168澳洲幸运5开奖网:Hearthstone’s mini-set Return to Naxxramas, unsurprisingly, returns to Naxxramas. For those who are newer to the game, Curse of Naxxramas was Hearthstone's first expansion, released in the long-ago year of 2014. Return to Naxxramas contains many references to the original set, as well as to other older sets from that time. It also comes with some powerful new minions.

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Des💦pite many of them being re-imaginings of cards we’ve seen before, the minions in this mini-set have some unique and interesting effects that are strong enough to see real play. Here are ten minions you should consider investing your dust into.

10 Goldwing

Goldwing Hearthstone Card

At face value, Goldwing seems like a weak card. A 3/5 with Rush and conditional Windfury isn't exactly awe-inspiring. However, there are a few reasons it could see play. Having multiple types means Goldwing has synergy with another card that will appear later on this list.

Additionally, while Mech/Dragon Paladin aren’t high-tier decks, Pure Paladins do run several Mechs. The archetype also has some handbuff cards, which can make a card ꧃with Rush and Windfury look far better. Goldwing could end up being a key piece in certain variants of that deck, simply because it does so many different things.

9 🌄 𒁃Jolly Roger

Jolly Roger Hearthstone Card

Jolly Roger is a solid card that fits well 168澳洲幸运5开奖网:into an aggro or Pirate-focused Rogue deck. It has decent base stats, ♓and it 🐈will continuously summon additional bodies to further your aggressive strategy.

The trouble is, neither of those decks currently exist. And while Jolly Roger is strong, it probably isn’t enough to make them relevant. Even so, it might be the beginnings of a solid foundation. If either archetype gets more support in the future, Jolly Roger will be cruci🔯al to th💦eir success.

8 Hook🎃fist-3000 ⛎

Hookfist-3000 Hearthstone Card

Its Mech synergy doesn’t do much at the moment, but Hookfist-3000 is a natural fit for Pirate Warrior decks. Gaining✤ four armor and drawing a card even once is powerful, and Hookfist-3000 can potentially do it multiple times.

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A potential problem for the card is that current Pirate Warrior lists usually only run a single weapon. However, they do have other cards with similar synergies without issue, largely because the Raid the Docks Quest creates them in the later stages of the game. Still, including Hookfist-3000 might warrant 168澳洲幸运5开奖网:adding more weapons to the deck.

7 ဣ Frostfin Chomperꦰ

Frostfin Chomper Hearthstone Card

If you can trigger Frostfin Chomper’s effect by turn three, it will give you 5/6 in total stats, a massive tempo swing that early in the game. And 168澳洲幸运5开奖网:in Murloc decks, the fact that those stats are split up into multiple bodies is actually a good t✃hing, since they have many wide board buffs.

To help guarantee you activate the Chomper’s effect, you could run Elementals, but there are also cards like Amalgam of the Deep and another card from this mini-set, Mistake. Both are cheap cards that have all minion types, which mean they will benefit from your Murloc synergies while also counting as Elementals to trigger Frostfin Chomper&r𒀰squo;s Battlecry.

6 Trinket Trac🔯ker ♏

Trinket Tracker Hearthstone Card

Trinket Tracker is a glue card. Its effect won’t cause you to build a deck or win you games by itself, but if you are running a significant number of one-cost ܫspells, the Trinket Tracker becomes a natural inclusion.

The range of spells Trinket Tracker works with is massive, from a classic draw tool iꦏn Tracking to damage-dealers like Arcane Shot or Barbed Nets. Its effect might get lost when compared to flashier, more dramatic abilities, but once Trinket Tracker is in your deck, it will increase your winrate substantially.

5 🍒 Knight of the Dead

Knight of the Dead Hearthstone Card

In Hearthstone’s early days, a ಌthree mana 5/5 would have been unimaginable. Nowadays, Knight of the Dead isn’t quite so obviously powerful, but it will still dominat🔯e early boards.

In an aggro deck, its downside is largely irrelevant, and the fact that it becomes a bonus once you reach seven mana keeps the Knight of the Dead from accidentally killing you if you draw it later in the game. A💯nd there will definitely be times when gaining that extra life makes the difference between victory and defeat.

4 🐷 ꦫ Rotting Necromancer

Rotting Necromancer Hearthstone Card

Rotting Necromancer has a decent aggressive statline, but its real strength is in its Battlecry. Five damage is a massive amount, and if both of your Rotting Necromancer’s trigger, you will have gotten two 5/4s and a Pyroblast aimed at your opponent's head.

You’ll need to build your deck in a s๊pecific way to trigger it consistently, but if you do, Rotting Necromancer becomes one of the most aggressive cards Hearthstone has ever seen. Undead Priest was already relatively aggressive before the mini-set was released; it would only take a few adjustments to turn it into an all-out aggressive deck, with Rotting Necromancer as one of its core pieces.

3 Thaꦦddius, 𓆏Monstrosity

Thaddius, Monstrosity Hearthstone Card

Thaddius, Monstrosity’s ability is obviously💛 exceptional, potentially allowing you to basically break the rules of Hearthstone. But the card costs ten mana, so it can’t be used as a combo piece in most cases (Druid being the obvious exception). However, that changes if you are able to cheat it out somehow.

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The most obvious way to do that is in Shaman, which can evolve other cards into Thaddius, meaning it can end up appearing in games even if it isn’t put into decks directly. And the class also has ways to cheat it out with Shadow Hunter Vol’jin. In both cases, Thaddius will end up hitting the board extremely early. Being a 10/10 with Taunt will often be more than enough to win games, but if it isn’t, Thaddius' ability will almost guarantee victory.

2 🧔 The Purator

The Purator Hearthstone Card

If you can use The Purator's effect to draw just two cards, it is already quite powerful. And it can potentially draw even more if you’ve set your deck up properly. Pure Paladin decks already used multiple minion types before the mini-set was released, allowing The Purator to slot into the deck easily.

Or you could add a couple more to really crank the Purator’s power up to eleven. Drawing three cards is the same effect as the Druid card Nourish, and while The Purator can't mana ramp, you do get a 4/6 with Taunt to go along with it.

1 Mistake

Mistake Hearthstone Card

1/3 is a decent statline for a one-cost minion, but the real reason to play Mistake is ♛that it has all minion types. That makes it a potential inclusion in any type of minion synergy deck, much like the Amalgam of the Deep, which has seen play all across the meta since it was released.

Mistake serves a different♍ purpose, being a trigger for synergies, rather than having an effect that benefits from them. Regardless, it’s a card you will often s🎶ee, simply because it fits in so many different places.

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