As Microsoft's premier franchise, you'd think that Halo Infinite would have been out a year or two ago. Halo is the name most associated with Xbox and it is always the title that drives sales of Microsoft's console. What took developers 343 Industries so long with this latest game? As it turns out, the fan reception of Halo 5: Guardians is the reason Infinite has been gestating for longer.
In a video posted by industry pundit Alanah Pearce, she spoke with some members of the dev team and found out that Infinite was delayed to prevent the same issues that fans had with Halo 5 from happening again.
"I was actually told by someone at the studio -though not officially- that Halo Infinite was delayed. It was originally going to come out sooner but they reworked the story because the fan response to Halo 5 was fairly negative, so they re-envisioned things and are kind of restarting Halo."
Pearce stressed that 343 told her Infinite is "a love letter to Halo," and that the team wants this to feel like a spiritual reboot. Obviously the plot🌱 threads from the past are still being carried over, but the gameplay should feel closer to what fans of Bungie's iterations are familiar with.
That certainly came through in the footage yesterday, even if the visual fidelity was a bit lacking. I'm fine with "last-gen" graphics as long as the game runs fine and 343 has always been good about that. As "crappy" as Halo 5 might be, it runs at a locked 60 FPS onও both the Xbox One and Xbox One X, so I'm happy that performance was targeted over overblown visual design.
What's more concerning is that yesterday's demo was 168澳洲幸运5开奖网:supposedly played on a PC. That tells me Microsoft eithe🍷r isn't ready to show off the Series X, or the device isn't as competent as it keeps claiming. That doesn't truly matter, in the long run, because Microsoft is looking to rebrand Xbox as more than just a console. Game Pass and its incredible selection of 🥂titles mean far more to me than whether or not the Series X lives up to any hype.
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