Like it or hate it, there is no denying that the Demon Hunter class was released in a state of overpowered absurdity. Blizzard has that Patch 17.6 will be released for 168澳洲幸运5开奖网:Hearthstone on July 14, and w𒉰ith it, a fourth attempt to nerf the newest class from out of its top spot. Rogues are also seeing a nerf to their main Galakrond deck, though that feels like more of a quality of life improvement for everyone else rather than attempting to curtail 𝔍too strong of a deck.

Demons Hunter Nerfs

Via: playhearthstone.com

First up is Metamorphosis, which will now read, “Swap your Hero Power to “Deal 4 damage.” After 2 uses, swap it back.” Reducing the damage done overall by two points is another attempt to♏ mak♉e certain decks slightly less efficient at burning down an opponent.

Next is Kayn Sunfury, who will now have four health, down froဣm five, giving players more opportunity to take out this useful card without worrying about it surviving multiple turns. Lastly, Warglaives of Azzinoth now cost six mana, up from five.

There really is little to say regarding the changes for the Demon Hunter. At this point it is quite sad to see how the class was released, because either Blizzard’s design team is so incompetent that they could not see the outrageous power level of the Demon Hunter and its deck types, or the movꦚe was a deliberate marketing strategy to lure in new players with an overpowered class. Which is worse, honestly, that Blizzard showed utter incompetence, or malicious and deliberate design choices?

Dragonqueen Alexstrasza

Via: playhearthstone.com

The Dragonqueen is receiving a second nerf, this time making her utility less impactful in a single turn and drawing out a match. Whereas before the cards genera💜ted from her battlecry cost (0), now each will cost (1). This seems like another reasonable change to the Legendary card, and this second nerf should finally be enough to make it more reasonable to play against due to the delay in being able to place additional bodies on the board.

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Rogue Nerfs

The Rogue version of Galakrond has always been a great design but can also feel ridiculous to play against. No other class benefits so strongly from the ability to Combo card🍎s with a keyw💝ord into some spectacular plays, and so when Galakrond provides a player with up to four cards that cost (0), disaster can sometimes strike that feels impossible to come back from.

Now, cards drawn from the Nightmare, the Apocalypse, and Azeroth’s end will all cost (1) instead of being free. Like the Dragonqueen, this means that players can still engage in the intended Combo moves,🎶 but they will likely need to wait an additional turn before being able to execute any such play.

There are a few more cards being nerfed, but they are relatively minor and affect the Warrior, Mage, and Druid classes. Readers can click to check out the full patch notes ahead 🎃of the July 14 release.

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