168澳洲幸运5开奖网:Halo Infinite is the latest release in the storied Halo series and in many people's eyes, it was a return to form. Both the multiplayer suite and single-player campaign delivered experiences that have gamers clamoring for more. It has had some early issues with multiplayer progression and microtransactions, but overall its audience is happy to have Halo back in a major way.

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The game saw a year-long delay which had people worried about the quality of this long-anticipated title, but video game development isn't easy, and Halo Infinite is a prime example of how these challenges change and evolve over the course of years until the game finally hits both digital and physical store shelves.

8 𝓀 Not Just 343 Industrie🐟s

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Though you often see a single developer name in front of a new triple-A video game, most of them are developed with the help of smaller support studios that are critical in the game coming together as a finished product. For Halo Infinite it's clear 343 Industries did the bulk of the work, but they were aided by SkyBox Labs, Sperasoft, Certain Affinity, Atomhawk, and The Coalition. That last studio should sound surprising as they are the primary developers of the Gears of War franchise but aided their Xbox Game Studios pals on the latest Halo franchise entry.

7 🔴 Behind Thꦚe Music

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Halo is a series built on its fantastic multiplayer and epic-sca🌟le campaigns, but the music in the franchise is arguably just as iconic and pivotal to its success. Halo Infinite was a collaborative effort between Gareth Coker, Alex Bhore, Curtis Schweitzer, and Joel Corelitz.

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The music supervisor who oversaw this group was a man named Joel Yarger of 343 Industries. Xbox fans should recognize Gareth Coker's name as he composed the music for both Xbox-published Ori games developed by Moon Studios.

6 ꧟ ๊ Open-World Inspiration

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In the modern landscape of video games, it seems like everyone assumes each 168澳洲幸运5开奖网:new open-world game drew , but in the case of Halo Infinite this assumption actually holds merit. The studio wanted to turn Halo into an experience in which players could explore large open are♍as where they could complete the game in their own way. Instilling player choice and a sense of freedom was p⛄ivotal to them from the very beginning.

5 ꧋ Refocused On Master Chief 🐼

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Among the many reasons Halo 5: Guardians received harsh critical feedback, the sparse inclusion of Master Chief sat as the biggest gripe fans of the series had with it. 343 Industries heard this feedback loud and clear and promised fans that their goal was to refocus on the character moving forward. Playing Halo Infinite's campaign clearly shows that they followed through on this promise as the narrative in the game feels emotionally personal to the beloved Spartan.

4 𒁃 Four Games, Developed Simultaneously

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Games that are delayed for an extended period of time tend to have deep-rooted issues in their development. With Halo Infinite seeing a delay of 12 months it was clear that something was off with its development. It was revealed that the game lacked creative stability, and at one point there were , which was a result of different studio faction🐬s struggling to complete the game. This likely led to issues with overall cohesion among these teams, which had to be ironed out and meshed together over🐭 time.

3 Delayed For A Reas🌟on ﷽

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Video games are never delayed for without a reason, and in the case of Halo Infinite it seemed than one to move it down the road. As 343 Industries began to cut a majority of the planned content in order to hit the November 2020 deadline it became clear it was an impossible task. Shortly after announcin�𝓀�g series veteran, , he convinced Microsoft that it was in the best interest of having a stable and successful launch for the game if they delayed the title into 2021.

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He presented them with an actual list of reasons why this decision was needed and according to the team, this delay led to many feature ༺additions and improvements, with one of the most notable being the visual fidelity of the game. An aspect of Halo: Infinite that was heavily criticized during its gameplay reveal in 2020.

2 Content🦄 Cuts And Deadlines 🔥

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Halo Infinite was marketed as the first major exclusive for the 168澳洲幸运5开奖网:next-generation Xbox Series consoles Microsoft was set to release in 2020. With the game set to release alongside the hardware, it immediately gave 343 Industries they had to try and hit. It was stated that two-thirds of the planned scope and content for the game was scrapped by the summer of 2019. It's still unclear if some of this content and vision for the game will return via future expansions or downloadable content for the game.

1 ꦉ The Slipspace Engine 🔯

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With Halo Infinite being not only the first game in the series on the new generation of Xbox consoles but marketed as a premier experience for Microsoft's shiny new home console, the performance and visual fidelity needed to be pushed to new heights. This is where the new Slipspace Engine came in, as it was the core of what took Halo: Infinite to the next level. The coding process in this engine became difficult as parts of the development tool called Faber, which was used by the Slipspace Engine, were outdated and had been used back in the early 2000s.

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