command Normal 4

S after Far Standing S or ⭣ S

Bridget follows her yo-yo swing up with anoth🌟er, knocking the opponent down on cont🅠act. Excellent for poking or applying pressure.

Command Normal 5

HS after Standing HS or ⭣ HS

Bridget follows her Heavy yo-yo attack up with another, knocking the opponent down on contact. Its swift speed ❀and recovery time make this Command Normal excellent for extending combos, poking, or applying pressure.

SPECIAL ATTACKS

Special Attacks

Stop and Dash

⭣⭨⭢ or ⭣⭩⭠ + S or HS (Air OK)

Quarter Circle or Quarter Circle Back + S or HS (Air OK) - Bridget flings her yo-yo in front of her, keeping it suspended in place temporarily. The 'S' version of this action has Bridget send her yo-yo horizontally, with the 'HS' version sending it di൲agonally. Additionally, the Quarter Circle input will hit the opponent when Bridget tosses it forward. In contrast, the Quarter Cir🍌cle Back input will damage them when the yo-yo returns to her.

Rolling Movement

⭣⭩⭠ + K (Air OK)

Whenever the﷽ yo-yo is suspended in place from 'Stop and Dash,' Bridget will dash to it with an attack. If the input is held, Bridget's timing will change. She can also cancel into other actions while traveling to her yo-yo, making for an excellent miಌx-up tool.

Starship

⭢⭣⭨ + P

Bridget rapidly swings her yo-yo around herself while jumping into ♏the air. This action is invincible on startup, making it an excellent anti-air option or way to interrupt predictable opponents.

Kickstart My Heart

⭣⭨⭢ + K

Bridget turns her yo-yo into rollerskates and dashes forward with tremendous speed and momentum with a lunging attack. Holding the forward or back inputs will also controဣl Bridget's speed to some extent.

P during Kickstart My Heart


Brake

A follow-up attack to '🍃Kickstart My Heart' that has Bridget stop short and deliver a quick hit on her opponent. Excellent for poki𒆙ng or extending combos.

K during Kickstart My Heart


Shoot

K during Kickstart My Heart - A follow-up attack to 'Kickstart My Heart' that has Bridget leap into the air and violently swing her yo-yo in a circle, knocking he🙈r opponent down on contact. Excellent for extending combos or applying pressure.

Roger Dive

⭣⭨⭢ + K (Mid-Air)

While in mid-air, Bridget pulls her mechanical bear, Roger, out and nose🔜dives into the ground, delivering a two-hit attack on contact. Roger Dive will slightly delay Bridget's jump-in, allowing her to punish opponents caught off guard or pre-emptively using their anti-air options.

Rock the Baby

⭢⭨⭣⭩⭠ + P (Air OK)

Bridge🐻t summons her mechanical bear, Roger, and rides atop his head as he performs a devastating Command Grab. While thওis action can be performed in mid-air, she can only Command Grab opponent's who are also in the air unless she lands before the grab comes out.

OVERDRIVES

Overdrives

Loop the Loop

⭢⭨⭣⭩⭠, ⭢ + S

Bridget sets Roger on the ground in front of her, w൲ho performs a barrage of attacks alongside he𝔍r, dealing devastating amounts of damage and causing an Area Shift when near the wall.

Return of the Killing Machine

⭢⭨⭣⭩⭠, ⭢ + HS (Air OK)

Bridget summons Roger on a motorcycle, surrounded by a flaming cog, at her opponent, tracking their current location. This attack deals excessive amounts of damage and🌟 will cause an Area Shift when in the corner.

Chipp Zanuff Command List

Chipp Zanuff duplicating himself to perform a devastating attack, blowing up the enemy in Guilty Gear -Strive-

Chipp Zanuff, the Godspeed Ninja, is equipped with an arm-blade a𓃲nd is incredibly fast. Chipp's primary strategy is to pressure his op🐓position by overwhelming them with his unmatched speed.

He excels at close-range combat and is decent at mid-range en🃏counters. However, he should never get caught in any long-range situations.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack th𝔍at makes your 𝔍upper body invincible — great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

A leaping overhead attack th💞at'🌊s great against crouched opponents and evading low attacks.

Command Normal 3

⭢ + HS

Chipp spꦜins forward with significant momentum and delivers a strong attack, covering decent range with his mඣovement.

Command Normal 4

⭣ + K (Mid-Air)

An overhead attack performed in mid-air, chang🀅ing Ch🐭ipp's trajectory as he drills straight down.

SPECIAL ATTACKS

Special Attacks

Alpha Blade (Horizontal)

⭣⭨⭢ + P (Air OK)

Chipp quickly vꦉanishes and reappears behind his opponent with a surprise attack. It's excellent against blocking enemie💯s.

Alpha Blade (Diagonal)

⭣⭨⭢ + K (Air OK)

Chipp vanishes and reappears behinꦇd his opponent with a surprise attack, only this time he's above them at an angle. If done near a corner, Chipp will perform two attacks by bouncing off the wall.

Beta Blade

⭢⭣⭨ + S (Air OK)

Chipp ܫperforms a powerful anti-air attack with a strong uppercut. This ability is invincible on startup and will knock the opponent back when blocked. Beta Blade cannot get Roman Canceled when whiffed.

Gamma Blade

⭣⭨⭢ + HS

Chipp creates a clone and sends it forward at the enemy with a lunge attack.ꦍ If the double 🌞takes damage, Chipp will as well, so use it carefully.

Resshou

⭣⭨⭢ + S

Chipp performs a swift lunge attack with incredible recovery. This move is great for poking and can be followed with the Rokusai or Se🎀nshuu, even if the attack misses.

⭣⭨⭢ + S during Resshou


Rokusai

Chipp performs a long-reaching low attack immediately after the Resshou. If the opponent is st𝐆anding, this move cannot be blocked. Even if the attack whiffs, Chipp can follow up the Rokusaiꦡ with the Senshuu.

⭣⭨⭢ + K during Resshou or Rokusai


Senshuu

Chipp leaps with a ཧdevastating overhead strike immediately after the Resshou or Rokusai. This attack cannot be blocked by a crouching opponent and is excellent for a high-low mix-up when paired with the previous abilities in the tree.

Genrouzan

⭢⭨⭣⭩⭠ + S

A powerful command grab where Chipp vanishes into thin air before performing it. The grab can be executed from a much farther range than other grabs, allowing you to catch the opponent off guard. However, this move's startup is slow, so it can get easi𝔉ly telegraphed to well-versed foes.

Shuriken

⭣⭩⭠ + P (Mid-Air)

Chip💯p launches a Shuriken toward the ground at a slight angle.

Wall Run

(Hold) ⭢ after Dashing near a wall.

Chipp will run on the stage wall.🌳 He can use following this move following his Alpha Blade attacks.

P, K, S, or HS during Wall Run


Wall Run Attack

Chipp will attack while running up the stage wall🐲.

⭠ or ⭣ during Wall Run


Escape

Chipp cancels out of Wall Run, allowing him ๊to move ins♑tantly upon doing so. Chipp can follow this up with an attack and change his trajectory based on the input entered to Escape.

OVERDRIVES

Overdrives

Zansei Rouga

⭢⭨⭣⭩⭠, ⭢ + HS

Chipp moves at a breakneck speed from one side of the screen to the other with 🦄a deva𝐆stating lunge attack. This is great for punishing opponents who are far away. The startup is slow, but Chipp will be invincible when starting the attack.

Banki Messai

⭣⭨⭢, ⭣⭨⭢ + K

Chipp lunges forward with a dev🐻astating barrage at great speed. This move has a fast startup and is excellent to mix in with your combos. It will also cause an Area Shift if executed near the corner of the stage.

Elphelt Valentine Command List

Elphelt Valentine in Guilty Gear Strive

Elphelt Valentine is an exceptional rushdown fighter and the eleventh DLC character to be added to Guilty Gear Strive, and is much easier to get aꦐ grasp on than some of the previous few fighters to join the roster.

She is known as the 'Sweet Da🔯ydream Bullet Train' for a reason, and her Command List backs that up, showcasing a wide range of Special Attacks that can link and chain into one another, creating suffocating amountsও of pressure and mixups!

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack that makes your upper b꧅ody invincible — great fo๊r stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

Elphelt stumbles forward while delivering an overhead attack wi🎉th her gun, covering a wide range in front of her.

Command Normal 3

HS after Standing HS

Elphelt instantly follows her Standing☂ HS pistol shot with another 🐬devastating shot from her rifle, making it an excellent way to begin combos and for poking.

SPECIAL ATTACKS

Special Attacks

Miss Charlotte

⭣⭨⭢ + S or HS (Air OK)

Elphelt fires a projectile from her rifle. The Ground Version launches in a straight line, while the Aerial version goes at an angle toward the grou💯nd. After a short period, the projectile will home in on your target, with the timing and trajectory changing based on the S or HS versions.

Miss Charlotte (Out of Repair)

⭣⭩⭠ + K

Elphelt turns her backside toward her opponent and forcefully leaps toward them, executing a swift at✤tack with little startup, making it an ex꧅cellent way to extend combos.

Bomb-Bomb Chocolat

⭣⭩⭠ + HS

Elphelt rolls a bomb in front of her before swiftly somersaulting through the air, enabling her to perform an aerial action as soon as the attack ends, making it an excel💦lent mixup tool or combo extender.

Chain Lolipop

N/A

Chain Lolipop enables Elphelt to combo th🌠e f🍃ollowing four Special Attacks together:

  • Here I Go!
  • Up High!
  • Down Low!
  • Nailed It!

'Here I Go!' resets your follow-up actions, enabling you to chain more💟 attacks together, whereas 'Nailed It!' will end the combo string.

Here I Go!

⭣⭩⭠ + S or S during Chain Lolipop

Elph💙elt leaps forward with a devastating overhead attack, enabling her to follow this attack up with Up High!, Down Low!, or Nailed It! on contact. If this action is blocked, Elphelt will still be at anꦇ advantage offensively.

P during Chain Lolipop


Up High!

Elphelt performs another overhea🌃d attack that is multi-hitting, that can be chained back into Here I Go!, Down Lo🅰w!, or Nailed It!

⭣⭨⭢ + K during Chain Lolipop


Down Low!

Elphelt performs a swift low attack, serving as an excellent😼 combo extender on contact or a way to open her opponent up if they're 🧸blocking. This can be chained back into Here I Go!, Up High, or Nailed It!

⭣⭨⭢ + HS during Chain Lolipop


Nailed It!

Elphelt pulls out a shotgun and blasts her opponent away from here, leaving her a great distance away from her opponent on contact and even when blocked, serving as the Chain Lolipop's ender, meaning it cannot combo 🤡back into any of the other moves in the combo chain.

OVERDRIVES

Overdrives

Juganto da parfeo

⭢⭨⭣⭩⭠, ⭢ + HS

Elphelt fires a barrage of projectiles forward, causing an Area Shift if e𓆉xecuted near the stage's wall. The move's invincibility frames also make it an excellent way to interrupt the opposition's attacജks and pressure.

Bomb-Bombnnière

⭣⭨⭢, ⭣⭨⭢ + K

Elphelt perfo🅰rms a grab on her opponent, stapping them with explosives on contact, before pushing them away from her. After a short period, or a follow-up attack, the explosives will detonate, dealing substantial damage, even causing an Area Shift when close to the wall.

Faust Command List

Faust consuming his opponent in Guilty Gear -Strive-

Faust handles a gigantic scalpel and seemingly pulls things from otheౠr dimensions to throw at his enemಌies. Faust's class is "Unique," which fits the incomprehensible underground doctor.

He shines brightest in mid-rᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚange combat and is decent at long-range encounters, but should not engage in close-range battle at any cost!

COMMAND NORMALS

Command Normals

Command Movement

⭩ or ⭨

Due to Faust's unique crouching stance, he༒ can move while doing so.

Command Normal 1

⭢ + P

An upward attack that mak🐠es your body invincible. It's great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

An o⭕verhead attack with long-range — excellent agains⭕t crouching opponents that are far away.

Command Normal 3

HS during Standing HS

Faust stabs and tosses the opponent on the ground with his giant scalpel. This move is only performable after hitting the oppꦆosition with a standing HS. If the enemy i🦩s in the corner, Command Normal 3 can combo into Faust's Special Attack "Mix Mix Mix."

Command Normal 4

⭣ + K (Mid-Air)

A lunging attack that sends Faust spiraling towards the ground. It can only be perfo🍷rmed in mid-air and helps change the timin😼g of his jump-in.

Command Normal 5

(Hold) D

Faust will reflཧect the opponent's projectiles in addition to the standard Dust functionalities.

SPECIAL ATTACKS

Special Attacks

Mix Mix Mix

⭣⭨⭢ + S

Faust lunges forward while spinning his body like a top. He can move freely in 🉐this form, but only to a certain extent.

What Could This Be?

⭣⭨⭢ + P (Hold OK)

Faust randomly tosses out an item, each of which has different effects. No one knows what will get tossed out, not even Faust. Holding P will Stock anℱ item, which can be used by inputting ⭣⭣ + P.

Snip Snip Snip

⭣⭨⭢ + HS

A command grab that has Faust give his opponent an afro. The afro makes the opposition more susceptible to damage, giving Faust a considerable advant🤡age until it goes away. This move cannot be blocked. However, you must be extremely close to the opponent. If Faust whiffs, he is left wide open.

Scarecrow

⭣⭩⭠ + P, K, or S

Faust disappears, reappearing with a surprise attack on the opponent. When Faust reappears, he will take the appearance of a Scarecrow and be accompanied by an actual Scarecrow, making the enemy need to guess which o𒉰ne is the real Faust. Depending on the input, Faust can appear from various directions.

Thrust

⭠⭩⭣⭨⭢ + K

Faust jabs his giant scalpel forward with great force, covering inc♚redible range. This move is excellent for poking the opponent.

⭠ during Thrust


Pull Back

Faust will drag the opposition back toward him.

HS during Pull Back


Hole in One!

Faust wiඣll pull out a golf club and drive the opponent across the stage, dealing significant damage with better timing on the hit.

Love

⭣⭨⭢ + P

Faust throws a paper bomb made out of his mask toward the ground at a slight angle, exploding on contact with the opponent. This move is great for poking the enemy, but Faust will also take damage from the explosionꦉ if he gets too close.

OVERDRIVES

Overdrives

Bone-crushing Excitement

⭢⭨⭣⭩⭠, ⭢ + HS

Faust summons a four-leaf clover in front of him꧋. If the opponent is near it, they will receive great misfortune, and Faust will push a wheelchair into their foot with incredible force, causing significant damage.

W-W-What Could This Be?

⭣⭨⭢, ⭣⭨⭢ + P

Faust tossꦫes out a great variety of items, ranging from bombs to hammers, each having its own unique effect. No one knows what will get tossed out, including Faust himself.

⭣⭨⭢, ⭣⭨⭢, ⭣⭨⭢ + P


Secret Overdrive

Faust tosses signifi🐻cantly more items than the standard Overdrive. However, this will cost two Overdrive meters instead of one.

Giovanna Command List

Giovanna petting the wolf spirit Rei in Guilty Gear -Strive-

Giovana is a Secret Service agent with immense power and atta♛cks with devastating kicks and her trusty wolf spirit and companion, Rei.

Giovanna uses her Rushdown technique to apply unimaginable𝓀 pressure on the opposition and benefits significantly from her near-unmatchable speed. While Giovanna is deadly at close and mid-range encounters, she should avoid getting caught in long-range engagements.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making yourꦕ upper body invincible. Gꦗreat for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

Leaping forward in the air, Giovanna attacks the enemy with great force. Additionally, you will be able to input Forward + HS up to two times for a devastating follow-up attack that will knock the op𒉰ponent down with the final strike.

SPECIAL ATTACKS

Special Attacks

Sepultura

⭣⭩⭠ + K

Giovanna moves forward slightly and 🎃throws out a far-reaching kick. This move has a fast startup and is꧑ excellent for combos and zoning.

Trovão

⭣⭨⭢ + K

Giovann🍌a and Rღei charge forward with a lightning-fast dropkick. Even when blocked, the Trovão has a quick recovery, giving you the ability to land a quick jab on the opponent if they dropped their guard.

Sol Nascente

⭢⭣⭨ + S

Giovann🐼a flip kicks vertically, stopping aerial attacks in their tracks. There is no invincibility during this move, but Giovanna remains in a low profile when attempting it, making it decently safe.

Sol Poente

⭣⭩⭠ + S (Air OK)

Giovanna flips forward, delivering a two-hit attack on the opponent. This attack will allow Giovann🍸a to avoid low incoming attacks, cross the enemy up if they're close🉐, and break the opposition's low block.

Chave

⭣⭩⭠ + HS

Giovanna advances forward with a far-reaching kick, making for an excellent way to💎 extend combos or poking.

OVERDRIVES

Overdrives

Ventania

⭢⭨⭣⭩⭠, ⭢ + HS

Giovanna spins forward on her hands while delivering a seri♏es of kicks to her opponent in rapid succession, causing severe damage to them in the process. This move has a fast startup and makes Giovanna invincible at the beginning of the attack. The closer you are to the enemy, the more hits and damage dealt. This move will also cause an Area Shift if executed near the corner of the stage.

Tempestade

⭣⭨⭢, ⭣⭨⭢ + HS (Mid-Air)

Giovanna dives diagonally 🌺downward with incredible force and speed, ma👍king it an excellent choice for aerial combos. This move will also cause an Area Shift if executed near the corner of the stage.

Goldlewis Dickinson Command List

Goldlewis Dickinson running behind his Thunderbird drone to get closer to Axl Low in Guilty Gear Strive

Goldlewis Dickinson is the first person in the history of the United States to be an active-duty member of the military and the Secretary of Defense. Due to Goldlewis' military background, he is strong, strateg🌞ic, and has strong judgment.

Dickinson lugs around an enormous steel coffin from Area 51 with a living alien inside it. However, surprisingly, he doesn't believe in aliens and refuses to look at the contents within the coffin. Thanks t🉐o his Behemoth Typhoon Special Att🌳ack, Goldlewis' command list is unique.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your ౠupper body invincible. Great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

A heavy, long-ranged attack.

SPECIAL ATTACKS

Command Normals

Security Level

N/A

Goldlewis Dickinson's Security Level gradually levels up over time, leveling up his Thunderbird and Skyfish Special Attacks. Dickinson's Burn It Down Overdrive is also affected by the Securi♐ty Level.

Behemoth Typhoon

Half-circle in any direction + HS

Goldlewis Dickinson swings his coffin around, knocking down his target on hit and staggering them if blocked. Depending on the direction of the half-circle, the properties of the attack will change. Essentially, ho🌃w you move the half-circle dictates the swing of the coffin and a 1:1 movement.

Behemoth Typhoon (Mid-Air)

Half-circle in any direction + HS

When in the air, Goldlewis will swing his coffin around fo♑r a powerful attack. This att𓆏ack is excellent for hitting opponents on the ground and knocking them down.

Thunderbird

⭣⭩⭠ + S

Goldlewis sends out a drone that hovers slightly above the ground andꦡ flies forward, hitting the enemy multiple times on contact and ending with an explosion. The drone will travel further and deal more hits to the opponent depending on Dickinson's Security Level. Additionally, he can follow behind the drone to get closer to the opponent.

Skyfish

⭣⭨⭢ + S

Goldlewis Dickinson pulls a chaingun out of the coffin and sprays bullets across the stage. The bullets act as projectiles and th🦹eir number increases along with Dickinson's Security Level. The Skyfish will deal a decen﷽t amount of chip damage when blocked by the enemy.

OVERDRIVES

Overdrives

Down With The System

⭢⭨⭣⭩⭠, ⭢ + P

Gol💧dlewis Dickinson unleashes an invincible attack, sending the opponent flying backward and dealing excessive damage. Additionally, if you 🤡input a full-circle + P command, the properties of the attack change depending on how many circles you input. This attack will cause an Area Shift when close to the corner.

Burn It Down

⭣⭨⭢, ⭣⭨⭢ + K

Goldlewis Dickinson marks t🎐he gro𒁏und in front of him for a laser strike. The laser strike deals multiple hits and keeps the opponent locked down in one place, forcing them to block or get hit. The number of times the enemy gets hit depends on Goldlewis' Security Level.

Happy Chaos Command List

A wide shot of Happy Chaos's Deus Ex Machina Overdrive attack in Guilty Gear Strive.
A wide shot of Happy Chaos's Deus Ex Machina Overdrive attack in Guilty Gear Strive.

Happy Chaos, the Gunslinging Broken Messiah blasts his way into Guilty Gear Strive with a command list just as weird as 🍃he is. While he perfor𝔍ms pretty poorly in close-range engagements, he more than makes up for it at any range mid to long.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible. Great for stopping aerial att🧸acks 𓃲and jump-ins.

Command Normal 2

⭢ + K

Happy Chaos lunges forward with a low attack.

Command Normal 3

⭢ + S

Happy Chaos moves forward with a high-h🍌itting atta🅠ck.

Command Normal 4

⭣ + K (Mid-Air)

Happy Chaos launches an overhead attack that lands directly below him. If his at🎶tack hits, Chaos will slightly bounce⛦, changing the trajectory.

SPECIAL ATTACKS

Special Attacks

At the Ready

HS or ⭣⭨⭢ + S

Happy Chaos draws his gun, enabling him to shoot at his opponent. If drawn with the Quart෴er Circle + S command, he will perform a short-ranged attack when readying his weapons. Happy Chaos cannot block while aiming.

Fire

HS during At the Ready or Steady Aim

Happy Chaos will fire his revolvers, consuming his Concentration and Ammunition. While the crosshair will shrink o🅰ver time, the accuracy and damage will increase alongside it.

Steady Aim

⭣⭩⭠ + S

Happy Chaos will steady the aim of his shots, increasing his damage and accuracy. He cannot block, jump, move, or do🔜 specific Special Attacks during Steady Aim. Inputting the same command will disengageꦰ the stance.

Cancel Aim

⭣ + HS during At the Ready

Disengages "At the Ready" stance.

Reload

⭣⭣ + P

Happy Chaos reloads his revolvers.

Focus

⭣⭩⭠ + P

Happy Chaos focuses h🍰is spiritual energy, recovering Concentration, slowing the rate at which his Concentration depletes for a set period of time.

Roll

⭣⭩⭠ + K

H💖appy Chaos quickly rolls forward. He can also roll past theꦰ opponent during the animation.

Scapegoat

⭣⭨⭢ + K

Happy Chaos summons a clone and jumps backward. Summoning clones will cost Chaos a small per🅺centage of his life.

Curse

⭣⭨⭢ + P

Happy Chao♌s throws a vial forward. If the vial hits his opponent, Chaos' accuracy i𓂃ncreases.

OVERDRIVES

Overdrives

Deus Ex Machina

⭢⭨⭣⭩⭠, ⭢ + S

Happy Chaos fires a barrage of bullets at his opponent, dealing significant da♛mage causing an Are♚a Shift if executed near the corner.

Super Focus

⭣⭩⭠, ⭣⭩⭠ + P

Happy Chaos focuses his spiritual energy, recovering all of his Concentration. Chaos' Con🤪centration will deplete at a slower rate for a short time per🎃iod after, allowing him to perform more attacks with his guns.

I-No Command List

I-No flying soaring through the sky while playing her guitar in Guilty Gear -Strive-

I-No, much like Giovanna, is an offensive powerhouse thanks to her Rushdown techniques. I-No is a guitar-shredding witch that takes full advantage of her hovering capabilities, allowing h🧸er to drop in on her enemies with blinding speed and power.

She's most deadly in close-range enc🌞ounters b🅰ut can also handle her own in mid and long-range engagements!

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

A𒁏n upward attack making your upper body invincꦇible. Great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

I-No performs a quick two-hit a🤡ttack. The 💙first swing has a very shallow range but great speed, while the second strike takes a bit longer but reaches farther.

SPECIAL ATTACKS

Special Attacks

Antidepressant Scale

⭣⭩⭠ + P (Air OK)

I-No launches a ball of energy as a projectile. She can control its up-down trajecto🌼ry, allowing her to home it in on her opponent. The attack's startup is slow, but the more disౠtance the projectile covers, the more damage it deals.

Chemical Love

⭣⭩⭠ + K (Air OK)

A projectile that violently strikes forward in the shape of a spike. It ꦡextends far, making it an excellent mid-range poke. Since the ability hits high, I-No will be vulnerable to low attacks.

Stroke the Big Tree

⭣⭨⭢ + S or HS

I-No lunges forwar🌟d wiཧth a devastating low attack. Depending on the input, the distance traveled will be short or far, allowing her to evade high attacks.

Mad Love Agitato

⭣⭩⭠ + S

I-No perfo🎶rms a rising strike, leaping backward𒈔 and into the air after landing the attack, enabling her to follow up with a wide range of aerial attacks.

Sultry Performance

⭣⭨⭢ + K or S or HS

I-No propels herღself through the air with great force and velocity. The button inputted will change her trajectory. Pressing the button again when she hits the opponent or gets blocked will also change her trajectory, causing her to leap forward.

OVERDRIVES

Overdrives

Megalomania

⭢⭨⭣⭩⭠, ⭢ + HS

A devastating command grab where I-No launches a sea of projectiles at the enemy. If the attack whiffs, I-No will still launch the projectiles forward, but with far less precision, and they become bloc🌠kable as well.

Ultimate Fortissimo

⭢⭨⭣⭩⭠, ⭢ + S (Air OK)

I-No leaps into the air and unleashes a devastating projectile attack in an area around her. The attack's startup is invincible. However, if I-No launches this attack while 𒅌in mid-air, the attack will come out immediately, but I-No will have no prote﷽ction on startup. This move will also cause an Area Shift when executed near the corner of the stage.

Jack-O' Command List

Jack-O' playing with her robot servants in Guilty Gear Strive

Jac✃k-O' is a technical marshal fighter that usesꦅ an ensemble of mini robot servants to annihilate her opponent in battle.

Jack-O' doesn't shine in one particular area but poses a threat at any range on the arena due 🅠to her controlling her robot minions. Jack-O' can maintain the match's pace once s🐻he gets set up correctly and can bring heavy pressure to the opposition as a result.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward🐭 attack making your upper body invincible. This is great f🌠or stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

Jack-O' performs a fast two-hit attack.

SPECIAL ATTACKS

Special Attacks

Summon Servant

⭣⭨⭢ + P

Jack-O' summons a robot servant. Jack-O' must have at least 1/3 of her Servant Gauge filled when summoning a servant. Attacking the servant will send it forward, turning it into a projectile. Servants will disappear when ༺attacked by the opponent or after some time passes.

Pick Up Servant

⭣ + P

Jackཧ-O' picks up a nearby servant. She will be unable t꧅o block in this stance but can back dash and jump.

Throw Servant

⭢ K, P, S, or HS (Air OK)

Jack-O' throws the servant forward with great forc♚e, turning it into a projectile.

Release Servant

D (Air OK)

Jack-O' drops the servant she picked up.

Recover

⭣⭩⭠ + P (Air OK)

Jack-O' dismisses all servants on the field, recov𝓡ering her Servant Gauge🅷.

Attack Command

⭣⭩⭠ + K (Air OK)

Jack-O' orders al📖l servants on the field 🌟to attack. If the servant hits the opponent, it launches them into the air, allowing Jack-O' to follow up with a combo — effective when zoning and for keeping pressure applied. Ordering the servants to attack requires Servant Gauge.

Defend Command

⭣⭩⭠ + S (Air OK)

Jack-O' orde🎀rs all servants on the field to activate a barrier. Activating the barrier when the opponent tries to attack the servants will cause them the stagger, preventing them from disappearing as well — Servant Gauge is required for this order.

Countdown

⭣⭩⭠ + HS (Air OK)

Jack-O' orders all servants to explode after a three-second countdown. The explosion deals♍ massive damage and allows Jack-O' to freely move white the countdown cycle begins. Jack-O' must have Servant Gauge to perform this command.

Servant Shoot

⭣⭨⭢ + K (Air OK)

Jack-O' kicks forward with incredible force. Hitting a servant with the kick will launch it ahead, making it an astonishing zoning projectile. Jack-O' ♔can cancel this attack into another Special Attack.

OVERDRIVES

Overdrives

Forever Elysion Driver

⭢⭨⭣⭩⭠, ⭢ + P

Jack-O' ෴performs a command grab that deals excessive damage. While invincible on startup, Jack-O' must be extremely close to the opposition to grab them successfully. If executed by the corner, it will cause an Area Shift.

Cheer Servant On

⭣⭨⭢, ⭣⭨⭢ + S or HS

Jack-O' strengthens all servants for some time. The "S" version makes all servants invincible, making them unable to disappear, even when attacked. The "HS" version will have Jack-O' recover her Servant Gauge rapidly, allowing her to use🍌 Servant Commands freely.

Johnny

Johnny holding a coin between his fingers in Guilty Gear Strive

Johnny is an interesting character in Guilty Gear strive,𝓀 taking on the role of a zoner who also possesses excellent cloﷺse-range options that enable him to create the distance he needs to comfortably perform his other actions.

While he isn't the m🌱ost challenging character in the game, he can be a tad tricky to learn initially, but once you get the general gist of what he's capable of, everything else should come naturally if you're used to the game's many systems and mech𒀰anics!

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible. This is great for stopping aerial atta🃏cks and jump𒉰-ins.

Command Normal 2

⭢ + K

Johnny sprints forward an༒d delivers a devastating kick.

Command Normal 3

⭢ + HS

Johnny takes a step forward and pღerforms a devastating slash that covers a wide area in front of him.

SPECIAL ATTACKS

Command Normals

Mist Finer

⭣⭩⭠ + P, K, or S

Johnny assumes a stance bef꧑ore quickly unleashing a strike. Where he strikes is dependent on the input entered. P: Above, K: Horizontal, and S: Downward. Holding any of the inputs wil𓄧l keep Johnny in the stance. Tapping HS or D will disengage the stance. You can also move left or right while in the stance and can also perform a Step via Dashing, but the move will disengage afterward.

Mist Finer (Mid-Air)

⭣⭩⭠ + P, K, or S

Johnny assumes a stance before quickly unleashing a strike. Where he strikes is dependent on the input entered. P: Above, K: Horizontal, and S: Downward. Holding any of🐟 the inputs will keep Johnny in the stance. Tapping HS or D will disengage the stance. You can also perform a Step via Dashing, but the move will disengage afterward.

Turn Up

N/A

Slicing a Car🥀d dealt with Deal via Mist Finer wil🉐l cause the Card to explode.

Deal

⭣⭨⭢ + P, K, or S

Johnny tosses a Card out in front of him. Where it goes is dependent on the input entered. Slashing it with Mist Finer will trigger Tu♏rn Up.

Deal (Mid-Air)

⭣⭨⭢ + P, K, or S

Johnny tosses a Card out in front of him. Where it goes is dependent on the input entered. Slashing it with Mist Finer will trigger Turn Up. This version of Deal also has the Card♎ itself count as a hit on your opponent if it makes contact with them.

Vault

⭣⭨⭢ + HS

Johnny performs a quick somersault forward. Inputting HS while airborne will 🎀have Johnny execute Deal (Mid-Air).

Ensenga

⭣⭩⭠ + HS

Johnny hops forward while performing a devastating♒ strike with his sword.

OVERDRIVES

Overdrives

That's My Name

⭢⭨⭣⭩⭠, ⭢ + HS

Johnny quic🍌kly slashes a large J into his opponent, dealing substantial damage on contact. If executed by the corner, it will cause an Area Shift.

Joker Trick

⭣⭨⭢, ⭣⭨⭢ + S

Johnn💧y tosses a Card forward with 🦩tremendous force, having it travel the length of the screen. If it makes contact with the opponent, Johnny will travel to them and deliver a devastating attack, causing an Area Shift if they're near the corner.

Ky Kiske Command List

Ky Kiske holding his hand out in Guilty Gear -Strive-

The almighty all-rounder Ky 🧔Kiske is the longtime rival of the main protagonist of the Guilty Gear universe, Sol Badguy, and is capable of unleashing a multitude of techniques in battle.

Ky wields the Thunderseal sword, which allows him to conce🐻ntrate and amplify his lightning magic. Ky Kiske is deadly at mid-range combat but is also viable in close and long-range situations!

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible. This one's great for stopping aerial attack🐽s and jump-ins.

Command Normal 2

⭢ + K

Ky steps forward and attacks, giving him an advantage if blocked💮 — an excellent attack for close-range engagements.

Command Normal 3

⭢ + HS

A devastating attack that sends the opponent backward. This a🎀ttack can also lead to tremendous damage if execute♌d in the corner.

SPECIAL ATTACKS

Special Attacks

Shock State

N/A

When the opponent gets put in a Shock State, Ky's Special Attacks receive a da🦩mage buff and deal more chip damage when enemies guard his Special Attacks. The Shock State is applied to enemies via specific attacks from Ky.

Stun Edge

⭣⭨⭢ + S

Ky launches a projectile of lightning in front of him, dealing damage👍 to the enemy and putting them into the Shock State on contact. This mo𝓡ve is also excellent for long-range poking.

Charged Stun Edge

⭣⭨⭢ + HS

Ky launches a supercharged projectile of lightning out in front of him that can hit the enemy multiple times, deal lots of damage, and put the🃏m into the Shock State on contact. The startup of this attack is relatively long but will allow Ky to close in on the enemy due to its multi-hit potential.

Aerial Stun Edge

⭣⭨⭢ + S or HS

Ky launches a projectile of lightning toward the ground at an angle, dealing damage and putting the enemy in a Shock State on contact. The input selected will determine the projectile's trajectory, making it an excellent choice for long-range pokes. This ability is an aꦑerial move only.

Stun Dipper

⭣⭨⭢ + K

Ky slides along the ground and then delivers a devastating strike with his sword 𝓀— an excellent ability to avoid high a🧸ttacks.

Foudre Arc

⭣⭩⭠ + K

Ky flips upward and forward, delivering an overhead strike🅷 on the opponent. If blocked, Ky will stꦅill have the advantage to get in a quick jab if the enemy stops their guard. The Foudre Arc is also an excellent way to leap over pokes from the opposition.

Vapor Thrust

⭢⭣⭨ + S or HS (Air OK)

Ky launches himself upward with a devastating anti-air attack and is invincible on startup. This attack also allows Ky to interrupt his opponent's blockstrings. Casting this move with HS will significantly damage the enemy but has a much longer recovery window. Additionally, if Ky whiffs this attack, ܫhe will not be able to Roman Cancel, so use it carefully!

Dire Eclat

⭣⭩⭠ + S

Ky unleashes a powerful forward slash that puts the enemy in the Shock State on co🍰ntact. This attack has a shor𓄧t recovery, allowing it to be implemented easily in combos.

OVERDRIVES

Overdrives

Ride the Lightning

⭢⭨⭣⭩⭠, ⭢ + HS

Ky charges forward, striking and pushing the enemy back with devastating power and great force. This attack has a quick startup and makes Ky invincible at the start of the attack. Ride the Lightning will also caus🍷e an Area Shift when executed by the corner of the stage.

Sacred Edge

⭣⭨⭢, ⭣⭨⭢ + P

Ky launches a powerful projec🌃tile of lightning tha🍰t has the potential of hitting the enemy multiple times, putting them into the Shock State on contact. This attack has a fast startup and recovery, allowing Ky to go on the offensive immediately after casting. It will also cause an Area Shift when executed by the corner of the stage.

Dragon Install

⭣⭩⭠, ⭣⭩⭠ +HS

When Ky's health is low, he will transform, strengthening h🅰is Special Attacks significantly. Activating Dragon Install will send out a shockwave in an area around Ky, knocking back anyone in the circumference and causing an Area Shift if the opposition is near the corner of the stage.

Leo Whitefang Command List

Leo Whitefang performing an Overdrive, creating a crescent moon shape out of his energy in Guilty Gear -Strive-

Leo Whitefang, similar to Ky Kiske, is an all-rounder that is capable of using magic in battle and can handle his own in most situations. Leo Whitefang has a dev𝄹astating close-range presence but can also shine in mid and long-range engagements!

Leo's primary goal is to invoke fear in his opponents and capitalize on his overbearing pressure with his two giant t🐻win blades and magic. Thanks to his unique Brynh🧔ildr Stance, Leo Whitefang's move list in Strive is complex but engaging.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible. It's great for s🐻topping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

A mid-range poke🥃 where Leo moves forward and kicks the enemy in༺ the chest.

Command Normal 3

⭢ + HS

Leo swings his giant dual blades forward with great force, which can then ๊be followed up with a far-standing S and a crouching S. The startup is relatively slow onꩵ this attack, but it will deal moderate damage.

Command Normal 4

(Hold) Far S or HS

Leo can move back and forward when guardꦺing and cancel straight into Command Normal 5. When attacking, Leo will also be able to cancel the recovery of his attacks by defending. However, he will be vulnerable to low attacks with ꦍthis move.

Command Normal 5

HS while holding Far S or S while⛄ holding Standing H♍S

Allows Leo to punish the opponent immedia🌞tely after blocking their attack. This is a follow-up attack💃 to Command Normal 4.

SPECIAL ATTACKS

Special Attacks

Gravierte Würde

(Hold) ⭠, ⭢ + S or HS

Leo launches a projectile forward that has the potential to hit the opponent multiple times. The projectile will move through and erase any single-hit projectile from the opponent. The S version will have a quick startup and is excellent for starting combos at close range, while the HS version has a slower startup but will keep thᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe ene❀my locked down at long range.

Eisensturm

(Hold) ⭣, ⭡ + S or HS

Leo propels himself upward with devastating slashes of his twin blades, becoming invincible on the attack's startup, and enabling him to interrupt the opposition's blockstring. If the attack whiffs, Le♉o will not be able to Roman Cancel, so use it wisely! Additionally, the HS version of this attack deals significant damage but has a much longer recovery.

Erstes Kaltes Gestöber

⭣⭨⭢ + S

Leo lunges forward with great force, knocking the opponent d♉own on contact. This attack has a fast startup, ♎making it useful for pokes and combos.

Zweites Kaltes Gestöber

⭣⭨⭢ + HS

Leo dashes through the opponent, setting up a surprise attack and crosജs-up. At the end of the attack, Leo will switch to his Brynhildr Stance.

Turbulenz

⭣⭩⭠ + S

Leo lunges forward and slams one of his twin blades on the ground, knocking the opponent down if it connects. Holding the attack button down will switch Leo into his Brynhildr Stance, whic🔜h is one of the fe꧑w options he has to change stances while facing the opposition.

Brynhildr Stance

N/A

A stance in which Leo has his back facing the opponen✅t after performing a select few of his Special Attacks. However, while in the Brynhildr Stance, Leo cannot jump or block but can dish out several powerful attacks exclusive to the stance.

Kahn-Schild

D during Brynhildr Stance

A shield will temporarily materialize on Leo's back, allowing him to counter incoming enemy attacks with a devastating strike. The shield will also absorb or reflect most projectiles in the game. 𓄧Leo will remain in Bryndhildr Stance after performing this move, an𝔉d is highly vulnerable to enemy grabs, so be wary when using it!

Glänzendes Dunkel

⭣⭩⭠ + K during Brynhildr Stance

A command grab with significant range. This attack is unblockable and has Leo move forward before grabbing the opponent. Holding the attack button down will keep Leo in the Bryꦡnhilder Stance after the move.

Blitzschlag

⭣⭩⭠ + HS during Brynhildr Stance

Leo turns around as he's swinging his giant twin blades, striking the enemy with a powerful attack, causing them to stagger. Holding the attack button down will keep Leo in his Brynhilder Stance after the attack hits. He will have an advantage on a block if the attack is charged, making this move deadly at close r🔯ange.

Cancel

⭣⭣ during Brynhildr Stance

Switches Leo back to his default stance.

OVERDRIVES

Overdrives

Stahlwirbel

⭢⭨⭣⭩⭠, ⭢ + S

Leo spins his giant twin blades with great speed and launches them at his opponent with incredible force as projectiles, dealing 🧸mass damage. The startup of this attack is quick, allowing Leo to punish the opposition at long range. If the Stahlwir꧂bel strikes the enemy by the corner of the stage, it will cause an Area Shift.

Leidenschaft des Dirigenten

⭢⭨⭣⭩⭠, ⭢ + HS

Leo unleashes a barrage of strikes onto the enemy with his twin blades. This attack is fast and will make Leo invincible at the startup, making it excellent for combos and 💦interrupting the opponent's blockstring. This move will also cause a Stage Shift when executed on an enemy in the corner.

May Command List

May petting Mr. Dolphin in Guilty Gear -Strive-

May, the vibrant Japanese girl that uses𒐪 a gigantic ship anchor as her melee weapon of choice, is the defꦅinition of pure raw aggression.

She charg🎶es fearlessly into battle and possesses the ability to summon aquatic animals out of𝄹 thin air to give herself the upper hand over the opposition.

May isn't great at long-range encounters, but she thrives at mid-range engagements and is also a threat when close to the enemy. 168澳洲幸运5开奖网:Do not underestimate her.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upwඣard atta🌳ck making your upper body invincible — great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

May flips f🥀orward with an overhead kick, which helps evade low attacks and break the opponent's low block.

Command Normal 3

⭨ + K

May uses her anchor to slide across the ground, knocking the opponent down on contact. She will also ev🌟ade high attacks with this move.

Command Normal 4

⭢ + HS

May cocks b💮ack her giant ship anchor and slams it forcefully into the ground. Holding the attack button down will have her hold the anchor back longer for a more powerful attack. If the enemy is in the corner, this move can lead to vast amounts of damage. Unfortunately, this attack has a relatively slow startup, making it risky to perform.

Command Normal 5

⭣ + HS (Mid-Air)

When airborne, May will drop straight down with her ship anchor below her, using gravity to her advantage. This attack helps change the timing of May's jump, as well as crossing your oppoꦇnent up.

SPECIAL ATTACKS

Special Attacks

Mr. Dolphin (Horizontal)

(Hold) ⭠, ⭢ + S or HS

May summons and rides on Mr. Dolphin, propelli🐼ng forward into the enemy's face with great force, speed, and power. The S version of Mr. Dolphin has a fast startup with slow recovery, while the HS version has a slow startup with rapid recovery.

K during Mr. Dolphin (Horizontal)


Split

M💦ay leaps forward off the Dolphin, enabling her to perform any of her air-based attacks, giving her a tremendous tool for mix-ups or combo extensions.

Mr. Dolphin (Vertical)

(Hold) ⭣, ⭡ + S or HS

May summons and rides on Mr. Dolphin, propelling forward in an arc, allowing them to att♚ack opponents in the air or even enemies positioned on the ground with the move's descent. Mr. Dolphin can also avoid ground projectiles if timed correctly. The S and HS versions will have different trajectories.

Overhead Kiss

⭢⭣⭨ + K

A command grab that has May hi🃏t her opponent in the air, and then once more as they're coming back down. The Overhead Kiss is unblockable but requires May to be very close to the enemy. If she whiffs, she'll be left wide open.

Arisugawa Sparkle

⭣⭩⭠ + P or K

May summons Arisugawa Sparkle, a seal that will spike a beachball into the opposition's face with incredible velocity. This attack's recovery is relatively slow, so be careful when using it! The P and K versions will launch꧋ the ball at different trajectories, making it help with mid-range pokes.

OVERDRIVES

Overdrives

Great Yamada Attack

⭣⭨⭢, ⭣⭨⭢ + S

May summons a gigantic whale behind her aꦯs a projectile, dealing tons of damage to the opponent. The closer May is to the corner, the faster the attack's startup will be. This attack will also cause an Area Shift if it hits an enemy in the corner of the stage.

The Wonderful and Dynamic Goshogawara

⭢⭨⭣⭩⭠, ⭢ + HS (Air OK)

May summons and rides on a much smaller whale than Yamada, but just as deadly. The whale moves in an arcing motion while projecting itself forward with incredible speed and force, dealing tons of da🧸mage to the enemy. The attack's startup is fast, allowing it to shine as both an anti-air and a ground attack.

Millia Rage Command List

Millia Rage using her hair as a beast's talon to attack her opponent in Guilty Gear -Strive-

Millia Rage is a High-Speed assassin that has crafted her hair into a lethal weapon, allowing her to d♍o tons of awesome stuff with it.

Millia is incredible at applying pressure to the opposition with her incredibly fast movements, but she is also a master at air-juggling enemies with ☂absurd combo strings and damage. Millia Rage is devastating at close and mid-range engagements but falls short in any long-range situations.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincibꦦle, which is great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

Millia flips forward with an overhead attack, covering a decent range. This attack cannot be blocked by crouching opponents. Millia will have the advantage even if the attack is blocked, allowing her to follow up with anot♑her quick attack to try and catch her opponents off guard.

Command Normal 3

⭢ + HS

Millia leaps forward with a two-hit attack. The first attack is cancelable 🥃into one of ꦇher many aerial Special Attacks.

SPECIAL ATTACKS

Special Attacks

Bad Moon

⭣⭨⭢ + P (Mid-Air)

While in mid-air, Milli𒀰a will rapidly descend with an overhead attack. This attack has a high-speed startup, allowing Millia to mix it in with her🔯 aerial combos. It's also excellent at mixing up blocking opponents.

Turbo Fall

⭣⭨⭢ + K (Mid-Air)

While in mid-air,🎃 Millia will drop to the ground diagonally and immediately. This move allows her to mix her opponents up, as they have to switch their blocking stance almost instantly.

Tandem Top

⭣⭨⭢ + S or HS

Millia launche🧔s a spinning projectile out in front of her that damages anyone caught inside it. The S version has a fast startup for use in combos, while the HS version has a slow startup but will knock the opponent down on contact. Millia will also be able to attack after casting the ability.

Iron Savior

⭣⭩⭠ + P

Millia slides across the ground with incredible force and speed, knocking the ♎opponent down on contact🅰. This attack has excellent distance, making it hard to punish.

Mirazh

⭣⭩⭠ + K

Millia quickly dashes behind t🐈he enemy and on the other sid꧋e of them, allowing her to cross them up with ease.

Lust Shaker

⭣⭩⭠ + S

Millia uses her hair to stab her opponent repeatedly, dealing tons of damage. Tapping the attac🍬k button multiple times will increase the number of hits and range of the attack. Even when blocked, the Lust Shaker will deal a considerable amount of chip damage.

Kapel

⭣⭨⭢ + HS (Mid-Air)

While in mid-air, Millia creates a projectile of a rose with thorns direꦿctly beneath her and launches herself upward from the recoil. This attack is great for cat🧜ching your opponent off guard or keeping them at a distance.

OVERDRIVES

Overdrives

Winger

⭢⭨⭣⭩⭠, ⭢ + HS

Millia lunges upward with a powerful, fast attack that deals multiple strikes to the opponents. Millia is invincible at the attack's startup, making it excellent for combos and interrupting the ene𝓀my's blockstrings. Thཧe Winger will also cause an Area Shift if executed by the corner of the stage.

Septem Voices

⭣⭨⭢, ⭣⭨⭢ + S

Millia launches a devastating projectile that rolls across the ground at immense speed in front of her at the enemy. Millia also recovers quickly after launching ﷽the attack, allowing her to resume her offense and pressure the enemy. This attack will also cause an Area Shift if it hits the opponent in the corner of the stage.

Nagoriyuki Command List

Nagoriyuki slashing his opponent with his lblood-sucking long sword in Guilty Gear -Strive-

The Noble Vampire Samurai, Nagoriyuki, can erase an enemy in one swing of his gigantic sword. Nagoriyuki possesses i▨nhuman speed and strength and can build up Blood Rage, which allows him to unleash his true potential when maxed out.

Nagoriyuki is best at mid-range encounters an🌳d can hold his own in close-range bouts as well. However, Nagoriyuki lacks any long-range potential, at least outside his Blood Lust state. Nagoriyuki's command list is filled with many interesting abilities thanks to his Blood Rage state.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your uppe✃r body invin𓂃cible — great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

Nagoriyuki moves forward and stomps his foot d🔥own with great force🔥 for a low attack, which is great against enemies blocking when standing.

Command Normal 3

⭢ + HS

Nagoriyuki slashes hi🐼s giant sword down onto the enemy, reducing his Blood Gauge on contact. Depending on Nagoriyuki Blood Gauge, this attack's properties will slightly change. This attack is powerful but suffers significantly in terms of range and startup speed.

Command Normal 4

After Far Standing S, S

This is a💙 follow-up attack from Nagoriyuki's Far Standing S attack and has his move forward with a powerful strike. This attack is great for mid-range pokes and reduces Nagoriyuki's Blood Gauge on contact.

Command Normal 5

After Command Normal 4, S

This is a follow-up attack from Nagoriyuki𒁃's Command Normal 4 attack, allowing him to swing for a third consecutive time, knocking the opp🀅onent to the ground and dealing lots of damage. This attack will restore Nagoriyuki's Blood Gauge on contact.

SPECIAL ATTACKS

Special Attacks

Blood Rage

N/A

When Nago🅷riyuki's Blood Gauge fills up, he will enter his Blood Rage state. However, when Blood Raged, Nagoriyuki's health will deplete rapidly, so be careful when it activates! Blood Rage extends every S and HS attack's range and allows Nagoriyuki to use the Overdrive Zansetsu.

Zarameyuki

⭣⭨⭢ + S

Nagoriyuki launches a double of himself forward at the opponent, and during its animation, he can follow it up with other Special Attacks. Using this move will increase Nagoriyuki's Blood Gaug🥂e.

Kamuriyuki

⭣⭩⭠ + HS

Nagoriyuki lunges forward with a spinning strike that knocks the opponent down on contact, which ♛he can then follow up with other Special Attacks. Using this attack will increase Nagoriyuki's Blood Gau🧸ge.

Shizuriyuki

⭢⭣⭨ + HS

This is an anti-air attack that makes Nagoriyuki's upper body invincible on use. He swings his giant sword in a wide range in front of him and continues into a follow-up attack, knocking the opponent down. He will also be able to cancel this move into other Special Attacks on hit or when blocked. This attack will ꦫalso increase his Blood Gauge.

Bloodsucking Universe

⭢⭣⭨ + P

This co𓆏mmand grab steals life from the opponent, replenishing some of Nagoriyuki's as a result. This attack will also decrease Nagoriyuki's Blood Gauge, depending on the opponent's remaining health. While this move cannot be blocked, Nagoriyuki will have to be very close to the opposition to use it. If he whiffs the attack, he will be wide open.

Fukyo

⭣⭨⭢ or ⭣⭩⭠ + K

Nagoriyuki will be able to blink forward and backward in rapid succession, covering a fixed distance quickly. However, each 💯time he blinks to a new spot, Nagoriyuki's Blood Gauge increases, making this a risky move. This move allows you to 🐈gain momentum and keep the opposition on their toes.

OVERDRIVES

Overdrives

Wasureyuki

⭢⭨⭣⭩⭠, ⭢ + S

Nagoriyuki lets out a powerful barrage of slashes. This attack has a fast startup, allowing it to interrupt the opponent's blockstrings and attacks. However, the range of this abili🉐ty is relatively short, but the attack's massive damage output more than makes up for it. An Area Shift will also occur if this move hits an enemy in the corner of the stage.

Zansetsu

⭢⭨⭣⭩⭠, ⭢ + HS during Blood Rage

The Zansetsu is a devastating atta𝓰ck that will almost guarantee him a kill if it connects with the opponent. This attack has incredible range and damage and will take Nagoriyuki out of his Blood Rage state after use. Hitting an en▨emy in the corner of the stage will also cause an Area Shift.

Potemkin Command List

Potemkin using his flamethrower to set his opponent on fire in Guilty Gear -Strive-

Potemkin is a Power Grappler and a moving fortress of solid defense and pain. While he dominates in close and mid-range encounters, Potemkin will struggle ag♎ainst long-range enemies.

Potemkin's main objective is to get in close to the opposition, land🧸 devastating punches, or go for grabs to draw curtains earl🐷y.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

Aꦚn upward attack making your upper body invincible, which is great for stopping aerial attacks aཧnd jump-ins.

Command Normal 2

⭢ + K

Potemkin lunges forward with a wide strike — great for approach😼ing enemies at mid-range.

Command Normal 3

⭢ + HS

Potemk🌺in delivers a powerful attack with great range. Howeve꧂r, due to the attack's heavy damage, the startup is relatively slow.

SPECIAL ATTACKS

Special Attacks

Potemkin Buster

⭠⭩⭣⭨⭢ + P

A command grab with absurd damage output. This grab reaches farther💦 than others in the game and will take away almost half the opponent's health. Although this attack cannot be blocked, if Potemkin whiffs, he will be left wide open.

Heat Knuckle

⭢⭣⭨ + HS

Potemkin swings his large hand in the air, catch🔥ing airborne opponents and bringing them in close to him, allowing him to attempt a Potemkin Buster. If this attack lands in the corner of the stage, it will cause an Area Shift.

Mega Fist (Forward)

⭣⭨⭢ + P

Potemkin leapfrogs forward an🏅d throws two fists ahead ♚of him for an overhead attack. This attack will also let Potemkin evade low attacks while countering the opponent's low blocks.

Mega Fist (Backward)

⭣⭩⭠ + P

Potemkin leapfrogs backward and throws two fists ahead of him for an overhead𒈔 attack. This attack will also let Potemkin evade low attacks and pokes in general, leaving him at an advantage over the opponent, even if blocked.

Slide Head

⭣⭨⭢ + S

Potemkin falls face-first into the ground, causing tremors. This move cannot be blocked when standing, knocking down the opponent if they are, allowing Potemkin to approach them. However, this a🐻ttack does not affect opponen🔴ts jumping or crouch blocking, so use it wisely!

Hammer Fall

(Hold) ⭠, ⭢ + HS

Potemkin lunges across the screen with impressive speed, delivering a devastating punch at the end. During this attack, Potemkin can absorb onꦰe hit and continue moving forward. More than one hit will stop the attack.

P during Hammer Fall

This will make Potemkin halt his movement during his Hammer Fall attack, allowing him to surpꦅrise the opponent with another ability.

F.D.B.

⭠⭩⭣⭨⭢ + S

Potemkin guards and reflect🍸s projectiles at the opponent, increasing the damage the more you hold down the button. Potemkin will also be able to approach the enemy while using the reflected projectile as a shie✤ld.

Garuda Impact

⭣⭩⭠ + HS

Potemkin hits the opponent with fire from the flamethrower mounted on his arm, stunning them in the process. While the opponent is in their stunned state, Potemkin will be able to land a Potemkin Bus🔥ter on them.

OVERDRIVES

Overdrives

Heavenly Potemkin Buster

⭣⭨⭢, ⭣⭨⭢ + S

A command grab on airborne opponents and an evolved form of the Potemkin Buster that deals eveဣn more damage than the original. This attack will deal extraordinary amounts of damage and cannot be blocked by the opposition. However, Potemkin has to be close to the airborne enemy and can whiff the grab otherwise.

Giganter Kai

⭢⭨⭣⭩⭠, ⭢ + HS

Pot🀅emkin launches💜 a slow-moving, wall-like projectile forward that keeps the enemy locked down. This attack can hit the opponent multiple times and cause an Area Shift on contact in the corner of the stage.

Ramlethal Valentine Command List

Ramlethal Valentine taking aim with one of her laser firing greatswords in Guilty Gear - Strive-

Ramlethal, the mi🎉d-range briga🤪dier, wields two great swords that possess the ability to fire devastating beams.

While her class of "Shooting" is a tad mis🅠leading as she can only fire her lasers via Overdrives, Ramlethal still poses a🌺 threat at long-range as she can hurl her great swords at the opposition.

However, Ramlethal Vꦆalentine shines the most when the enemy is trapped against the corner of the stage and is also deadly at mid and long-range engagements.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your uppeꦏr body invincible, which ♛is great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + HS

Ramlethal performs a powerful atta⛄ck with decent range, dealing good damage. This attack'♋s startup is relatively slow, however.

SPECIAL ATTACKS

Special Attacks

Bajoneto

⭣⭨⭢ + S or HS

Ramlethal lau🔴nches her great swords rapidly into the corner of the stage, taking the opponent with them on contact. Additionally, the swords will explode when they reach the corner, dealing additional damage to the opponent. Furthermore, Ramlethal can retrieve the great swords early by passing over them or wait for them to return to her, which takes longer. The S and HS versions will throw the great swords at different heights.

Dauro

⭢⭣⭨ + P

Raml❀ethal lunges forward with a fast, strong uppercut on the opponent. Its quick startup makes it an excellent poke at mid-range.𝓀 Hitting the opponent in mid-air will knock them further upward, allowing you to follow up with a combo.

Sildo Detruo

⭣⭩⭠ + K (Air OK)

Ramlethal dives forward with😼 an overhead attack, allowing her to break their low block and evade low attacks.

Sabrobato

⭣⭩⭠ + HS

Ramlethal swings one of her great swords down with force, dealing massive damage to the opponent. The reach of the attack is relatively good, allowing you to get substantial ♛damage on enemies farther away. However, the damage is based on how many great swords Ramlethal has present, with the max damage being when she has both and the worst damage being when she has none.

Erarlumo

⭣⭩⭠ + P

Ramlethal moves forward while attacking the enemy. You can land multiple strikes by inputting the command twice after the first one, making the last strike knock the opponent down. The first hit𒅌 of this attack is also cancelable via Dashing. Delaying each subseꦉquent attack will strengthen them, as well.

Ondo

⭣⭨⭢ + K

Ramlethal summons a projectile underneath her opponent, forcing them to block to avoid taking dam🦹age, serving as an excelling poking option.

Agresa Ordono

⭣⭩⭠ + S (Mid-Air)

While in mid-air, Ramlethal will perform a long-ranged aerial attack, allowing her to poke the opposition at a safe distance. She will also strike the enemy twice in the air if she ha🌞s both great swords with her, ☂once with just one, and will claw at the enemy if she has neither.

OVERDRIVES

Overdrives

Calvados

⭢⭨⭣⭩⭠, ⭢ + HS

Ramlethal fires a wide laser projectile, covering the entire length of the stage. This attack is extremely powerful and will also nullify almost every enemy projectile in the game. If the opponent blocks the attack, they will receive significant chip damage. Hitting the oppositi🔴on in the corner of the stage will cause an Area Shift.

Mortobato

⭣⭨⭢, ⭣⭨⭢ + S

Ramlethal stabs the op🦋ponent with her great swords, then discharges a fatal laser blast from them. The startup of this attack is fast, allowing Ramlethal to incorporate it in her combos. An Area Shift will occur when hitting the opponent with this move in the sta𝔍ge's corner.

Sin Kiske Command List

Sin Kiske performing his Tyrant Barrel Overdrive on Sol Badguy in Guilty Gear Strive

Sin Kiske is the son of Ky Kiske and Dizzy, allowing him to harne♋ss Lightning Magic, which he uses expertly alongside his Flag, covering long ranges and maintaining his blazin🃏gly fast and oppressive offense.

Sin is a Rushdown Fighter that thrives at 𒁏most ranges, enabling him to apply pressure and maintain it quiteജ easily. While he struggles at extremely long ranges, those situations ar🔯e rare thanks to his ability to close the gap between him and hi▨s opponent swiftly.

Compared to most of the other new characters added into Guilty Gear Strive, Sin Kiske is the most straightforward and most acc𝔉essible to get a handle on, making him beginner friendly anཧd a solid overall choice.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body👍 invincible — great for stopping aerial attacks and jump-ins.

Command Normal 2

⭢ + K

Sin stomps his foot down onto his opponent's foot, ꦏleaving him plus on block afterward. Additionally, if the opponent is blocking while standing, this attack will hit, making it excellent for mix-ups.

Command Normal 3

⭢ + HS

Sin rushes forward bཧefore delivering a quick jab with the end of his Flag Pole, making for an excellent poke and ꦦmid-range option.

SPECIAL ATTACKS

Special Attacks

Stamina

N/A

Enables Sin to p💃erform follow-up attacks or Dash Cancels after performing a Special Attack. There are three bars of Stamina that refill slowly over time once exhausted.

Gazelle Step

⭢ ⭢

Allows Sin to Dash Cancel after performing any of his Special Attacks, consuming one🌃 bar of Stami🔯na.

Beak Driver

⭣⭨⭢ + HS

Sin thrusts h𓆉is Flag forward, covering a far range, making it an excellent way to poke or engage most situations. Pressing HS at the e🌱nd of the attack will extend it with a bar of Stamina, having Sin thrust forward, closing the gap with blinding speed and ferocity.

Hawk Baker

⭢⭣⭨ + S

Sin swings his Flag upward, trave🌊ling high into the air before swinging it overhead downward for a devastating slam. Pressing S after inputting the move will consume one bar of Stamina, having Sin perform a swift strike, making꧃ it useful to catch those eager to punish your DP off guard.

Hoof Stomp

⭣⭩⭠ + P

Sin 🍷leaps forward and performs an overhead slam with his Flag, landing a hit on crouch-blocking opponents. Pressing S at the end of the attack will have Sin use one bar of Stamina and perform a quick strike, making it nearly impossible for the opponent to interrupt the attack after blocking.

Elk Hunt

⭣⭨⭢ + K

Sin dashes forward with a low profile before unleashing a slash with his Flag, hitting his opponent low, allowing him to use it as a method to attack opponents who are stand-blocking. Pressing💧 K at the end of the attack will have Sin deliver another swift strike, making him plus on block or launching his opponent on hit.

Still Growing

⭢⭨⭣⭩⭠ + P

Sin pulls out a random piece of Food🥃 an꧙d consumes it, supplying him with a small buff.

OVERDRIVES

Overdrives

Ride The Lightning (R.T.L.)

⭢⭨⭣⭩⭠, ⭢ + HS

Sin spins his Flag around in front of himself at rapid speed, enveloping himself 🥃in lightning befo🎉re charging forward. Pressing any of the directions + HS will change the trajectory of the attack, which can be done up to two times during the Overdrive. Additionally, pressing HS after the attack will drain your remaining Tension Meter, allowing you to deliver an extra charging attack. R.T.L. can be performed in midair and will also cause a wall break if close enough to the corner.

Tyrant Barrel

⭣⭨⭢, ⭣⭨⭢ + P

Sin steps forward as he charges an orb of electricity in the palm of his hand before releasing it into his opponent at point-blank range. Pressing P after releasing the first attack will have Sin deliver a lightning-imbued strike to his opponent. Holding the input will delay the follow-up attack. An Area-Shift will occur if executed near t♐he corner of the stage.

Slayer Command List

Slayer performing his Overdrive in Guilty Gear Strive

Slayer, the dandy and laidback vampire, is an absolute terror at the neutral game, excelling w😼ith strong burst combos that deal tremendousl⭕y high damage, complete with a mix-up game that is sure to apply suffocating amounts of pressure onto his opposition.

However, while he is immensely strong, his awkward movement and lack of long-range engagement options can make him a bit tricky to master. O⛎verall, putting his unique Command List to the test should be an exhi🍬larating, devastating, and dandy time!

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

Slayer deli𒅌vers a high shoulder check, making his upper body invincible. This is great for stopping aerial att𒁏acks and jump-ins.

Command Normal 2

⭢ + K

Slayer leaps forward with an overhead kick, making it an excellent mix-up tool. Holding this action will have ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚSlayer leap forward without attacking.

Command Normal 3

⭢ + HS

Slayer moves forward with a d🌞evastating, far-reaching kick, mak꧃ing it another excellent tool at his disposal for an anti-air option.

SPECIAL ATTACKS

Special Attacks

Mappa Hunch

⭣⭨⭢ + P or K

Slayer moves fo𒀰rward with a swift lunging attack. This move's fast stꦦart-up makes it great to extend combos. The different versions (P or K) determine how far Slayer travels.

Dandy Step

⭣⭩⭠ + P or K

The P version of this ac🌺tion has Slayer dash forward immediately. The K version will have him hop backward before dashing forward, allowing him to evade in🃏coming actions and bait certain actions.

P during Dandy Step


Pilebunker

Slayer delivers a devastating punch with very fast start-up. While this action is excellent for starting or extending combos, whiffing it will l🐟eave him highly vulnerable.

K during Dandy Step


Bump Ahead

A low attack that has Slayer deliver a swee🎉ping kick, making it another excellent mix-up option for him to utilize, especially against blocking opponents.

S during Dandy Step


It's Late

Slayer performs a potent downward swing with his fist, covering a wide range in front and above him, ma♕king it a fantastic anti-air option.

HS during Dandy Step


Master's Hammer

Slayer performs a devastating🌌 leaping and plunging attack, making it an excellent cross-up tool depending on how far away Slayer is from his target. However, on whiff or block, Slayer will be at a massive disadvantage.

Bloodsucking Universe

⭢⭨⭣⭩⭠ + HS

A command throw that will sap the life from Slayer's oppo🎐sition, teꦍmporarily powering up Slayer's next action. Since it is a throw, you have to be extremely close to your opponent to perform it, and whiffing it will leave Slayer extremely vulnerable.

Hand of Doom

⭢ + S (During Backdash)

Slayer delivers a powerful, forward-moving strike that can ca🦂tch his opponent off-guard. This allows him to immediately take his offense back when evading an incoming action.

OVERDRIVES

Overdrives

Super Mappa Hunch

⭢⭨⭣⭩⭠, ⭢ + S

Slayer charges up a mighty and extremely swift lunging attack that causes an area shift when executed �꧟�near the wall. This attack's startup is fast and makes Slayer invincible at the start.

Last Horizon

⭣⭨⭢, ⭣⭨⭢ + HS

Slayer super-charges a punch that sends his opposition ping-ponging꧂ around the screen, dealing tremendous amounts of🥃 damage in the process. This action requires 100 percent Tension Gauge to execute.

Sol Badguy Command List

Sol Badguy taunting by giving his opponent a "thumbs down" in Guilty Gear -Strive-

The main protagonist of the Guilty Gear universe and longtime rival of Ky Kiske is Sol Badguy, the ruthless striker that lo🧸oks to overpower his opposition by any means necessary.

Much like his rival,ღ Sol also wields a blade that allows him to harness and amplify his fire magic, known as the Fires♉eal. He can dish out ruthless strikes and apply incredible pressure on anyone in his path.

Sol Badguy struggles with long-range enemies but is a master at close and mid-range bouts. In Guilty Gear Strive, Sol's move list is nearly unmatched as he possesses the best abilities in♛ the game.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making y🍬our upper body invincible — great for stop🔴ping aerial attacks and jump-ins.

Command Normal 2

⭢ + S

Sol moves forward and attacks the enemy. The reach of this attack is excellent for a mid-rang�🦋�e poke.

Command Normal 3

⭢ + HS

Sol slams his Fireseal down at an angle in a swift motion, dealing heavy damage to the opponent. If Sol whiffs the attack, however🌠, he will be left wide open.

SPECIAL ATTACKS

Special Attacks

Gun Flame

⭣⭨⭢ + P

Sol sends a projectile of flame across the ground, knoc♔king the opponent down on contact. The range isn't long on this attack, but it works as an excellent mid-range poke.

Gun Flame (Feint)

⭣⭩⭠ + P

Sol does the animation of his Gun Flame attack but doesn🌺't summon the pillars of fire. Instead, he recovers instantly and can punish enemies looking out for the actual Gun Flame attack.

Volcanic Viper

⭢⭣⭨ + S or HS (Air OK)

Sol unleashes a strong anti-ꦜair attack that also can interrup𝓰t opponent blockstrings. The HS version does more damage but has a longer recovery time. If Sol whiffs this attack, he cannot Roman Cancel, leaving him vulnerable.

Bandit Revolver

⭣⭨⭢ + K (Air OK)

Sol leapsꦿ forward, delivering a series of horizontal kicks on contaܫct, knocking the opponent away.

Bandit Bringer

⭣⭩⭠ + K (Air OK)

Sol performs an overhead attack where he leaps 🥃over the opponent's head and crashes down with a flaming punch. This attack will allow Sol to evade pokes from the opponent and break a crouching block. The aerial version of this attack can also be delayed by holding down t𝔉he attack button.

Wild Throw

⭢⭣⭨ + K

This powerful command grab has Sol toss the opp𒁃onent behind him, dealing tons of damage. However, although it's a devastating attack, Sol has to be very close to the enemy. If he whiffs, he will be highly vulnerable.

Night Raid Vortex

⭣⭩⭠ + S

Sol glides at a swift pace across the ground, then pops up to deliver a devastating strike on the opponent. On contact, Sol launches th🌳e opponent into the air, opening up possible combo opportunities. Holding the attack button increases Sol's distance, which helps evade high attacks.

Night Raid Vortex

⭠⭩⭣⭨⭢ + HS

Sol lunges fo𝓡rward with a flaming fist, knocking the opponent back. Sol will also have the advantage if this attack is blocked, making it great for🍌 poking the opposition.

OVERDRIVES

Overdrives

Tyrant Rave

⭢⭨⭣⭩⭠, ⭢ + HS

Sol delivers a devastating uppercut with a flaming fist and deals tons of damage to the opponent. If he successfully hits Tyrant Rave on an opponent⭕ in the corner, it will cause an Area Shift. This attack's startup is fast and makes Sol invincible at the start.

Heavy Mob Cemetery

⭣⭩⭠, ⭣⭩⭠ + HS

Sol transforms and propels himself forward in an attempt to grab the opponent. If successful, Sol will violently slam the opponent into the ground and deal a significant amount of damage🅠. 🌼This attack cannot be blocked by the enemy, and it is only avoidable via jumping.

Testament Command List

Testament striking Sol Badguy with their crimson scythe in Guilty Gear Strive

The Elegant Grim Reaper, Testament, is a well-rounded fighter who ha✨s several tricks up their sleeve. Thanks to their crimson ꦫscythe, they can use blood magic, which ✨they pair expertly with their succubus and EXE Beast to dominate the arena and opponent.

Testament has incredible range and can c♐om🗹bo off almost everything in their kit, making them one of the most versatile characters in the game.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An attack that makes your upper body invinc𝔉ible, working well to prevent aerial a🌺ttacks as a result.

Command Normal 2

⭢ + HS

A long-ranged attack that covers a wide area, leaving Testament vulnerable if they whiff. This attack will also launch the opponent🌃, allowinℱg for combos.

SPECIAL ATTACKS

Special Attacks

Stain

N/A

Some moves will put the opponent into Stain state, allowing Testament to followﷺ up with specific attacks. Ranged attacks, for example, are much easier to hit, allowing them to apply pressure and launch into more combos.

Grave Reaper

⭣⭨⭢ + S or HS (Air OK)

Testament swings their scythe forward and sends out a projectile. The S variant will send the projectile forward. The HS version will launch it at a diagonal. Holding down the 🦄attack button will also change the♐ properties of the projectile. Additionally, the projectile will turn into a Succubus.

Unholy Diver

⭣⭩⭠ + P

Testament sends their crow familiar forward. ꧃If 𓄧their Succubus is out from the Grave Reaper attack, the crow will fly towards her.

Possession

⭣⭩⭠ + K (Air OK)

Testament disappears before sudd🌌enly reappearing in the position of the Succubus from the Grave Reaper attack. If the Succubus isn't out, Testament will reappear in their default position.

Arbiter Sign

⭣⭩⭠ + S or HS

Testament sends out their EXE Beast, which tracks their opponent's position. The S variant of the attack as the EXE Beast appears below the enemy and has a fast startup🔴. The HS version, however, has the EXE Beast appear from above the opponent with a slower startup.

OVERDRIVES

Overdrives

Nostrovia

⭣⭨⭢, ⭣⭨⭢ + P

Testament calls upon their Succubus, having it carry out multiple attacks. This ability has a quick recovery window, allowing Testament to immediately go on the offensive if it gets blocked. Additionally, this attack will aꦇlso cause an Area Shift if performed near the corner.

Calamity One

⭣⭨⭢, ⭣⭨⭢ + K

Testament releases a devastating attacꦚk that has a fast startup and makes them invincible on startup. This attack is excellent for⛦ ending combos or stopping the opposition's offense. Additionally, you will cause an Area Shift while executing this move near the corner of the arena.

Zato-1 Command List

Zato-1 controlling his alter ego (and shadow) Eddie, forming him into monsters and spikes in Guilty Gear -Strive-

Zato-ꦦ1 is a Technical fighter who uses his shadow and alter-ego, Eddie, to a🦹pply suffocating pressure on his opposition.

Zato-1 🍸is all offense with very little defense ✅and relies on Eddie to do his bidding. While hard to master, Zato-1 is formidable in the right hands, especially in mid and long-range situations.

Unfort🐠unately, if the enemy were to get in close to Zato-1, he will more than likely struggle significantly.

COMMAND NORMALS

Command Normals

Command Normal 1

⭢ + P

An upward attack making your upper body invincible, which is great for stoppingꦬ aerial attacks and jump-ins.

Command Normal 2

⭢ + K

Zato-1 performs an overhead attack by swinging his leg downward, striking crouched enemies o༒n the head.

Command Normal 3

⭢ + HS

Zato-1 leaps up and forward for a surprise attack on his opponent. This attack will also allow Zato-1 to evade the opponent's pokes. It's also an over🌟head attack that can get canceled into Zato-1's aerial Special Attacks.

SPECIAL ATTACKS

Command Normals

Flight

N/A

Zato will be able to move 🔴quickly in any given directꦬion for some time.

Summon Eddie

⭣⭩⭠ + HS

Zato summons his alter ego and shadow, Eddie. Eddie will be controlled alongside Zato, p🎶erforming different moves with each attack button. Entering the same command will return Eddie to the shadows. The same applies when Eddi💫e or Zato take damage.

"Pierce"

⭣⭨⭢ + P

Zato calls on Eddie to lunge forward, attacking the enemy twice in quick succession. This at⛄tack's startup is fast, making it excellent for poking.

"That's A Lot!"

⭣⭨⭢ + K

Eddie creates several drill♌s across the ground in front of Zato, giving this move the potential to deliver multiple hits on the opponent and ke✨ep them locked down.

"Leap"

⭣⭨⭢ + S

Zato commands Eddie to leap through the air aꦅt the opponent. Its wide arc makes it an excellent anti-air attack, and it will also knock the opponent upward, leading to combo potential.

"Oppose"

⭣⭨⭢ + HS

Zato calls Eddie out to perform a slow attack that has the potential to hit the opponent multiple time♏s. This attack also has Eddie act as a shield, which will block any incoming attack, so long as it isn't an Overdrive.

Invite Hell

⭣⭣ + HS

Zato summons a drill at a distance in front of him, typ🍒ically under the opponent, knocking them down on contact. This attack has a fast recovery, making it an excellent option🃏 for mid-range pokes.

Break the Law

⭣⭩⭠ + K

Zato vanishes into the shadows and can move along the ground. Holding the bu✱tton down will increase Zato's duration in the shadows, allowing him to stay hidden longer. Zato will be invinꦦcible and allowed to move left and right while in this state, and even past the enemy. Inputting ⭣⭣ during Break the Law will teleport Zato to Eddie's position.

Damned Fang

⭢⭣⭨ + S

This is a command grab that deals tremendous damage. Zato has to🌞 be extremely close to the opponent to perform this attack, making it risky. If h🐼e whiffs the attack altogether, he will be highly vulnerable.

Drunkard Shade

⭣⭩⭠ + S

Zato quickly summons Eddie in front of🅰 him, reflecting the opponent's projectiles.

OVERDRIVES

Overdrives

Amorphous

⭢⭨⭣⭩⭠, ⭢ + HS

Zato summons a power shadow to his opponent and deals tremendous amounts♛ of damage. This attack releases relatively quickly, making it a challenge for the opponent to jump over it. If Zato hits an enemy w🌺ith this ability in the corner of the stage, it will cause an Area Shift.

Sun Void

⭢⭨⭣⭩⭠, ⭢ + S

Eddie turns into a♔ giant sword and launches toward the opponent like a projectile. Eddie will track the opponent's current position before flying at them and then return to his original form wherever the sword lands. Using Sun Void will also fully replenish Eddie's Life Gauge and cause an Area Shift when hitting the opponent in the corner of the stage.

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Guilty Gear Strive: Bridget Beginner's Guide

Here's how to put Bridget's excellent yo-yo skills to us🌠e in♓ Season Two of Guilty Gear Strive!