Hades 2 expects you to get b𓂃etter at the game as you make attempts each night to fulfil Melinoe's destiny. Thankfully, you are able to power yourself up through various means using the 📖resources you grab on your journey. One such method of self-improvement is the usage of the Altar in the Crossroads Training area.

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While it can be difficult for a beginner to dive in, these games serve as a fantastic jumping-off point for newcomers to t🌃he roguelike genre.

This Altar grants access to various Arcana Cards, which are purchased using Ash, activated using Grasp, and then upgraded using Moon Dust and various other precious 👍items. In short, cultivating and equippi⭕ng the right Arcana Cards is a long process that requires much effort.

Hades 2 is currently in Early Access. As a 𝔉result, the d🍸etails below are likely to change over the course of development.

Arcana Basics

An incomplete Arcana board in Hades 2

There are 25 Arcana Cards to unlock at the Altar at the Crossroads, though you will only have a small selection to begin with. As you unlock these cards, hidden cards on their sides will be revealed until you have a full five-by-five grid of cards. Unlocking these cards costs Ash, and sometimes other important resources.

Unlocking these cards is only the first step, however. You must then 'activate' these cards. Cards have a 'Grasp' cost associated with them, and you can see your total pool of Grasp on the Arcana screen to the right. To increase your total Grasp pool, you'll need to spend Psyche. The cost to increase yourဣ Grasp pool increases heavily as your pool expands.

Both Ash and Ps💞yche can both be acqu🌺ired during your nightly runs.

Grasp Total

10

12

14

16

18

20

21

22

Psyche Cost

Default

30

45

50

100

120

150

170

Grasp Total

23

24

25

26

27

28

29

30

Psyche Cost

200

230

240

260

290

320

350

1,000

The final upgrade also costs three Dark and three Shadow.

Every Arcana Card

A full Arcana board in Hades 2

The table below lists each card, its unlock costs, its position on the board, and how much it costs to activaღte.

The Sorceress


1 Ash


1 Grasp

The Wayward Son


4 Ash


1 Grasp

The Huntress


10 Ash


3 Grasp

Death


15 Ash


3 Grasp

The Messenger


20 Ash, 1 Pearl


0 Grasp

The Furies


3 Ash


2 Grasp

The Titan


7 Ash


2 Grasp

The Unseen


20 Ash


5 Grasp

Night


25 Ash


4 Grasp

The Lovers


30 Ash


2 Grasp

Swift Runner


10 Ash


1 Grasp

Eternity


20 Ash


4 Grasp

The Centaur


25 Ash, 1 Cinder


0 Grasp

The Moon


30 Ash


3 Grasp

Strength


35 Ash


5 Grasp

The Fates


15 Ash


3 Grasp

The Boatman


25 Ash


5 Grasp

Origination


30 Ash


3 Grasp

Excellence


35 Ash


5 Grasp

The Queen


40 Ash, 1 Tear


0 Grasp

The Seer


20 Ash, 1 Wool


0 Grasp

The Champions


30 Ash


4 Grasp

The Artificer


20 Ash


6 Grasp

Divinity


40 Ash, 1 Golden Apple


0 Grasp

Judgment


50 Ash, 1 Zodiac Sand


0 Grasp

Many of these cards have zero Grasp requirements - instead, they have alternative requirements before they are activated:

Card

Activation Requirement

The Messenger

Active at leas🎃t three cards that 𒁃have the same Grasp requirement. Note that three cards of 0 cost do not count.

The Centaur

Activate at least one card of each𒁏 🔯Grasp cost from 1 through 5.

The Queen

Active no more thaᩚᩚᩚᩚᩚᩚ⁤⁤ﷺ⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚn 2 cards that have the same Grasp cost.

The Seer

A🌳ctivate The Fates, The Boatman, and The Champions.

Divinity

Activate all 5 cards in any other row.

Judgment

Activate no more than 3 cards total.

Arcana Upgrades

Melinoe, Hecate, and Witches surrounding the Crossroads cauldron in Hades 2

Once you reach a certain point in the game, after unlocking a fair amount of💛 Arcana Cards, you will be given the Incantation recipe Consecration of Ashes, which requires six Ash, six Fate Fabrics, and one Cinder. This will unlock the ability to upgrade your Arcana Cards up to two times each, making them stronger.

The main resource required to upgrade cards is Moon Dust, which is acquired from Alchemy at the cauldron and from the Wretched Broker, along with some Fated List rewards.

The table below lists every Arcana Card's effects𝔉, including the upgrades and the upgrade costs. The bolded text s꧃hows what changes after each upgrade.

Arcana

Effect

Upgrade Costs

The Sorceress

Slow down time while channeling Omega Moves for 2/3/4 seconds.

1 Moon Dust

3 Moon Dust, 6 Moly

The Wayward Son

After exiting a location, restore 2/3/4 life. Double that if you have less than 30% ♎life remaining.

2 Moon Dust

3 Moon Dust, 10 Silver

The Huntress

While you have less than 100% Magick, deal 30%/40%/50% more Attack and Special damage.

2 Moon Dust

4 Moon Dust, 8 Lotus

Death

Omega moves have a 3%/4%/5% chance to deal Critical damage.

4 Moon Dust

5 Moon Dust, 10 Moss

The Messenger

Gain a 6%/8%/10% chance to dodge. To Awaken, you must activate three car🍒ds of♕ the same cost

3 Moon Dust

6 Moon Dust, 5 Pearl

The Furies

Deal 20%/25%/30% more damage to enemies trapped in your Casts.

2 Moon Dust

4 Moon Dust, 10 Nightshade

The Titan

Increase your Life and Magick totals by 20/30/40 each.

2 Moon Dust

6 Bronze, 4 Moon Dust

The Unseen

Restore 2/3/4 Magick every second.

2 Moon Dust

5 Moon Dust, 10 Cattail

Night

Charge your Hex by 2/3/4 points per second.

5 Moon Dust

10 Moon Dust, 8 Myrtle

The Lovers

Take zero damage from 1/2/3 hits from bosses.

3 Moon Dust

6 Moon Dust, 15 Limestone

Swift Runner

Your sprint is 20%/25%/30% faster.

1 Moon Dust

3 Moon Dust, 3 Wool

Eternity

You gain 1/2/3 Death Defiances, allowing you to reᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚstore 40% 🌠of your life upon death.

6 Moon Dust

12 Moon Dust, 1 Star Dust

The Centaur

Gain 3/4/5 Life and Magick every 5 locations you complete.

3 Moon Dust

6 Moon Dust, 8 Glassrock

The Moon

Your Omega Cast detonation has +50/+75/+100 power.

3 Moon Dust

5 Moon Dust, 8 Garlic

Strength

When you have less than 30% Life, your damage increases by 30/40/50 and you take 30%/40%/50% less damage.

3 Moon Dust

8 Moon Dust, 8 Iron

The Fates

Set forth with 1/2/3 Changes of Fate. Your Changes of Fate can alter L𒅌ocation Rewards.

3 Moon Dust

6 Moon Dust, 12 Fate Fabric

The Boatman

Start the night with 200/250/300 gold.

6 Moon Dust

12 Moon Dust, 10 Marble

Origination

Deal 25%/38%/50% more damage to enemies with 2 or more curses.

3 Moon Dust

5 Moon Dust, 3 Mandrake

Excellence

All Boons you are offered have a +30%/+40%/+50% chance of being improved to Rare quality.

3 Moon Dust

6 Moon Dust, 6 Fate Fabric

The Queen

Any Boons you are offered have a 6%/8%/10% chance of being a Duo Boon.

2 Moon Dust

4 Moon Dust, 12 Fate Fabric

The Seer

Set forth with 2/3/4 Changes of Fate. This does not alter what your Change of▨ Fate can alter.

3 Moon Dust

5 Moon Dust, 3 Zodiac Sand

The Champions

Set forth with 1/2/3 Changes of Fate. Yourඣ Changes of Fate can alter Boons🍷.

5 Moon Dust

10 Moon Dust, 9 Shaderoot

The Artificer

Each night, you have 1/2/3 chances to turn Minor finds into Major finds.

8 Moon Dust

15 Moon Dust, 8 Poppy

Divinity

Any Boons you are offered have a 10%/15%/20% chance to be improved to Epic rarity.

3 Moon Dust

5 Moon Dust, 5 Tears

Judgment

After beating a boss, activates 3/4/5 random inactive Arcana cards

10 Moon Dust, 10 Fatꦗe Fabric, 2 Thalamus, 1 Zodiac Sand

20 Moon Dust, 25 Fate Fabric, 4 Thala﷽mus, 3 Zodiac Sand

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