168澳洲幸运5开奖网:Supergiant unveiled Hades 2 at 168澳洲幸运5开奖网:The Game Awards last night, taking all of us by surprise. This industry is defined by safe and predictable sequels, reboots, and remakes, so rarely do further escapades into fictional universes feel earned or justified. Often it’s to wrap up an existing storyline or capitalise upon an exist𒀰ing audience, but Supergiant has always resisted this call towards the familiar. Until now, and it’s a perfect time to break that rule.
Ever since the release of Bastion, every new game from Supergiant has sought to reinvent whatever genre it inhabits, exploring exciting new characters and unexpected ideas with a gorgeous confidence that reached a new crescendo with Hades. 168澳洲幸运5开奖网:Transistor is a beautifully melancholic jaunt through a futuristic cityscape, while Pyre is a fascinating road trip across the afterlife that also happens to be a 🐼sick sports game. While each 🌸new game is different, familiar aesthetics and immaculate writing help make them all feel oddly comforting. There was always an element of risk involved, like Supergiant was actively pushing itself forward.
Because of this establishဣed history, many of us expected Supergiant to announce a new IP and leave Hades behind despite its mammoth success, saying farewell to Zagreus as it created something new in its image. Part of me would have loved to see that gam🎃e, but the moment my brain twigged that this was not only a new project from the studio, but a sequel to its most beloved game of all time, I couldn’t help but get caught up in all the possibilities.
Hades was more than a game. By beginning its life in Early Access, Supergiant was able to foster a community as it expanded on the game’s story and characters while fine-tuning it to play as perfectly as it possibly could. The team has always been concentrated and humble, well aware of their modesty in spite of continued success, and that much is clear in how it has stuck by Hades and grown the game across its full launch. Even several years later, I still find myself singing its praises or dipping into fanfics in my spare time because it left such an impression on me, while other platforms are constantly teasing me with the idea of another playthrough. I was late to Hades, following its gradual development from afar, unlike others who ate up each and every update with feverish delight as new characters, stages, and mechanics were introduced. This enthusiasm was wondrous, and exactly what caused me to bite the bullet and see what all the fuss was about. No regrets, itಌ’s an all-timer.
The fact that Supergiant, likely rolling in capi💟tal and development resources as Hades continues to take the world by storm, are opting for Early Access again instead of going hard on a more lofty production speaks volumes about how it’s approaching things. Developing a meaningful relationship with its fans and understandin🌱g a need to be humble and always strive to be better is what made it so incredible in the first place, and so many other studios would and have let it go to their heads. It’s a small team with big hearts and even bigger ambitions, but these won’t be achieved through scaling up and prematurely wearing themselves out. Do what worked last time, but hone upon its success with even stronger characters, writing, and a willingness to experiment. Millions of us are happily coming along for the ride, and embracing that enthusiasm for Hades 2 is so important.
I’ve spo꧂ken to this team enough times over the years and followed their work long enough to know that this production wasn’t entered lightly, and would only ever happen if there was a tangible story to tell with worthwhile characters that not only 💯seek to better the original game, but continually redefine everything it achieved. Zagreus’ journey is just the beginning, a bedrock of this bold, brash, and beautiful universe that suddenly has the potential to go anywhere. This time, I’ll be there from the start.