I jumped into last night, as I do several times a week now, to find that we’d been given . Our last major mobilisation had been to liberate Tien Kwan, and our overwhelmingly quick and successful push granted us access to mech suits that are both🔴 extremely powerful a༒nd extremely easy to destroy.

Now, we’ve been tasked to ‘Activate the Terminid Control System’, a huge operation spanning four planets: Erata Prime, Fenrir III, Meridia, and Turing. These are all planets where we’re at war with Terminids, and they’re all in the closest unliberated sector to Super Earth. All the plan💎ets now have ‘TCS Installation Progress’ bars instead of the usual ‘Liberation’ bar, and are classed as a ‘High-Priority Campaign’. Supposedly, the engineers from Tien Kwan have now headed over to install the TCS, which upon completion, will destroy the Terminid presence on those planets entirely and permanently.

To progress, you have to take on difficult missions where you activat🔜e the aptly and forebodingly named Termicide towers. This involves your team activating and defending📖 three battery silos from bugs that will attack you and the silos, forcing you to start the process over if the battery silos take too much damage. Show up ill-equipped, and you’re screwed.

Wait, Are We The Bad Guys?

This development sets my teeth on edge for a number of reasons. During my session last night, I had plenty of opportunities to observe the bugs’ behaviour. To my growing horror, any bugs that slipped past my sentry defences flung themselves at the battery silos with obvious intention, as if they knew it would stop the activation of the tower.

Some players may know about the lore regarding the Terminids. Super Earth’s government has been demonising these intelligent arthropods as enemies ♋when in reality, humans were harvesting their bodies for fuel to enable faster-than-light travel, and the war against them is happening because the species rebelled. To activate these towers, then, is pure genocide for selfish gain, and not at all a war in self-defence like the government wants you to bel♍ieve.

This is a plot point in Starship Troopers, 168澳洲幸运5开奖网:which the game references heavily.

But it’s one thing to know the lore. It&rsquo💝;s another thing entirely to see that intelligence manifesting in the game itself. Realising these insects were more than just capable of defence and were actively trying to manipulate the technology we were activating made me feel a little bit sick at what🉐 I’d done. Kind of like an actual soldier having a moment of clarity about committing war crimes.

Trust No Man, Especially Not Joel

More than that, I don’t think this coordinated push is actually going to work, even if we really do manage to band together and target th🐻is one sector. There’s no way that A⛄rrowhead is actually going to let us liberate an entire sector and push back the Terminids, at least not without serious consequences.

Even if we succeed – and I’m not convinced Game Master J🐻oel will let us – Helldivers 2 has only been out for a month. It’s silly to think we’ll be able to deal with one enemy entirely so soon into the war effort. So not only am I realising now how terrible my actions are, but I&ꦅrsquo;m starting to believe that on top of that, it’s all in vain. So yes, I’m absolutely sure this isn’t going to go according to plan, and I’m looking forward to finding out how. But I’m a little scared to find out how, too.

Helldivers 2 is the sequel to the third-person shooter from Arrowhead Game Studios. This time out, the Helldivers are deep in the Galactic War, and it's up to you to bring Managed Democracy to the masses.