Tabletop and digital card-collecting games tend to have frequent expansion packs t♑o further gameplay and enhance your decks. is no exception to this rule, and they’ve even made mini-expansion packs for their expansion packs, as is the case for the 35 Maw and Disorder cards released in addition t🌳o the Murder at Castle Nathria pack.
Maw and Disorder adds four new Legendary cards, one Epic, 14 Rare, and 16 Common, to your collection. Aside from the impressive artwork, this expansion offers powerful cards across all teღn different classes, including some that are Neutral and can be used as you wish.
10 ⛦ Prosecutor Mel🌌’tranix
Prosecutor Mel’tranix is a Legendary Demon Hun♊ter with decent stats. She has two Attack power and six HP, and will only set you back four Mana to use, meaning she’ll likely last you at least two turns on the battlefield.
Her Battlecry effect limits your opponent to only playing the cards on𒐪✨ the far left or right of their hand on their next turn. Though there is a chance one of these cards is powerful, you’re still exerting control over your opponent and restricting their movement, which is definitely a positive.
9 Shade🐓hound
Shadehound is a Rare card from the Hunter class with a medi🍷an cost of five Mana to use, but you’ll get six Attack damage from this card, as well as five HP making it last a little longer on the field.
This card offers a lot of perks for your hand in general. When you use Shadehound to Attack, all of your other Beasts in play will get a +2/+2 stat increase. Shadehound also has the Infuse effect for Beasts, meaning when all your friendly Beasts die, this card 168澳洲幸运5开奖网:instantly gets Rush against enemy minions.
8 Motion Denie🧸d 🎀
Another Hunter♚ class, Motion Denied is a Common card that has a cheap cost of two Mana. This card doesn’t offer any Attack or HP stats but does have the Secret ♎effect to be unlocked.
Once your opponent has pl🐈ayed three cards in a single turn, Motion Denied’s Secret is revealed: a six-damage hit to the enemy Hero. Motion Denied is a great card to use at any point in the game because it deals a direct hit to your opponent’s Hero, so it comes down to you personal preference and timing.
7 ♕ Incriminating Psychic
Incriminating Psychic is from 168澳洲幸运5开奖网:the Priest class and is a Common card to acquire for your deck. Usinꦉg this card will cost you four Mana, and while it only does two Attack damage, it does ꦉhave six HP.
The slightly higher HP is handy because the main effect Incrim🍬inating Psychic offers is Taunt where it acts as a shield, so to speak, protecting your other cards from damage as long as it’s active. Once it is killed, the Deathrattle effect occurs, copying one of your opponent’s cards from their hand at random.
6 💃 Mawsworn Bailiff ও
Mawsworn Bailiff is a Common card from th♏e Warrior class. He’ll set you back five Mana, but offers four Attack and four HP stats in return. As his name and class suggest, he acts as a buffer between the enemy and your other cards with the Taunt effect.
When you initially play the Bailiff, his Battlecry will grant you +4/+4 stats as long as you have four or more Armor at the time, so timing when you play this card is key. When used to maximize his effects, Mawsworn Bailiff will 168澳洲幸运5开奖网:increase your odds of winning — or at least extend the game time.
5 Sylva♚nas, The Accused ♌
Sylvanas is a Neutral 𒅌card with Legendary status. She’ll cost you six Mana to play, and has five Attack and five HP stats. Depending on when you play her and what’s going on in the game, she can eliminate an enemy minion or take it over.
Using her Battlecry, Sylvanas will destroy one of your opponent’s minions. When her Infuse effect is triggered — after seven of your minions have𝔍 been killed — she can take control of a targeted minion.
4 Perjury
Perjury is a Common card from the Rogue class that can appear weak at first glance. It doesn’t have any Attack or H🌜P statജs, but it’s cheap to play, only costing two Mana to use.
Perjury’s main function is Secret, which is triggered at the start of your next turn. This will allow you to Discover and cast another Secret from any class. Since Discover gives you three card options to choose from, you get to see in advance what Secret you’re ✤add☂ing for future use, so you can plan your turns ahead of time.
3 ꦦ Mu♌rder Accusation
Another from the Rogue class, Murder Accusation is a Common card with a cheap price tag of two Mana. Like Perjury, it has zero Attack and zero HP stats, but can 🃏be used as a sort of two-for-♔one kill against enemy minions.
When you play Murder Accusation, you choose one of your opponent’s minions to target. When one of their other mini🐠ons die, the targeted minion will also be destroyed, eliminating both at one time.
2 Framester
Framester is a Shaman Rare card that only costs you three Mana. While they offer lꦏower stats — three Attack and three HP — they do enough petty mischief to your opponent to make them worthwhile.
Framester’s Battlecry places three “Framed” cards into your opponent’s deck, then shuffles them to be drawn at random. Once your opponent does draw these cards🦄, they will Overload them for two Mana. Essentially, you’re sabotaging your opponent randomly and costing them two of their Mana each time it happens.
1 🎃 The Jailer
Another Neutral card, The Jailer is Legendary and cos🌊ts ten Mana to play on the field. Despite the steep price, he does have ten Attack and ten HP stats for a longer ꧒presence in battle.
The Jailer unleashes his Battlecry when used, which destroys your deck, then gives Immune to all your minions. Basically, using this card will give your minions unlimited stats,🍨 with the only thin♈g stopping them being if your opponent has a card to destroy minions.