The latest 168澳洲幸运5开奖网:expansion for 168澳洲幸运5开奖网:Gwent: The Witcher Card Game released early last December in a surprise launch that caught everyone off guard. With no build-up, teasers, card reveals, or hype surrounding the Merchants of Ofir card set, it was difficult to determine which of the new cards would be 168澳洲幸运5开奖网:the big players in the coming weeks.
Now, about a month later, the game has stabilized and the new cards have settled into their roles. Some of them are true powerhouses, changing the way the game is played, while others are a bit less impressive. As new fans come to explore the game, let's examine the five best new cards from Merchants of Ofir -- and the five worst.
10 ꦇ Worst: Immortals
Our first pick for one of the worst cards is Immortals, a Northern Realms gold unit that enters the 🉐battlefield with six power and a s🦂hield. As long as it's played in the melee row, it boosts itself by two whenever the shield is lost and gains a new one on turn end.
While this could easily be an impressive card, it is limited as there aren't many good ways to remove shields in Gwent beyond damage. A few Northern Realms cards do work in this archetype,⛎ but there aren't nearꦿly enough to make Immortals worthwhile.
9 ﷺ 🌸 Best: Bloody Good Friends
For our first💙 best card, we chose Bloody Good Friends, a Syndicate bronze with five power that can spend a coin to give an enemy unit bleeding -- unless it's boosted, in which case it deals one damage instead. Given that Bloody good Friends also has Insanity, it can damage itself if there aren't any coins to spen💦d.
A cont♎inuation of two other cards in the game, this unit provides an efficient way for Syndicate players to spend coins while taking up relatively few provisions during deck building -- making it an excellent choice for the f🌃action.
8 Worst: Crow Messenger ꦏ
Crow Messenger is a card clearly meant to wo🀅rk with the alchemy and resurrection archetypes in Skellige. It summons all copies of itself from the deck if y𒐪ou hold an alchemy card, and resurrecting it also resurrects all copies of it.
Unfortunaᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚtely, there are often better ways to thin your deck, an⛦d there are almost always better resurrection targets than a few crows totaling only six-point in power. While the Crow Messenger seems like a good idea, it needs some work before it can become truly playable.
7 Best: Ver💮n𒈔ossiel
Vernossiel, along with the Scoia'tae🍌l scenario Feign Death, is the primary factor behind the return of the Elves archetype. Vernossiel has two abilities: a ranged power to spawn two Elven Deadeyes, and a melee power to make every Elven Deadeye deal two damage to a random opponent.
Combined with the Feign Death scenario, which generates Elven Deadeyes, and the Waylay card which cꦬan also create these units, Vernossiel can wipe an opponent's board of all their units if you have enough elves. This makes her a potent threat in any matchup you encounter.
6 ♎ 🌞 Worst: Vrihedd Saboteur
If Vernossiel is the best new elf, then the Vrihedd Saboteur is the worst. When played, it boosts an elf in your hand by two points, along with its own power of three. This is technically useful, but there꧟ simply aren't any elves that make good use of the boost when played.
Buffing cards in the hand is a key element of Scoia'tael, but the Merchants of Ofir expansion didn't really focus much on it beyond this car🦩d. This makes it absolutely one of the worst cards from the new set.
5 ꧒ Best: Siege
Siege is a new kind of artifact card called a scenario introduced in Merchants of Ofir. They have an initial effect and then progress through their stages as you play cards. Siege, natural☂ly enough, progresses when you play siege engines.
The final stage of Siege plays a Bombardꦉment special card, damaging foes based on how many siege engines you control. Given that players deploy siege engines to progress the scenario and that it also spawns new siege engines, the damage dealt by the Bombardment alo🌱ne can be game-winning.
4 ꦚ Wo🌠rst: Ofiri Merchant
The Ofiಌri Merchant is a very strange card that doesn't seem to have much of a place in the game at the moment. When deployed, it swaps the top card of your library with your opponent's, making things that much morౠe unpredictable next turn.
While this has some use in Assimilate decks, the effect is too🍌 random to rely on and requires too much setup to use effectively. Nilfgaard decks could use it 🐭as they have the best deck fixing tools, but even then this card feels too gimmicky to play.
3 Be♈st: Vincent Van Moorlehemꦐ
Vincent van Moorlehem is an aristocratic vampire living in Nilfgaard, and he is an almost auto-include for Nilfgaard decks. When played, h🐟e can destroy any enemy unit with a status, be it poison, lock, defender, or any other.
Given the vast array of new status-applying tools Nilfgaard received in Merchants of Ofir, this makes Vincent's ability essentially a targeted removal of any card on the board. Even if you'🔯re not putting out a wide var🐲iety of statuses, you can still rely on your opponent playing a few of their own.
2 Worst:༺ Haunt
Our pick for the worst new card is Haunt, the Monsters faction scenario. While other scenarios have large payoffs or synergize 𓆉effortlessly with your cards, Haunt is tricky to use effectively, as it requires balancing the consume effects it generates with the deathwish units you play.
On top of that, it's entirely possible for your opponent to interfere with Haunt's line of play, which can easily render aspects of it useless. This awkward play makes Haunt our pick for the worst new card in the Merchants of Ofir expansion.
1 Best: Matta Hu'uri ♛
Finally, our pick for the best new card from the expansion is Matta Hu'uri. When played, she draws you the highest cost card in your deck and draws your opponent their lowest cost card. As a neutral card, she can be played in any deck -- and indeed, has b🌳een played in nearly every deck since the expansion.
The symmetrical tutor effect is hard to beat, along with the fact that it extends the length of the game by one card, allowing engine based decks to get even more points. This is why Matta Hu'uri is, without a doubt, the best new card from Merchants of Ofir.