Hades 2 expects you to get b𓂃etter at the game as you make attempts each night to fulfil Melinoe's destiny. Thankfully, you are able to power yourself up through various means using the 📖resources you grab on your journey. One such method of self-improvement is the usage of the Altar in the Crossroads Training area.

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This Altar grants access to various Arcana Cards, which are purchased using Ash, activated using Grasp, and then upgraded using Moon Dust and various other precious 👍items. In short, cultivating and equippi⭕ng the right Arcana Cards is a long process that requires much effort.
Hades 2 is currently in Early Access. As a 𝔉result, the d🍸etails below are likely to change over the course of development.
Arcana Basics
There are 25 Arcana Cards to unlock at the Altar at the Crossroads, though you will only have a small selection to begin with. As you unlock these cards, hidden cards on their sides will be revealed until you have a full five-by-five grid of cards. Unlocking these cards costs Ash, and sometimes other important resources.
Unlocking these cards is only the first step, however. You must then 'activate' these cards. Cards have a 'Grasp' cost associated with them, and you can see your total pool of Grasp on the Arcana screen to the right. To increase your total Grasp pool, you'll need to spend Psyche. The cost to increase yourဣ Grasp pool increases heavily as your pool expands.
Both Ash and Ps💞yche can both be acqu🌺ired during your nightly runs.
Grasp Total |
10 |
12 |
14 |
16 |
18 |
20 |
21 |
22 |
---|---|---|---|---|---|---|---|---|
Psyche Cost |
Default |
30 |
45 |
50 |
100 |
120 |
150 |
170 |
Grasp Total |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Psyche Cost |
200 |
230 |
240 |
260 |
290 |
320 |
350 |
1,000 |
The final upgrade also costs three Dark and three Shadow.
Every Arcana Card
The table below lists each card, its unlock costs, its position on the board, and how much it costs to activaღte.
The Sorceress 1 Ash 1 Grasp |
The Wayward Son 4 Ash 1 Grasp |
The Huntress 10 Ash 3 Grasp |
Death 15 Ash 3 Grasp |
The Messenger 20 Ash, 1 Pearl 0 Grasp |
The Furies 3 Ash 2 Grasp |
The Titan 7 Ash 2 Grasp |
The Unseen 20 Ash 5 Grasp |
Night 25 Ash 4 Grasp |
The Lovers 30 Ash 2 Grasp |
Swift Runner 10 Ash 1 Grasp |
Eternity 20 Ash 4 Grasp |
The Centaur 25 Ash, 1 Cinder 0 Grasp |
The Moon 30 Ash 3 Grasp |
Strength 35 Ash 5 Grasp |
The Fates 15 Ash 3 Grasp |
The Boatman 25 Ash 5 Grasp |
Origination 30 Ash 3 Grasp |
Excellence 35 Ash 5 Grasp |
The Queen 40 Ash, 1 Tear 0 Grasp |
The Seer 20 Ash, 1 Wool 0 Grasp |
The Champions 30 Ash 4 Grasp |
The Artificer 20 Ash 6 Grasp |
Divinity 40 Ash, 1 Golden Apple 0 Grasp |
Judgment 50 Ash, 1 Zodiac Sand 0 Grasp |
Many of these cards have zero Grasp requirements - instead, they have alternative requirements before they are activated:
Card |
Activation Requirement |
---|---|
The Messenger |
Active at leas🎃t three cards that 𒁃have the same Grasp requirement. Note that three cards of 0 cost do not count. |
The Centaur |
Activate at least one card of each𒁏 🔯Grasp cost from 1 through 5. |
The Queen |
Active no more thaᩚᩚᩚᩚᩚᩚﷺᩚᩚᩚ𒀱ᩚᩚᩚn 2 cards that have the same Grasp cost. |
The Seer |
A🌳ctivate The Fates, The Boatman, and The Champions. |
Divinity |
Activate all 5 cards in any other row. |
Judgment |
Activate no more than 3 cards total. |
Arcana Upgrades
Once you reach a certain point in the game, after unlocking a fair amount of💛 Arcana Cards, you will be given the Incantation recipe Consecration of Ashes, which requires six Ash, six Fate Fabrics, and one Cinder. This will unlock the ability to upgrade your Arcana Cards up to two times each, making them stronger.
The main resource required to upgrade cards is Moon Dust, which is acquired from Alchemy at the cauldron and from the Wretched Broker, along with some Fated List rewards.
The table below lists every Arcana Card's effects𝔉, including the upgrades and the upgrade costs. The bolded text s꧃hows what changes after each upgrade.
Arcana |
Effect |
Upgrade Costs |
|
---|---|---|---|
The Sorceress |
Slow down time while channeling Omega Moves for 2/3/4 seconds. |
1 Moon Dust |
3 Moon Dust, 6 Moly |
The Wayward Son |
After exiting a location, restore 2/3/4 life. Double that if you have less than 30% ♎life remaining. |
2 Moon Dust |
3 Moon Dust, 10 Silver |
The Huntress |
While you have less than 100% Magick, deal 30%/40%/50% more Attack and Special damage. |
2 Moon Dust |
4 Moon Dust, 8 Lotus |
Death |
Omega moves have a 3%/4%/5% chance to deal Critical damage. |
4 Moon Dust |
5 Moon Dust, 10 Moss |
The Messenger |
Gain a 6%/8%/10% chance to dodge. To Awaken, you must activate three car🍒ds of♕ the same cost |
3 Moon Dust |
6 Moon Dust, 5 Pearl |
The Furies |
Deal 20%/25%/30% more damage to enemies trapped in your Casts. |
2 Moon Dust |
4 Moon Dust, 10 Nightshade |
The Titan |
Increase your Life and Magick totals by 20/30/40 each. |
2 Moon Dust |
6 Bronze, 4 Moon Dust |
The Unseen |
Restore 2/3/4 Magick every second. |
2 Moon Dust |
5 Moon Dust, 10 Cattail |
Night |
Charge your Hex by 2/3/4 points per second. |
5 Moon Dust |
10 Moon Dust, 8 Myrtle |
The Lovers |
Take zero damage from 1/2/3 hits from bosses. |
3 Moon Dust |
6 Moon Dust, 15 Limestone |
Swift Runner |
Your sprint is 20%/25%/30% faster. |
1 Moon Dust |
3 Moon Dust, 3 Wool |
Eternity |
You gain 1/2/3 Death Defiances, allowing you to reᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚstore 40% 🌠of your life upon death. |
6 Moon Dust |
12 Moon Dust, 1 Star Dust |
The Centaur |
Gain 3/4/5 Life and Magick every 5 locations you complete. |
3 Moon Dust |
6 Moon Dust, 8 Glassrock |
The Moon |
Your Omega Cast detonation has +50/+75/+100 power. |
3 Moon Dust |
5 Moon Dust, 8 Garlic |
Strength |
When you have less than 30% Life, your damage increases by 30/40/50 and you take 30%/40%/50% less damage. |
3 Moon Dust |
8 Moon Dust, 8 Iron |
The Fates |
Set forth with 1/2/3 Changes of Fate. Your Changes of Fate can alter L𒅌ocation Rewards. |
3 Moon Dust |
6 Moon Dust, 12 Fate Fabric |
The Boatman |
Start the night with 200/250/300 gold. |
6 Moon Dust |
12 Moon Dust, 10 Marble |
Origination |
Deal 25%/38%/50% more damage to enemies with 2 or more curses. |
3 Moon Dust |
5 Moon Dust, 3 Mandrake |
Excellence |
All Boons you are offered have a +30%/+40%/+50% chance of being improved to Rare quality. |
3 Moon Dust |
6 Moon Dust, 6 Fate Fabric |
The Queen |
Any Boons you are offered have a 6%/8%/10% chance of being a Duo Boon. |
2 Moon Dust |
4 Moon Dust, 12 Fate Fabric |
The Seer |
Set forth with 2/3/4 Changes of Fate. This does not alter what your Change of▨ Fate can alter. |
3 Moon Dust |
5 Moon Dust, 3 Zodiac Sand |
The Champions |
Set forth with 1/2/3 Changes of Fate. Yourඣ Changes of Fate can alter Boons🍷. |
5 Moon Dust |
10 Moon Dust, 9 Shaderoot |
The Artificer |
Each night, you have 1/2/3 chances to turn Minor finds into Major finds. |
8 Moon Dust |
15 Moon Dust, 8 Poppy |
Divinity |
Any Boons you are offered have a 10%/15%/20% chance to be improved to Epic rarity. |
3 Moon Dust |
5 Moon Dust, 5 Tears |
Judgment |
After beating a boss, activates 3/4/5 random inactive Arcana cards |
10 Moon Dust, 10 Fatꦗe Fabric, 2 Thalamus, 1 Zodiac Sand |
20 Moon Dust, 25 Fate Fabric, 4 Thala﷽mus, 3 Zodiac Sand |

Hades 2 Has A Hub World That I Never Want To Leav🌳e
The Crossroads is already ཧa place I can't w𒅌ait to return to again and again.