Summary
- Helldivers 2 is essentially one big Dungeons & Dragons campaign, with a game master improvising the story based on what we do.
- That means there's a chance we can lose. The Automatons - or the inbound Illuminate - could theoretically conquer Super Earth.
- So, what happens in that scenario? Does the game start over from scratch, or do we fight to reclaim our home world?
168澳洲幸运5开奖网:Helldivers 2 isn’t run like a traditional live service game. 168澳洲幸运5开奖网:It’s one big Dungeo💮ns & Dragons campaigᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚn, only the dungeons are alien planets and the drago🐼ns are flesh-eating bugs the size of Range Rovers.
We see this influence in the community who roleplay that they are true soldiers of democracy fighting on the🐻 front lines of liberty, and we see it in the missions that react to our actions, like when we were tasked with wiping out t🐻he Automatons only to be surprised by an enormous retaliation on Cyberstan.
Everything we do, game master Joel reacts to, creating a fluid and ever-evolving story driven by the community. But all good 168澳洲幸运5开奖网:Dungeons & Dragons games have stakes - if the party is careless and stumbles into every encounter with a broken dagger, refusing to rest, they’ll die. The dungeon master typically doesn’t want to see that happen, but if characters can’t kick the arcane bucket, there’s no reason to care about strate🔯gy or builds.
Helldivers 2 is no different. We constantly lose planets because 168澳洲幸运5开奖网:players don’t conside꧟r supply lines and would rather fight the Terminids because they’re easier, even when Automatons are the bigger threat. When 168澳洲幸运5开奖网:the Illuminate, a highly advanced species with cloaked warships and even stronger orbital weapons, finally rears its ugly squid head, will the commun🅠ity answer the call or sheepishly cower in bug territory?
There has to be the possibility of Super𝕴 Earth falling and the Helldivers with it, otherwise the entire war campaign is just a string of random events rather than an actual fight for survival, which would diminish our efforts. What’s the point in completing Major Orders, and where’s the sense of urgency, if we’re destined to ✃win regardless of what we do?
While the risk of fumbling and completely losing the entire game as a community🅰 is a fun carrot to keep us fighting the good fight, what would losing actually look like?
Game Over
Looking back to the first game, the answer could be surprisingly simple - everything starts over. Imagine the entire war effort as one big Honour Mode run in 168澳洲幸运5开奖网:Baldur’s Gate 3. We havওe a single save file and if weඣ die, that’s it for that campaign.
Losing the war would be the equivalent of a ‘bad ending෴’ and we’ll be thrust right back to the ga💫me’s launch with the Terminids on one side, Automatons on the other, and Joel poring over his early plans.
In theory, it could take us multiple attempts to ‘beat’ Helldivers 2, whatever that means. But that’s ass🔯uming developer Arrowhead sticks rigidly to what it did in the last game. It could take a completely different approach.
Reclaiming Super Earth
Since Helldivers 2 is all in on the live-service model with battle passes and 168澳洲幸运5开奖网:regular content drops like mech suits, Arrowhead probably doesn’t want to scrap all of that work to start over again. Inst🍨ead, it might make our loss part of the narrative.
Another vital part of any Dungeons & Dragons campaign is improv. The DM needs to reac✤t to whatever the party does and weave it into the wider story, because it’s almost impossible to plan around four people working through scenarios with nothing more than dice rolls and imagination.
In Helldivers 2’s case, Joel is likely planning on us winning the war. But if we fumble and fail, he needs to be able to react to that in real-time. Scrapping the entire game and starting over is the easy way out and hardly in the spirit of improv’s core sayi꧟ng, ‘ye🍸s, and’.
Perhaps we fight from the fringes with diminished stratagems and reinforcements, slowly carving our way back to Super Earth like the Automatons before us. A real zero-to-hero moment that would feel unbelievably triumphant once we finally plant our boots back on the soil of our home pla🎃net. Or maybe we continue to fight in the streets of Super Earth with a guerilla force of rebels, overthrowing Automaton rule from within before venturing back out into the stars.
With a game master writing the story on the fly, the options are limitless. And since we don’t know the exact inner workings of Joel’s mind, perhaps he’s leading us to the loss of Super Earth anyway🀅. After all, we thought we’d wiped out the Auto൩matons only to find out that he was planning a much bigger arc involving the Cyborgs. He’s always ten steps ahead.
Whatever the case, losing Super Earth doesn’t have to mean losing the game as it did in the original. It could open up the door to so many more interesting story possibilities, breathing new life into the game instead of rolling it 🍷right ba🔥ck to the start.
Helldivers 2 is the sequel to the third-person shooter from Arrowhead Game Studios. This time out, the Helldivers are deep in the Galactic War, and it's up to you to bring Managed Democracy to the masses.