I’ve been watching a lot of 168澳洲幸运5开奖网:Wallace & Gromit recent🔥ly, as my daughter has discovered the wonders of Aardman’s original stop-motion masterpiece. ‘Wall and Grom’, as she calls them, are just the tip of the animated iceberg, and I’m already starting to wonder if she’s ready for Chicken Run, Fantastic Mr. Fox, or Coraline. On second thought, I don’t think I’m ready to rewatch Coraline just yet, so we’ll scratch that one off.
I’ve always admired stop-motion animation, and the behind the scenes snippets impress me further. I can&r♊squo;t imagine spending an entire day filming just to g𒈔et three seconds of footage, carefully manipulating stubborn clay to make subtle changes to facial expressions or hand gestures.
But, at least in a film or TV short, the director and animators decide where the characters go and what they do. That’s not the case in a video game. And walking around a city-sized spaceship submerged in𓄧 an alien ocean in Harold Halibut pushes stop-motion further than I ever thought possible.
Every character in Harold Halibut is meticulously hand-crafted, living thei🦂r best retrofuturistic lives in this Wes Anderson-esque tale. From an aesthetic standpoint, few games have the style of Harold Halibut. It commits to its clay-based retrofuturist design and is better for it. Whꦜether it’s clay fish swimming out of portholes or the clever (I don’t understand how it’s animated) water-chute elevator system to get from one part of the submerged space station to another.
But Harold Halibut isn’t just good looking. While I find it hard to comprehend the time and energy spent on hand-animating a video game protagonist made of clay in ever💃y possible direction, the story is an intriguing science fiction 🏅tale in its own right.
I won’t spoil the narrative, but what little you experience of Harold’s adventure in the demo immediately piqued my interest. It’s helped along by the quirky cast o🎃f characters, and the incredible script that revels in British humour. Propelled along by great vocal performances from all involved, Harold Halibut comes across as a playable Wes Anderson film.
I’ve never 🐼been so happy to turn on a demo than with Harold Halibut💫. It’s a game that brings a smile to my face and makes me think about what games can be. Why limit yourself to traditional animation? Why not try something new?
The best thing about Harold Halibut is how unique it is. In an era when triple-A games are so eager to mimic prestige TV (seemingly in the hope that they eventually get adapted into a prestige TV show), why not try something different? It’s refreshing to play something that feels different to the eyes, the perf🀅ect break from the gritty realism of The Last of Us, the gritty realism of Call of Duty, and the gritty realism of- you get the picture.
I’ve got my eyes on the maximalist platformer Ultros for the same reason. Games are art, so why be Gustave Courbet when you could be Picasso or Monet? Leaving aside the realism argument, why be that guy who sells blatan🌱t copies of Andy Warhol’s Marilyn Monroe at the local arts fair when you could be Salvador Dali? Why commit to the homogeneity of art when you can do something different?
I want Harold Halibut to inspire other developers to embrace different media. I want to see games made by collage, or interactive stories told through pointillism. I wish If Found… inspired a subgenre of scrapbooking narrative games. Harold Halibut tries something different, and g🧸aming as a whole is richer for it. I hope other developers look at it and take note.