Summary
- The Helldivers 2 community protested recent nerfs by allowing the Automaton to reach Super Earth, but nothing happened.
- Capture speed and enemy regen rate were tweaked to such a point where it was nigh impossible for the community to lose, even if only a fraction of players took part.
- Developer Arrowhead likely doesn't have anything ready for a Super Earth confrontation yet.
Last week, the 168澳洲幸运5开奖网:Helldivers 2 community banded together to protest against the recent and controversial nerfs by allowing t𝔉he Auto𓂃maton hordes to reach Super Earth. The idea was that it would box developer Arrowhead into coming up with a convincin🔴g narrative solution or, if the first game was any indication, c🥀ause the entire campaign to restart. Nothing happened.
The clankers are being pushed back, Curia is liberated, and Tarsh was successfully defended. As some players noticed, the capture speed of nearby planets seemed designed to guarantee a victory against the bots, even if only a fraction of the playerbase was taking part, ens🎶uring that Super Earth rema♎ins safe.
Reddit user UnoLav pointed out that at 22,000 players, the capture speedܫ was 2.2 percent per hour, while at 10,000 players, it had somehow increased to 2.6 percent.
Enemy regen rate was also drastically lower than usual at just one percent an hour, so the victory wasn't quite "automatic". But unless the entire community, not missing one single player, agreed to hold off, the Automatons weren't ever going to plant their boots on Super Earth soil.
There Probably Isn't Anything Ready For Super Earth
There were a bunch of theories about what might happen if we let the enemy take Super Earth. One theory was that we'd finally see urban warfare and fight on the streets of our homeworld until we took back the galaxy planet by planet, but the truth is that Arrowhead probably doesn't have the gameplay nor assets ready for such a fight. Game master Joel likely has plans for a Super Earth confrontation much further down the line, so we need to be kept at bay, busy fighting elsewhere.
Some thought that the campaign would simply reset like with the first Helldivers, but that would be a major blow to the live service model of slowly unraveling content. Thanks to dataminers, we know that 168澳洲幸运5开奖网:Arrowhead🌺 is busy preparin♒g the Illuminate, a highly advanced third faction that will✃ completely shake up the Galactic War. Going back to square one would be a major blow to these plans and likely see many players lose motivation to continue with the game.
But through this protest, the community has only highlighted how artificial the campaign really is. While there's a game master pulling the strings, it's not nearly as player reactive or fluid as a 168澳洲幸运5开奖网:Dungeons & Dragons campaign—it can't be. Where D&D is limited only by your imagination, meaning 168澳洲幸运5开奖网:'Yes, and' is endlessly possible, Helldivers 2 is a triple-A shooter. You can't just agree as a party to visit Super Earth and go there, the developer needs time to prepare.
Already, knowing about Joel demystified the story somewhat, but this entire fiasco ha🅷s taken things a few steps further.







Helldivers 2
- Top Critic Avg: 83/100 Critics Rec: 90%
- Released
- February 8, 2024
- ESRB
- M For Mature 17+ Due Toꦏ Blood and Gore, Intense Violence
- Developer(s)
- ൩ Arrowhead Game Studios
- Publisher(s)
- Sony
- Engine
- bitsquid
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person💦 shooter. Helldivers 2 features Arrowhead's best cooperative gameplay yet. Collaboration will be vital: Teams will synergize on loadouts, strategize their approach for each mission, and complete objectives toget𝐆her.
Your comment has not been saved