343 Industries168澳洲幸运5开奖网: has added several things to the Halo series since taking over the reins from Bungie. One of the biggest things they've done is include the Prometheans as a villainous force. These strange creatures are an elite type of Forerunner warriors who debuted in 🐎Halo 4, then continued their destruction in the next game.

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While they spend most of their time trying to kill you, they're not all bad. After all, by looting t♛heir corpses, you can get your hands on some unique pieces of weaponry. From long-range rifles to close-quarter firearms, these villains brought a full arsenal into the series. But which of them is the best? Note: non-uꦬsable ones or variants of other guns aren't included here.

9 Pulseꦓ Grenade, Weak Double Exp𓂃losion

Halo 4 Screenshot Of Pulse Grenade

It's no surprise that the Pulse Grenades only appeared in one game, because they're not very effective. They explode into a giant sphere and, after a few seconds, detonate 🥃again.

If you catch people with it, it can do damage, but it's very easy to telegraph. This is because the glow it gives off is highly visible. While this isn't a problem for the first discharge, that alone isn't usually enough to kill people. These things are truly among 168澳洲幸运5开奖网:the worst Halo weapons ever.

8 ꦕ Splinter Turret, High Damage Yet Low Mobility

Halo 5 Screenshot Of Splinter Turret In Use

Ripping off turrets to use as handheld guns has been a staple of Halo for some time. And in Halo 5, the Prometheans provide you with a🍒 new turret to ruin. This one stands o🐷ut because it fires projectiles that explode into smaller projectiles.

Unfortunately, though, it has the same weakness that similar weapons do: it lacks mobility. Walking aro♋und with the beast severely slows you down and leaves you wide open for enemy attacks. Still, at least it dishes out a lot of damage.

7 🍃 Suppওressor, Excellent Fire Rate But Not Much Else

Halo 5 Screenshot Of Suppressor

No one can deny that the Suppressor has an excellent fire rate. It even shoots faster than the UNSC Assault Rifle. Yet, it's only really useful in short-range, and in medium-ranged fights, it'✤s likely to lose out to weapons of a similar ilk.

The Halo 4 version is the worst because it's fairly inaccurate. Halo 5 improves the gun by adding tracking b♐𒁏ullets, which fixes the accuracy issue but doesn't raise the firearm out of mediocrity.

6 Boltshot, A Handca🌳nnon Tဣransformed To A Burst Pistol

Halo 5 Screenshot Of Boltshot

Even Prometheans need a sidearm, and they choose the Boltshot. In Halo 4, the firearm's standard sho🃏ts are pretty weak. Yet, if you charge them up, they become extremely powerful. In fact, a charged shot is akin to a shotgun blast and can kill instantly.

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However, Halo 5 removes this feature and makes it a burst fire pistol instead🍨. The alteration isn't an upgrade as it's much less effective as a result. Although, the addition of tracking projectiles is welcome.

5 Scattersho🃏t, The Bouncing Shotgun

Halo 4 Screenshot Of the Scattershot weapon.

The UNSC shotgun is a classic Halo weapon that stands the test of time. However, humans aren't the only ones who can make a short-range gun. The Prometheans have done the same with the Scatt🌄ershot. Although, this Forerunner alternative doesn't quite hold up ꦗto the original.

It can deal out serious damage, and the bouncing projectiles add a layer of unpredictability to the shotty. But it's not quite as dꦕeadly as the human version, mainly because you need to be even closer to get an instant kill with it. At least Halo 5 sped up its tedious reload.

4 🌳 Splin💮ter Grenade, An Improved Promethean Explosive

Halo 5 Screenshot of Using a Splinter Grenade

Pulse Grenades didn't get the job done in Halo 4. Therefore, in ❀t✃he next game, 343 replaced them with Splinter Grenades, and it was certainly an upgrade.

Th🅠ese new ones explode on impact, once again. But this time, they release splinters which also blow up. And if anyone touches these little guys, they'll be in for some pain. It's so mu༒ch more effective than a mostly useless sphere that does more to vehicles than it does to enemies

3 ♔ Light Rifle, Versatile Light-Based DMR 🎃

Halo 4 Screenshot Of Light Rifle

The Light Rifle is very different in Halo 4 than it is in Halo 5. During the fourth numbered game, the gun is unique as it has two firing modes. When shooting from the hip, it fires in three-round bursts. Then when you scope in, it becomes a 💞more powerful semi-automatic rifle.

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It makes the firearm very versatile, as you're basically carrying a Bat🍸tle Rifle and DMR hybrid. However, Halo 5 ruined 🌊the fun by removing the three-burst mode.

2 Binaꦍry Rifle, One Hit Sniper

Halo 5 Screenshot Of Binary Rifle

Few wea🎶pons in Halo history are as strong as this beast. It usually only takes a single shot to take down an adversary, even if it hits below the neck. This means it's an even more effective sniper than the UNSC one. Vehi🦩cles aren't safe from the sniper's power either, as most can't take more than a few hits.

The Binary Rifle isn't perfect, though. It only has two-shot rounds, plus the rifle is very visible from a distance, so enemies know to escape your line of sight. Halo 5 makes little al𒉰ter🍌ations to the firearm, but not enough to ruin it.

1 ♐ Incineration Cannon, Risk And Reward

Halo 5 Screenshot Of Incineration Cannon

The🍷 Incineration Cannon is more than just a cool name. It's a heavy weapon that's a danger to everyone nearby. This is because it fires out multiple streams of explosives, which can cover a decent-sized area. And because of the insane damage it deals out, getting hit by part of the explosion is likely enough to kill you.

The user isn't s🥂afe either because if they fire too close to t💖hemselves, they're a goner too. It's the one downside to the cannon, but that's just what makes it so fun. Halo 5 adds a bit of variety to it by including a separate two-round burst firing mode. Thankfully, the thing is still very powerful after the changes.

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