The elusive Akavir is an island beyond the mudcrab infested beaches of Tamriel, home to the conniving Tsaesci, a warrior race of vampiric serpent-like humanoidsꦦ. They've intersected on more than one occasion, with the Tsaesci's time spent in the unfamiliar lands lending itself to the formation of the Blades, with their unique eastern style bleeding into the very motif of the weapons and armor the dragon-slayers adorn. Long has Akavir been referenced but left unseen. An entire game dedicated to this continent would no doubt be difficult to pull off, but a DLC 𓂃complimenting the sand dunes of Hammerfell would be wonderful.
Hammerfell is the logical next step in the Elder Scrolls' story of plotting💟 Thalmor winding a thread of evil villainy, usurping the Imperials after ruling Tamriel 🎀era after era. Their oppressive thumbs have dug their nails into 🎐practically every province, but Hammerfell held them back. They're an impressive lot, but just how long can they resist the growing empire that's encroaching on their border, swooping up country after country, dominating Tamriel in its entirety? Hammerfell is quite literally the last stand as this army made up of compliant servants and unwilling conscripts edges closer and closer to finally toppling their defiant hold.
It's likely that this will be played upon to an extent in 168澳洲幸运5开奖网:The Elder Scrolls 6, whether Bethesda opts to make the Thalmor the big bad or instead goes down the route of relegating the civil conflicts to a trivial side plot that amounts to fetch quests and the odd siege. With that in mind, the Imperials are biding their time to also insti💜gate another war against the elvish supremacists, and when that time comes, standing side-by-side with the Redguards will no doubt be a boon to their efforts. That's where Akavir could come in. Enlisting the help of the vampiric snake beings is unlikely, and taming the frost demon race of the Kamal is nigh impossible. Perhaps a roundtrip to Akavir could bring with it knowledge vital in helping the effort, whether it's with new weaponry and armor, strategic plan🅰ning from a race alien to Tamriel and thus the Thalmor, or in fighting insurmountable odds as the Tsaesci has done historically.
That's certainly one excuse to take us to Akavir, and that's all you need - an excuse. Getting there is something writers can coin an idea for just as with Solstheim where an entire new Dragonborn was introduced for us to duke it out with. Who cares, though? We get to revisit that same land from Morrowind's own DLC and see it hundreds of years in the future, settlements now sprung up, Imperial occupation dwindled and collapsed, while the land itself is under the coat of ash bleeding from a still-erupting volcano. It does help that the story was a 🍬treat to play through, and perhaps some of Skyrim's best content, but getting us there was as easy as having two cultists pop up and threaten us - it's a classic, tried and tested way to start a quest.
There is one thing: 168澳洲幸运5开奖网:the Morrowind protagonist. Following the events of the game, as with any Elder Scrolls, Bethesda had to somehow remove them from the equati🐎on to stop people asking the question, ꦦ"Why doesn't the Nerevarine takedown Mehrunes Dagon?" So, they opted to send them off to Akavir on an excursion. They haven't been seen since. They are, following Morrowind, unaging, meaning that they could still be around today. Bethesda's best bet is having a limited part of Akavir available and simply name-dropping the Nerevarine, saying that they're otherwise occupied on another part of the island, somewhere that we can't go. It'd be a neat esater egg for intrepid fans with keen ears, but an easy-to-miss and unintrusive line for those otherwise unaware.
Akavir is rich with potential, from new races to completely new cultures to new 🔯architecture. It could be as alien as Morrowind which felt like a desolate, dystopian sci-fi blended with Asian cultures in a beautiful mishmash that was so distinct from any other fantasy game made before or since. It's never been seen before or even tapped into, with the trickles of its existence being shown in the Blades and the books in-game. There's so much opportunity to do something utterly new with The Elder Scrolls, and that's what the DLCs always excelled at. Morrowind gave us the Dark Brotherhood in full after their limited debut in Daggerfall, while Oblivion let us venture into Sheogorath's Wonderland. Skyrim came back with Hermaeus Mora's swamp-like, Lovecraftian realm of cursed knowledge and the remnants of a long-dead race with the Snow Elves. Bethesda would be missing a huge opportunity if they didn't follow up on that trend of unique, utterly intriguing alien content with something never seen before.