There appears to be some contention around whether or not Alyx - protagonist in the recently-announced VR game 168澳洲幸运5开奖网:Half-Life: Alyx - should have arms to accompany her hands. The internet loves to disagree about literally everything, so this shouldn't be that surprising. But when you take a step back, it's quite funny to observe the kinds of matters we gamers debate over these days, considering this issue wasn't even conceptualise-able until relatively꧂ recently.
The dropped last week, and besides the fact that everything looked so damn cool, one particular thought came to mind for a lot of fans: wh🉐at's with the floating hands, Valve?
Christopher Livingston f🔯rom PCGamer saying that disembodied hands simply aren't good enough, especiall♉y considering Valve is the studio in question:
Valve has been developing Half-Life: Alyx for four years and it produ♑ces its own VR hardware. If anyone can crack the elbow code, shouldn't it be Valve? If Half-Life: Alyx is going to be a nextꦍ level VR game, that level should include an entirely realised body.
Other VR games such as So, Livingston argues, there's no excuse for why Alyx with its superior technological backing and the legendary Valve bringing it all to life shouldn't be able to as well. Having to contend with a pair of disembodied hands groping around an otherwise hyperreal♏istic environment is immersion-b꧋reaking, and looks a bit ridiculous.
Perhaps this is somewhat true - I certainly am guilty of feeling that twinge of disappointment upon seeing Alyx's lack-of-arms. However, on the other (disembodied) hand, the alternative does come with a far greater risk of un-immersion. Virtual reality arms - VArms, if you will - are notoriously difficult to create without them being than the floating hand option.
As Livingston's colleague🦩 (sorry abo♐ut the puns), VR technology is still in its infancy. We simply aren't at that stage yet where exact body mapping can be transferred to a VR experience in a seamlessly realistic way:
VR still requires plenty of willful suspension of disbelief. Bad arms looking stupid and bad don't make꧂ it𓄧 easy.
Video game journalist Geoff Keig🎶hley also weighed in, saying:
VR gaming is gaining more traction than ever before and things are certainly headed in an exciting direction. Sure, future generations will almost certainly look back on where we are now and think that our floaty VR hands are hilarious and simply adorable. But for now we will just have to trust that Valve's decision was the better one, and see for ourselves in 168澳洲幸运5开奖网:March 2020.
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