Choose One is a mechanic specific to 168澳洲幸运5开奖网:Hearthstone’s Druid class. And despite its relative rarity, it💃 might be the game’s most interesting mechanic, allowing a single card to have multiple different forms. Depending on your situation, yo🍸u can pick between two different effects, which involves a high level of skill expression.
This ability grants these cards unparalleled versatility and power, especially when both halves are strong enough to be playable in Standard on their own. And while almost all the Choose One cards have potential thanks to t💜he excellence of the mechanic overall, some are better options in the meta right now.
10 🔜 Flipper Friends 🌜
Flipper Friends is an example of a Choose One card where one of the options is picked far more often than the other. As a 6/6 with Taunt, the Orca isn't completely useless, but it’s nowhere near the power level of a card you would actually include in your deck.
However, the flip side of Flipper Friends, the Otters, is useful in specific decks. You can use them to kill off opposing minions, but a lot of their power comes thanks to the relatively recent introduction of cards with 168澳洲幸运5开奖网:the Infuse mechanic, like Sire Denathrius, that get more powerful as your minions die. Your cute littl🎃e Otters are perfect🐼 sacrifices for them.
9 Feral 🐈Rage 𒊎
Four damage doesn’t kill as many minions as it did back when Feral Rage was originally released in Whispers of the Old Gods, but the damage can still be useful in certౠain scenarios. However, the real reason to p🔯lay Feral Rage is for the armor gain.
Eight armor is a decent amount on its own, and the Maಌrch of the Lich King expansion saw many cards released that are built around gaining and using armor. While many of these cards are more powerful than Feral Rage, the older card has the advantage o⭕f flexibility. Additionally, there are many cases in which a deck can use more of what it does well, and Feral Rage is a decent option for armor-based decks.
8 Power Of The Wild ﷽
Power of the Wild can be played as a 3/2 when absolutely necessary, but will more often be used to buff the stats of your entire board. Even one attack on a lar🐻ge number of minions can decrease the number of turns it takes to kill your opponent, and one health can be enough to protect your minions from board clears.
Power of the Wild has been outclassed by 🍰other buff cards released more recently, but it still crops up in the meta every so often when aggressive, token-based Druid decks feel they need to find their buffs more c♈onsistently.
7 Capture Co🥂ldtooth Mine
ꦡCapture C🙈oldtooth Mine might be the closest Hearthstone has come to allowing you to search your deck for specific cards. Assuming you know what’s in your deck (and you should, you built it) you’ll have a good idea of which cards either option will draw you.
You’re more often going to opt for the higher option since more expensive cards also tend to 🍸be more impactful. However, having the ability to choose a low-cost card will be valuable on occasion. Perhaps you need a cheap removal spell, or a minion to help stabilize the board. Or maybe your strongest cards are already in your hand, and you need something cheap to ꧙fill the early turns.
6 Attorney-At-Maw 💝
Attorney-at-Maw is the newest Choose One card on this list, arriving with the March of the Lich King expansion. Unlike most Silence effects in Hearthstone, Attorney-at-Maw’s Choose One effect means it won’t be completely useless even in matchups where Silencing an enemy𒁏 minion doesn’t give you a significant advantage.
Giving a minion Immune allows you to take favorable trades in a way few other cards can. However, ౠwhile Attorney-at Maw is more versatile than most tech cards, it is still a tech card. How much it sees play will still depend greatly on how well it combats the other decks that are in the meꦆta.
5 Wrath
Both of Wrath’s effects are relatively minor, but they can still be crucial components of a successful deck. Three damage is enoug♌h to kill most small minions in the early game, which can prevent a ꦦsignificant amount of damage over several turns or kill cheap minions with powerful effects.
Wrath’s more common use, though, is probably for the draw effect, w🦩hich allows Wrath to cycle itself. Of cours🐈e, the best-case scenario is when your opponent plays a one-health minion. In that situation, Wrath allows you to remove a threat from the board while also drawing a card.
4 🌺 ✅ Druid Of The Reef
One of Hearthstone’s best one-cost minions, Druid of the Reef is a card that can be used proa💫ctively or defensively. Its thrꦍee-attack Shark Form has Rush, which allows it to trade evenly with most plays your opponent will make in the early turns, and can even trade up against some mid-game minions.
Meanwhile, the three health and Taunt on the Turtle Form make it difficult🔯 to punch through in the early game and allow it to trade favorably with low-attack minions. These effects also help guarantee a target for Druid’s many buffs, both by being a high-health minion in and of itself, and by protecting your other, weaker minions from damage.
3 𝐆 Living Roots
The two 1/1 bodies Living Roots can summon might not sound like much, but those 1/1s will trade favorably with minions that have the 2/1 statline that is so common in the early game. Additionally, the ability to get multiple bodies for just one mana is great in token decks. It&rs🥃quo;s a chea⛄p way to provide targets for your board buffs, often allowing you to summon extra minions and buff them in the same turn.
And we haven’t even touched on the other side of Living Roots. Two damage can allow you to clear dangerous minions, or even deal the last bit of damage you 💦need to kill your opponent. Living Roots also occasionallღy appears in combo decks, using the damage effect as a cheap way to hit the opponent’s face.
2 Sow T🌺he𒀰 Soil
Sow the Soil is a staple in all forms of Token Druid, a deck archetype that looks to swarm the board with small minions. It is mostly used for the attack buff, allowing you to pressure and eventually finish off your opponent. That said, there are definitely times when you’ll play it as a 2/2 body, either in desperation against 168澳洲幸运5开奖网:aggro decks, or to get another target for your other buffs to h༺it.
The card is essentially aꦉ cheaper version of Power of the Wild from earlier on this 🍌list. It turns out that a 50 percent discount on the mana cost is worth losing the health boost.
1 Nourish
Nourish has been a meta staple for a significant portion of Hearthstone’s existence. Increasing the am💎ount of mana at your disposal is one of the most powerful things you can do in a card game, and drawing cards is basically always good. At the moment, Nourish is among the best ramp cards in the game, dramatically accelerating the amount of mana you have ꦗat your disposal.
And once you’ve hit your maximum mana pool, or if you need more resources, you can use Nourish to draw three cards instead. It’s rare that you will find a situation in which neither gaining mana nor drawing cards are good, meaning Nouris♒h will almost always provide great value.