My partner and I started a co-op campaign in Baldur’s Gate 3 to ring ⛦in the new year. It’s been… rocky. Like many people, myself included, he doesn’t intuitively grasp the controls of the game and keeps stabbing my druid with his rogue by accidenജt thanks to the crowded UI. He’ll get used to it, but we’ve both been getting increasingly frustrated, having to take breaks to google things and take deep, calming breaths.

The major thing that’s tripping us up right now, and what’s stressing me out most, is that the game seems to consider the characters we control as part of separate pa🤡rties. We’ve just come across the Emerald🌠 Grove, and after talking to whoever needed to be talked to, I immediately begged my partner to let me go collect my wife Karlach first. I made sure he brought Wyll along too, since it was part of his questline and I wanted him to see Wyll and Karlach’s interaction.

I led us, Shadowheart, and Wyll, down the river and followed the pools of blood that led to an injured Karlach. Because I was walking in front, I came across Karlach first, triggering the cutscene that introduces her. And then I realised, even though my partner was listening in o🧜n the conversation, that Karlach was acting like Wyll wasn’t there at all. She spoke to Shadowheart and I like it was just 🧸the three of us in that clearing.

Then other things started to click into place. I could talk to Shadowheart, but when my partner tried to, she essentially told him to buzz off. Same when I tr꧒ied to talk to Gale in his party. Apparently, our individual custom characters only exist to the companions in our specific party, which horrifies me. How am I supposed to build a ♈relationship with all the different companions if they won’t even acknowledge my existence? Will swapping between characters give us both an equal shot at romancing them, or will we end up with half the goodwill we might otherwise be accumulating?

I haven’t gotten far enough in the game to see the ramifications, but the difference in how Shadowheart speaks to my character and how she speaks to my partner’s character when they’re in camp seems to indicate that since she was with my character, she only saw my actions and tied them to me. She doesn’t have the same softness in speaking to his Dragonborn as she does to my druid. I saved h🥂er from the mindflayer pod, not him – he’s a stranger to her.

That means our actions don’t reflect on each other, which is good, because this man kicked Timber the squirrel to death and I don’t want to be held accountable for that. But it also means half the possible interactions to get characters to like me, and since we each can only have one companion in our party, I’m basically getting judged by a single character at all times. It’s a horribly inefficient way to farm affection from my party members, but more importantly, it doesn’t feel like a cohesive campaign experience. A huge part of the joy of Baldur’s Ga🌌te 3 is building your individual rel𝄹ationships with each companion, and the way multiplayer is set up makes that so much harder to watch happen. It’s almost putting me off the whole experience altogether.

Related
I Wish I'd Started Baldur's Gate 3 Later

I didn’t realise how ⭕buggy Act 1 wa𝐆s until starting a new playthrough