The Halo franchise spans five mainline FPS titles (boasting some🔯 of the 💙best maps the genre has ever seen), a RTS series and a number of other spin-offs that have made it a fan-favourite franchise over its almost twenty-year lifespan. Whether fans are in the shoes of Noble Six trying to fight the Covenant through 168澳洲幸运5开奖网:Halo: Reach, controlling Fireteam Crimson in Halo 4's Spartan Ops, or suiting up as the Master Chief throughout💦 the saga, they mostly ꦡfind themselves following the story of a Spartan: a physically and intellectually enhanced supersoldier.
Some things just don't add up about these mighty warriors, however. From the selection process to their armor and the soldiers themselves, Spartans can be as utterly confusing as they are jaw-dropping 𒆙on the battlefield.
10 ඣ Spartan Armo𓆏r Needs A Plug-In To Allow For Sprinting
The Mjolnir armor worn by most Spartans is the source of their tacti♑cal awareness, their energy shields, and a whole suite of tooౠls that give them an edge when facing foes (anything from the lowliest Grunt to the deadly Promethean Knights).
However, alongside many of the Armor Abilities that could be used to enhance a Spartan's equipment is an upgrade that lets them sprint for seven seconds. For some inexplicable reason (at various times during 168澳洲幸运5开奖网:Halo's rather convoluted timeline), several iterations of the armor required a plug-in to allow Spartans﷽ to run faster.
9 ಌ Spar🌞tan-IVs Canonically Fight Each Other Competitively
Halo 4 provided an in-universe reason for the game's multiplayer mode: a simulated War Games platform on the advanced warship, UNSC Infinity. Here, Spartan-IV soldiers would fight each other, head to head. While 3🌜43 Industries brought a wealth of new material to the franchise, this particular addition left a confusing question for players: why would Spartans fight each other when they're mostly traini꧑ng to fight the Covenant and the Promethꦰeans?
The Infinity has the resources and ability to mimic their usual enemies, as seen in the Warzone and Warzone Firefight modes of 168澳洲幸运5开奖网:Halo 5: Guardians. Why, then, do Spartan-IVs spend so much time ಞshooting one another?
8 𝄹 A Wrist-Mounted Grapple Can Support A Thousa🧸nd-Pound Supersoldier
The gameplay reveal for Halo Infinite was cause for excitement amongst Halo fans. One of the most interesting new tools in Chief's collection is a gr👍appling hook attached to his left arm.
This new gadget can be used both to pull objects towards him or to latch onto a surface, surely allowing him to fling himself across 168澳洲幸运5开奖网:the landscapes of Zeta Halo with relative ease. However, a Spartan weighs around 1,000 pounds in their Mjolnir armor, and the weight of their armor๊ means they sink in water. The mystery of how this cable can lift Chief through the air has yet to be explained.
7 Sp꧂artan-IIIs Were Created To Die In Mass Charges
Unlike the 150 Spartan-II candidates, who were abducte💜d as children, indoctrinated into service and genetically modif🎃ied without a choice in the matter, Spartan-IIIs numbered in the hundreds (consisting of orphans from the Human-Covenant War). They were trained, augmented, armed, and then sent on missions where they were wiped out.
Less than 10% of the first 600 Spartan-IIIs survived their first missions, and most of the rest died shortly after. Training competent and motivated soldiers only to send them to certain death makeꦐs the concept of creating them even more horrifying.
6 ܫ 🍬 Spartan-IIs Were Created To Fight Humans, Not Aliens
The end goal for Doctor Halsey and the Office of Naval Intelligence, in kid🔜napping children and turning them into superhumans, was not defeating an unfathomable alien superpower. Instead, the Spartan-IIs were created as a controversial method of silencing human rebellion against the UNSC.
This fact is often swept under the rug due to the convenient emergence of the Covenant, and because the Spartans were just so go𝐆od at killing the new alien threat. This allowed the original purpose of the project t☂o be largely hidden beneath the threat of the Covenant and its aims of complete annihilation.
5 Sergean𓆏t Johnson Was Technically A 75-Year-Old Spartan 🎃
The wisecracking, tank-delivering Marine, Sergeant Avery Johnson, seems to find himself following the Master Chief throughout the original Halo t꧂rilogy. Until his untimely demise at the hands of 343 Guilty Spark, that is.
It's never explained in-game, but it turns out he's a supersoldier too. As part of the Orion Project, the predecessor to the Spartan-II project and often considered the first "Spartan" soldiers, Johnson is basically the prototype for Master Chief. He's also much older than he looks: by the time Halo 3 rolls around, he's somewher♔e in his mid-seventies.
4 ღ 🎀 Spartans Have Lucky Plot Armor, Until They Can't Control It
Spartans of every generation s♈urvive the impossible. Noble Six manages to survive falling from Reach's orbit, Jun manages to survive the glassing of Reach, and the Master Chief is somehow still going. Yet, every time players see a Spartan being taken down, it's due to extenuating 𝕴circumstances.
Kat is killed by a sniper after her shields are taken down by the Covenant glassing the planet. Kelly is almost killed in the events leading up to Halo: Combat Evolved (after Hunters attempt to kill Doctor Halsey and she has no cho🌞ice but to step in the way). Even Ch꧋ief's luck almost ran out when he was stranded in space after the events of Halo 3.
3 Noble Six Being "Hyper Lethal🅷" Has Absolutely No Meaning
Spartans are incredibly powerful; able to punch out the shields of Covenant foes, use a variety of weapons and destroy entire armies if given the chance. Throughout the story of Halo Reach, we learn a lot about 168澳♐洲幸运5开奖网:the intriguing protagonist, Noble Six, who is described in the early game as being a "more of a hyper-lethal vector than a soldier."
Other than there only being two Spartans with that designation of "hyper-lethal," this term is never given a proper explanation. With other Spartans destroying Covenant capital ships, wiping out rebel leaders and wreaking havoc across the galaxy, the "hyper-lethal" moniker is practically meaningless.
2 🌠 Halo Wars' Red Team Didn't Complete The Program, But Still Ended Up As Spartans
Halo Wars and its sequel often display the heroics of Spartan Red Team. While we may not see them again for a while (the develope✤r stated last month that there are no current plans to release any more Halo Wars 2 content or a new entry in the series), Jerome, Alice and Douglas have often found themselves at theꦛ forefront of engagement. Jerome in particular to🔯ok down the Banished flagship, the Enduring Conviction, with relative ease.
However, these three Spartans actually bubbled out of the supersoldier program when their bodies rejected the biological augmentations. A number of candidates 'failed' too, but these three were the only ones who were put into cryosleep to be retrained and augmented separately. What this process looked like, and how these augmentations differ, is completely unknown. Ultimately, this confusion is a product of Halo Wars' introduction o🍌f three new Spartans.
1 The Librarian Guided Hu♓mans To Create The Sparta🤡n Project
In Halo 4, shortly after crash-landing on the shield-world of Requiem, Chief speaks to an imprint of The Librarian, a Forerunner Lifeshaper. She informs the Spa💟rtan that she had worked for millennia to guide humanity down a particular path.
This guidance led to the existence of Spartans and the Mjolnir program, and was part of a wider plan. What ꩲthis plan is, however, is unknown, and why the Librarian specifically wanted t💮o encourage humanity to create armored superhumans remains a mystery.