Screeching in from above as they render soldiers into bloody chunks, the Artillery Guns in 168澳洲幸运5开奖网:Hell Let Loose are extremely effective and absolutely terrifying. These cannons can reach far, and in the right hands can make or break a match.

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However, you can’t just jump on a Field Gun, blast off a round and expect it to land on a target. In keeping with the game's theme of realism, it’s actually quite complex and requires a bit of math. So to make jumping into the long-ra൲nge gunner role a little easier and to help those rounds land where you want them, here’s a guide to artillery in Hell Let Loose.

The Importance Of Artillery

Hell Let Loose: Barrage Of Artillery Hitting Enemy Position

Before diving too hard into the technical side, it’s worth highlighting how important a good use of artillery can be in an average match of Warfare or Offensive in Hell Let Loose. These large-looking guns can send rounds almost to the other side of the map depending on the battlefield, and their blast radius is pretty large.

Anything inside their blast radius or within that immediate area of an explosion is getting shredded or heavily injured. So it’s quite effective if you can time a continued bombardment with the three guns back at Headquarters. They also can provide smoke rounds to cover friendly units, or if your gun crew is accurate, create a creeping explosive advance that continually pushes the other team back. With how distant the artillery pieces are from the frontlines, a well-guarded gun crew can utterly devastate the enemy team and rack up a high body count without e⛦ver having to meet them.

How To Use Artillery

Hell Let Loose: Field Gun And Two Man Crew

Firing an Artillery Gun is a multi-step process and it can take a few minutes to figure it all out. First, the weapon has to be laboriously loaded by someone in the Loader position, or the Gunner if it’s a one-man crew. Then the weapon has to be slowly turned in ♋the direction of fire and angled appropriately.

Those first few steps are the easy part, what comes next, not so much. Now you need to figure out the exact range in order to arc your rounds onto the right spot and not amongst your allies. To do that you need to use the list of numbers that translates meters to mills as you adjust your gun to the right elevation. The game provides a rough estimate of what meters require what mill measurements, but there are also numero𝔉us Artillery Calculators online that can get you an exact number if you want to be laser-accurate.

aren't as difficult as they look and there are plenty of Community Walkthroughs online to help work out the calculations if you're struggling.

Artillery Tips

Hell Let Loose: Artillery Cannon Firing

Though it may seem a little intimidating, the Field Gun gets easier with practice and eventually you'll be hitting entire squads and shredding armor with pinpoint accuracy from afar with ease. To make that transition from plucky recruit to expert engineer a little smoother, here are a couple of tips to keep in mind when you take a seat with the long-range cannon crew.

Listen To Command Chat

Hell Let Loose: Target Markers For Artillery To Fire On

It really can’t be stressed enough if you’re going to be using the artillery guns, listen to the Command Chat. If you start firing off rounds wherever and whenever you want, you’re more than likely going to hit your own troops. Accidental friendly fire can seriously dent the wa🅷r effort.

Keeping an eye on the Command Chat or listening to what the Commander and Squad Leaders are saying about enemy positions will allow you to send rounds where they’re needed most. Quite often experienced Commander players will mark positions on the map or tell you directly where a barrage needs to go. Or where the largest cluster of t🌞roops are, or if you need to hold fire because there are friendly soldiers about to move i♛nto an area you’re firing on. So pay attention to what’s being said if you want to be effective.

Stagger Your Rounds

Hell Let Loose: Firing The Artillery Piece At A Target

When firing off artillery rounds, whilst you could do an endless barrage, a good trick is to stagger your firing rate. Try to space a few seconds between rounds and move the gun barrel from the left to right very minimally. If done right, this should scatter your shellsꦺ over a slightly wider area.

Pounding the same spot over and over again means the other team will just avoid your rounds, whilst making where they land unpredictable can absolutely devastate even the most experienced of teams. Leaving gaps also can lure soldiers out of hiding spots as they’ll think you’ve finished, only for more shells to detonate them into gooey chunks. There is a substantial delay between the time you fire and a hit notification, and it increases the further targets are out, so try to factor that into yourꦿ spacing to maximize the unpredictable terror from above.

Remember To Use Smoke

Hell Let Loose: Smoke Round Covering High Explosive Artillery Strike

The artillery guns have two types of rounds in them, High Explosive and smoke. The smoke rounds cover a wider area than your standard smoke grenade and are great for saturating an area in a covering fog. Whether to help charging troops or provide temporary cover for pinned-down pals.

A lot of artillery gunners forget to use it as it’s often more efficient to just use the HE rounds constantly, but the smoke can be extremely useful for communicating with your team. For example, it can be used as a warning to friendly troops to leave a particular area as it’s marked for live rounds. Or to cover enemy armour in a bli🐼nding mist to let your team take it out o🧔r escape its range.

Two Heads Are Better Than One

Hell Let Loose: Two Man Crew Manning A Field Gun

There are two spots in the artillery gun. There’s the Gunner that elevates the weapon, switches shell type and fires the rounds. Then there’s the Loaderꦐ who reloads the weapon and can alter its horizontal aiming range by rotating the entire field gun.

You can solo artillery quite effectively if you can get in the right rhythm of switching between seats to both reload and fire. But having someone as a loader not only speeds up the number of rounds you can send, but they can help find targets and hit a wider range faster than a solo gunner can. A good tip is to have the person on loading duty call out the next target location marked on the map and the mills measurement. This speeds up targ😼et acquisition for the artillery piece.

Watch The Map

Hell Let Loose: Artillery Gunner Using The Map To Avoid Hitting Friendly Troops

The map in Hell Let Loose is incredibly helpful, especially to the Artillery Teams. It shows a real-time display of friendly units and armour as well as notes from team members about enemy troop or tank positions.

As a long-range devastator, you should have one eye on it constantly or the Tactical View option of the Hud as often as you can if not constantly. Not only are there target notes, if there’s a sudden push by the team that you’re not aware of you can see where they&rsq⛎uo;re headed. Which of course lets y𝕴ou avoid the old Friendly Fire penalty you get if you accidentally shell your mates.

Have Someone On Watch

Hell Let Loose: Artillery Soldier With Rifleman Guard Nearby

You may feel completely safe from harm way back from the frontlines at HQ, but you’re extremely vulnerable. The view from inside the gun is incredibly limited and loud. So it’s easy for 🥂someone to come right up behind you without you ever knowing.

An attack that far back may sound implausible, but often the enemy team will send a small strike force to deal with you. Recon squads are known to regularly go behind your lines to neutralize the artillery teams since they’re extremely vulnerable and it’s an effective tactic. So having a protection unit to keep you safe can make all🌊 the difference.

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