Despite only appearing in two Halo games to date (ODST and Reach), Firefight has had quite t𝐆he history. It hasn’t appeared since Reach, and it was difficult to throw any parties together in that game the older it got. Thanks to it and ODST joining the Master Chief Collection however, Firefight has been renewed.

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343 Industries did a great job at bringing back all the maps and game types, and even retroactively applying some customization options to ODST’s Firefightꦗ. Whether you’re an ODST purist or all you play is Rocketfight, there’s no shortage of fun to be had, or created, in the MCC’s horde mode.

8 Versus (Reach) 🦄

Elite assassinating a Spartan

Versus was originally a 2v2 matchmaking game type that focused on Spartan vs. Elite warfare. Elites were joined by the hordes of Covenant while Spartans filled their usual Firefight role. Players fought to sl✃a⭕y the opposing force while racking up points.

Players swapped sides between rounds in an attempt to ensure balance. The team with the most points at the end of the game won the match. While Versus is a fun twist, it d𒆙istracts from the chill co-op experien🅷ce that makes Firefight so appealing.

7 Generatಌor Defense (R♓each)

Three Spartans standing inside a bubble shield.

Generator Defense, which originally made its app🅘earance in the Reach beta, returned as a Firefight mode in the full release. Spartans were forced to fight waves of the Covenant look🦄ing to assault a variety of generators across the map.

Players can customize the amount of generators to make the game easier or harder based on their preference. It’s still Firefight, with the barest of twists. F﷽un fact: Generator Defense was originally used in the Reach beta test in a modified form to test the game’s online co-op netcode. These network tests allowed Bungie to clean up the matchmaking before the game was released.

6 🧜 Sniperfight (Reach And O💃DST)

Firefight between two ODSTs and Covenant on the Crater map.

Sniperfight is one of those things that sounds fun on pap💯er but its charm doesn’t last long. Snipers are great fun in most game modes after all. Only having snipers means that you have to use them for all targets: Grunts,ꦡ Drones, Hunters, everything.

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Limited ammo and long wait times between shots mea♕ns that clearing out a squad of smaller, more fragile enemies can become stressful🦂 and frustrating. A fun challenge for some, misery for others.

5 ✤ 🦹 Score Attack (Reach)

Halo Reach Firefight gameplay

Score Attack i🐎s basically micro-Firefight. It consists of one round and only one player can play it at a time. The goal here is high scores. Compete against others and your own꧑ personal best as you shoot for higher scores.

As a matchmaking playlist in🗹 Reach, it featured four different game modes to give players a healthy rotation to enjoy: Firefight, Gruntpocalypse, Sniper Attack and Mythic Attack. Unless you’re♔ serious about tracking scores, this isn’t too much different than limiting a standard Firefight game down to the settings you need.

4 ෴ Firefight/Firefight Classic (Reach/ODST)

ODST firing a pistol between a Warthog and a Wraith behind him.

These two are practically the same. Firefight Classic uses the same rules as ODST’s Firefight while the default Firefight mode ends after a single set is comple✃ted or players run out of lives. No modifiers, no changed rules.

This is Firefight at its most pure. Team up, fight the Covenant, . This is thꦉe basis for all game modes and there’s a wealth of options across both games to tailor your Firefight experience to the💫 exact length, difficulty and configuration that you want.

3 R🦄ocketfight (ODST/Reach)

ODSTs in the center of Alpha Site during a Firefight match

Much like Sniperfight, Rocketfight limits players to one w🌳eapon type only: rocꦰket launchers. Unlimited ammo and plenty of enemies make this a dream game type to play when you need to relax or chill for a bit. Sit back, blow up some Covenant. Have some fun.

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If you want to make the fun a bit more explosive, make sure to turn on the Cowbell skull, enable unlimited grenades and let players use the Fuel Rod Cꦰannon as a secondary weapon. Explosions for days. Blow th🤡e Covenant up through space, back to the planets they came from.

2 𒁏 Fiestafight (ODST) 🎀

ODST fighting Brute with Covenant squad behind him

Anothജer excellent game mode for chilling out and having some fun with Halo’s deep and fun sandbox. Each time you respawn in Fiestafight you’ll wield two random weapons with infinite ammo. Sometimes you get a rocket launcher and shotgun, sometimes you end up with a plasma pistol and magnum.

That’s what keeps Fiestafight so fun. You have to make the most of whatever you spawn with, unless you want to throw the life away.𝓀 It also makes you want to fight even harder to kee🐼p the great weapons when you get them.

1 G꧙runtpocalypse (Reꦚach)

A squad of Grunts in Halo: Reach

There will never be a better incarnation of Firefight than Gruntpocalypse. Endless waves of Grunts that spawn randomly. No dropships. Only DMR and Magnum loadouts. Grunt Birthday Party on. Nothing is more satisfying than popping off successive Killtaculars ꦛor Killtrocities as you clear one wave after another.

It’s incredibly fun and deceptively challenging as Grunts eventually𒀰 spawn with Fuel Rod Guns and their higher numbers surround you. Some maps like Courtyard even give you access to the special dropped weapons like the Target Locator. It’s so satisfying 🐬to see all those Grunts go flying from an orbital bombardment.

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