Though not as numerous as Minions or Spells, or as game-defining as Hero cards, Weapons are one of 168澳洲幸运5开奖网:Hearthstone's fundamental card types. In their simplest form, they allow you to trade your own Health for damage to enemy minions (or to just hit your opponent in the face), but many come with special effects that can be the difference between victory and defeat.
Weapons are more common in some classes than others, but every class has at least one they can play in Standard right now. Of course, not all of them are equally powerful. Here are the best weapons you’ll see on the 168澳洲幸运5开奖网:Standard ladder.
10 Whetstone Hatchet 🏅
The Whetstone Hatchet isn&rsquꦛo;t overpowered by any means, but it has perfect synergy with modern Pirate Warrior decks. It gets drawn by the first stage of the Warrior quest, Raid the Docks, and is often played for free, thanks to Bloodsail Deckhand.
The weapon is extremely useful for 168澳洲幸运5开奖网:aggressive strategies, because it provides early board control while buffing your later units. Those aren’t game breaking effects, but they are enough to make the Whetstone Hatchet the best option at one mana for Warrior right now. So, unless the Hearthstone team releas🐈es a better choice, it’sꩲ going to see play as long as Pirate Warrior is in the meta.
9 🐟 Blackwater Cutlass ✅
The ab𒉰ility to deal two damage for one mana is decent in the early turns, but the real benefit of the Blackwater Cutlass comes fr💯om its versatility. Trading it back into your deck is basically giving you a free mulligan if there’s a spell in your hand. And cheap spells are even more impactful in Rogue than in any other class, thanks to the Combo mechanic.
It’s not exactly going to win games by itself, but there’s a reason most Rogue decks run tw🌠o copies of the Cutlass. Few cards (particularly weapons) provide the level of versatility that it🌠 does.
8 Shadowcඣlot🐼h Needle
The Shadowcloth Needle falls into a class of weapon that has appeared in Hearthstone a few times, although usually with a cleave effect: a weapon that functions as a🎀 board clear. Granted, the Needle isn’t an especially powerful board clear, but it can be played earlier than most other board clears, and has the advantage of being able to be set up in advance. This allows you to use utilize excess mana (although you have to be careful of wasting durability charges).
The effectiveness of the Needle is primarily limited by how many Shadow spells your deck wants to run. It’s probably not strong enough to warrant shoving in ext�🐷�ra Shadow spells, but if you’re already running a lot of them, the Needle becomes a logical inclusion.
7 𒉰 Dreadprison Glaive ﷽
When Demon Hunter was first introduced, one of the main things that made it stand out was its one-mana hero power. Dreadprison Glaive is a card that takes full advantage of that feature. When combined with all the other ways for Demon Hunters to increase their attack, it's easy to carefully manage the amount of damage you’re dealing at any given time and trigger the Glaive's effect.
For an aggressive class like Demon Hunter, hitting minions will often feel like you're wasting damage, especially when using cards like Multi-Strike, which force you to attack a minion at least once. The Glaive helps to alleviate this problem by allowing you to deal face damage while clearing the board at the same time.
6 ♒ Outrider’s Axe
Drawing cards is almost alwa🦹ys good. Yes, the dꦫraw effect of the Outrider’s Axe is conditional, but it’s a condition that will usually be met. Against minion-based decks, the Outrider’s Axe is tool for controlling the board and drawing cards, and even when playing against control decks, it is extremely rare that your opponent will play no minions whatsoever, since even they will often play some small minions in the early game.
And thanks to armor gain, Warrior ꧑is the best-equipped class to sacrifice their health for other advantages, which makes slamming your face into enemy minions for card draw a more viable option.
5 Swordfish
The aggressive Rogue decks in which Swordfish was previously so dominant have fallen out of the meta, but the card itself is still powerful. The ability to deal 12 total damage for three mana should not be underrated. That equates to more than a third of your opponent's health (or a quarter if they’re playing Prince Renathal).
It might not be dominating the Standard meta right now, but so long as the Swordfish is in Standard, every aggressive Rogue deck will be looking for an excuse to play it. Don’t be surprised if⛄ it makes a resurgence before rotating into Wild.
4 ꦫ Imbu🅠ed Axe
Most people didn’t think much of the Imbued Axe when it was announced. And they were right, as it was eventually buffed, reducing the number of deaths necessary to trigger its Infuse effect from three to two. When combined with othe🎀r buffs to the archetype, Enrage Warrior—and by extension the Imbued Axe—became viable options on the Standard Ladder.
Its effect might feel small, but you don’t need that many damaged minions to mak꧋e the ability relevant. Even granting two minions an additional 2/2 iꦏn stats can be a difference maker when competing for the board in the early turns, and the Imbued Axe can accomplish far more than that.
3 Magnify꧟ing Glaive
It’s difficult to imagine a weapon better-suited to an all-out aggro deck than the Magnifying Glaive. The ability to refill your hand while dealing damage is exactly what these decks are looking for. The biggest p🧔roblems they face is that they run out of steam before they can kill the opponent, something that’s especially true in modern Hearthstone, where every other opponent you face has 40 health, thanks to Prince Renathal.
Despite its useful ability, the Magnifying Glaive didn’t see play when it was first released. But a buff from two to three attack in an effort to make Aggro Demon Hunter viable has pushed the weapon into the meta. It’s basꦯically a perfect weapon. Or the worst thing ever created, depending on which side of the matchup you happen to be on.
2 Harpoon Gun 🐬
The Harpoon Gun plays a big part in what makes Beast Hunter decks tick. The chance to search your deck for useful cards with Dredge while contr🌳olling the board and pressuring your opponent is powerful on its own, but what really makes the weapon a force to be reckoned with is the ability to cheat out massive minions.
A five-mana Hydralodon, for example, will often force your opponent to concede on the spot. That won’t happen every game, but the potential for it to do so makes the Harpoon Gun worth including in your deck, especially when the more average result iဣs still excellent.
1 ꩲ The Immovable Object
The Immovable Object is automatically equipped when you play the Paladin Hero card, Lightforged Cariel. Including it on this list might seem like cheating, since you can’t put it into your deck on its own, but it is a weapon♔, and you’ll see it fairly often on the Standard ladder.
Since it never loses durability, the Immovable object givesꦛ you a permanent way to deal two damage, and taking half damage from all sources is as good an ability as you think it is. Its only weakness is weapon destruction, but that isn’t particularly common on ladder right now. And even if your opponent has an answer to the Immovable Object in their deck, they still need to actually draw it.